Originally posted by HeliaXDemoN
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Unreal Engine 4.20 Released!
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Looking great, But there is an issue on my side (using the Source version)
I can't see the Translate or Scale Widget in the Editor. It only shows if I'm using Wireframe mode. The rotation one seems to work.
Using UE 4.20 source (release). With Geforce GTX 1080 (Driver: 398.36).
Tested with preview Shader Model 5 and 4, same results.
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UPDATE!
The 4.20.1 Hotfix is now live! This Hotfix includes important fixes for importing FBXs and crashes with forward shading.
Fixed in 4.20.1
Fixed! UE-59351 Installed Build Code First Person template fails to Launch with System.IO.DirectoryNotFoundException for AudioMixerAudioOut\AudioMixerAudioOut.precompiled during Build step
Fixed! UE-62017 Cannot debug projects in the Editor if it uses a unique target build environment
Fixed! UE-61955 SwarmCoordinator.exe is missing from binary build
Fixed! UE-62001 BuildGraph cannot create installed build for Windows
Fixed! UE-61937 nDisplay monoscopic broken on GL3/4
Fixed! UE-62007 Blueprint nodes can have false error labels when loaded
Fixed! UE-62144 Unable to use Steam Sessions with a source built editor from Github
Fixed! UE-62079 FInBunch.bClose flag is not copied in FInBunch(FInBunch &InBunch, bool CopyBuffer)
Fixed! UE-61946 Arrays on multicast events called from the server are not passed to clients
Fixed! UE-62033 Linux: callstack unwinding is broken on ARM
Fixed! UE-61530 Need an option to suppress "Register Unreal Engine file types?" in Setup.sh
Fixed! UE-50281 Arch64 and ARM servers fail to open on the Linux machines
Fixed! UE-61951 Undersampling bug in Diaphragm DOF on non HLSL compiler
Fixed! UE-61795 Diaphragm DOF crashes with forward shading and MSAA
Fixed! UE-62096 Crash when using StepToNextShot / PreviousShot with sequencer
Fixed! UE-61728 Burnin for ShotFrame and CurrentShotLocalTime is incorrect
Fixed! UE-61707 Geometry cache track doesn't always update
Fixed! UE-61706 Animations don't update on the first frame of shots
Fixed! UE-62067 Can't import FBX animations
Fixed! UE-62064 Generate Lightmap UVS Doesn't Update the Lightmap Coordinate Index
Fixed! UE-61841 Access Violation referencing a Material Function containing a CurveAtlasRowParameter
Fixed! UE-62099 Namespaces are not removed when importing Skeletal Meshes from FBX, and breaks the importing of referenced Animations
Fixed! UE-61762 Virtual Camera Global Boom influenced by motion scale when moving forward with device at an angle
REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
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UE4 Development [TARTARUS | Object Inspection System | Weapon Customization System]
Let's Connect [Twitter]
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UMG has an issue with a double outline on text that has a shadows enabled. I posted this in the questions section but haven't heard back. Please see before and after image.
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In 4.20 I have got a bug with tessellation in viewport.
In closeup it look ok, but when I zoom out i get black outlines and another tessellation bugs.
Same scene tested in 4.19 and works ok.
https://www.youtube.com/watch?v=91Ni...ature=youtu.be
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I hope UE-62069 gets added in one of these hotfixes since I noticed it got fixed. It's a huge issue for me and having to wait until 4.21 for that specific fix would be a bummer.
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For 4.20 , There is strange bug .
When I start VoiceCapture inside android , runtime permission shown up and I can see captured data after the app start , however if I close the app and run it again, VoiceCapture state become OK but No voice data . 0 bytes .
I tried to debug that with android studio profiler , and I found this error pop up when the app start for 2nd time : E/AudioRecord(24604): start() status -38 , and then bytes are always 0 . I dont know even a right description for this case to report a bug about it . could anyone help .
Here is the full LOGAttached Files
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Originally posted by KmburTG View PostLooking great, But there is an issue on my side (using the Source version)
I can't see the Translate or Scale Widget in the Editor. It only shows if I'm using Wireframe mode. The rotation one seems to work.
Using UE 4.20 source (release). With Geforce GTX 1080 (Driver: 398.36).
Tested with preview Shader Model 5 and 4, same results.
Oh, I have the exact same problem with 4.19! I already thought its something wrong only for me, great to hear you have the same problem.
Does anyone know more about this?Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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