Digital Humans Improvements. A set of improvements targeted at both skin and eye rendering. Including dual lobe specular for skin, subsurface scattering for the eye material model and more.
Where can we find these updates? Are there any new example files or dcoumentation on this we can test with?
Has backscatter or "transmission" finally been added to skin?
The issue was introduced somewhere between 4.18.2 and 4.19.0 inclusively.
That ticket has the same symptoms, but It is not restricted to UMaterialBillboardComponent only.
The best summary that can be given is as follows:
Range activities on certain combination of hardware and software cause progressively deteriorating hitching and memory leak, both in editor and shipping configuration cooks.
Could someone please point me to the "list of supported webcams & HDMI capture devices" mentioned under VR/AR Updates? Thanks so much!
VR/AR Updates:
Mixed Reality Capture: Early Access. The early access Mixed Reality Capture support has three components: video input, calibration, and in-game compositing. We have a list of supported webcams and HDMI capture devices that enable you to pull real world green screened video into the Engine from a variety of sources. ‘
Also still having memory leaks. Did Epic even give a statement or something? Even your top Fortnite twitch streamers are forced to restart their whole game after a couple of matches.
Yes, transmission is added for dynamic lights. I just opened their photoreal character example in 4.20.
Thanks I can see the hook in the lights but it's a barely noticable effect on the skin. There's also no hook in the skin shader for transmission? Backscatter as it was previously listed is purely for the soft top level SSS not true backscatter or transmission as Epic call it now. I hope on full release their will be indepth documentation.
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