Originally posted by Shaun Kime
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Unreal Engine 4.20 Preview
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LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP
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Originally posted by Farshid View Postthis version support [ Real-Time Ray Tracing ] or not ?
https://www.unrealengine.com/en-US/b...-unreal-engine
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Would be great if the final release of 4.20 can address black edges issue too
https://forums.unrealengine.com/deve...02#post1362102
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RectLight is totally broken when building lights with default settings. I have already made a bug report. There is minimal test case.
https://drive.google.com/open?id=1Xv...fJWF9i6pjxplcV
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Originally posted by Wallenstein View PostI don't understand. Are you telling me Epic invests time and money in order to make the screen look blurry? Why in the world would I want to make part my gamescreen blurry? I mean I get it that human eyes are imperfect but why would I want to simulate that?
That makes no sense. What would make sense is to use resources to fix bugs that have been around since 4.19, which is btw why I haven't updated since 4.18 and won't until I read here that these hickups are fixed at the very least
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Amazing, Epic !
A few questions:
What happened to the new geometry editing tools? I saw that it was updated about a month ago. Is it on the back burner again ?
Instanced Stereo Rendering: Translucency Support. We’ve taken the improvements to the Instance Stereo Rendering (ISR) path that we made for Robo Recall, and improved them to work across a more robust set of features in the engine. 4.20 adds support for performing the translucency rendering pass using ISR, which can significantly reduce CPU cost on translucency-heavy scenes
Mobile Updates:- All of the mobile improvements and optimizations we’ve made for Fortnite on iOS and Android
- Improved Android Debugging
- Mobile Landscape Improvements
- RHO Thread on Android
- Occlusion Queries on Mobile
- Software Occlusion Culling
- Platform Material Stats
- Improve Mobile Specular Lighting Model
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- All of the mobile improvements and optimizations we’ve made for Fortnite on iOS and Android
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Originally posted by motorsep View PostAmazing, Epic !
A few questions:
What happened to the new geometry editing tools? I saw that it was updated about a month ago. Is it on the back burner again ?
Is it for desktop only or for mobile/comsole VR too?
Is it only for vanilla mobile? Would it work with mobile VR (GLES2 for Gear VR and Oculus Go) ?
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Originally posted by invulse View Post
Your opinion is bad and you should feel bad for posting it.
I really hope that the paid monthly Unreal Engine Studio won't be the same at all. I would pay monthly for getting more features too but I really hope that at least that version will be far more reliable with less bugs and any bug quickly solved for paying customers. Although UE4 is not really free anyway for commercial use because anyone publishing a commercial game or app made with it has to pay the royalty fees to Epic Games. But still I hope Unreal Engine Studio is going to really be a premium version worth paying for to avoid too many bugs and issues.
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