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    Originally posted by Kalle_H View Post

    Can you pinpoint this change list?
    And another: https://github.com/EpicGames/UnrealE...cbd530c973cc80

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      Originally posted by Zeblote View Post
      I did get email that this bug has been fixed today.

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        Originally posted by EoinOBroin View Post
        Loving the new changes! Noticed that the new cinematic depth of field looks great at 1080p but starts to have issues like this at higher resolutions: https://answers.unrealengine.com/que...nes-issue.html
        Landed fair amount of fixes that should bubble up on github in few hours. Your dog food is always appreciated!

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          With regard to this bug https://issues.unrealengine.com/issue/UE-58340 , it marked as fixed at 4.20 , however, does it mean at final release of this version of inside current preview?

          Cuz currenty I've simillar issue but only on certain android device "Hawuii G8" while the voice capture working fine on other devices. , what make things more complicated, that on G8 it pass all the voice capture validation but still recieve 0 data from GetData() from VoiceCapture interface. and again only on Hawuii G8 but it works fine on other devices .

          Not sure if I should do another bug report or not, bec it seems low level bug to me related to certain hardware .

          Any advice would be welcome.

          Comment


            Originally posted by amoser View Post
            I'm running into a couple of weird issues. It seems like the "depth blur" settings in CircleDOF no longer work at all, which is a shame, since I like being able to have some blurriness on both the background and foreground, but the minimum F-Stop value of 1.0 makes this essentially impossible.
            This is now fixed.

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              Shame this keeps getting pushed out: https://issues.unrealengine.com/issue/UE-50092
              Text is kind of useful these days :/

              Comment


                Originally posted by Guillaume.Abadie View Post

                This is now fixed.
                Wow, neat. I was not expecting a response that quickly.

                Any chance you could take another look at this other bug I reported pertaining to the "old" DOF? I saw it got marked as "Cannot Reproduce," but I'm pretty sure someone at Epic has reproduced it, since the fact that it also affects the 4.21 branch was not something I was aware of, so it must have been added by someone else who was able to see the issue.

                The issue is a bit more subtle than I realized -- it's only noticeable in high frequency details very close to the camera, but I've been able to reproduce it in a fresh project in multiple machines so I'm quite confident it's a real regression. I can add more detailed steps and/or screenshots if that would help. Thanks again.

                Comment


                  looks like static spot light is broken in preview 3...

                  EDIT: NVM... although im running into problems with skylight. everything looks off.
                  Last edited by Bladerskb; 06-23-2018, 11:11 PM.

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                    Can't enable Tonemapper for Mobile Devices following this (https://docs.unrealengine.com/en-us/...ProcessEffects) i'v even tried to add " r.tonemapperfilm=1" to DefaultEngine.ini also not working the only way it works is on the editor by this command " r.mobile.tonemapperfilm=1".

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                      Originally posted by amoser View Post

                      Any chance you could take another look at this other bug I reported pertaining to the "old" DOF? I saw it got marked as "Cannot Reproduce," but I'm pretty sure someone at Epic has reproduced it, since the fact that it also affects the 4.21 branch was not something I was aware of, so it must have been added by someone else who was able to see the issue.
                      I was able to repro and fix. Thanks for the bug report!

                      Comment


                        Originally posted by Guillaume.Abadie View Post

                        I was able to repro and fix. Thanks for the bug report!
                        Amazing, thanks.

                        Comment


                          Originally posted by Moazahmed123 View Post
                          Can't enable Tonemapper for Mobile Devices following this (https://docs.unrealengine.com/en-us/...ProcessEffects) i'v even tried to add " r.tonemapperfilm=1" to DefaultEngine.ini also not working the only way it works is on the editor by this command " r.mobile.tonemapperfilm=1".
                          I think you need to enable Mobile HDR from project setting )

                          Comment


                            Originally posted by Omar Vector View Post

                            I think you need to enable Mobile HDR from project setting )
                            Mobile HDR was enabled by default this problem was there since " r.mobile.tonemapperfilm=1" was added to 4.16 i think.

                            Comment


                              Originally posted by Omar Vector View Post
                              With regard to this bug https://issues.unrealengine.com/issue/UE-58340 , it marked as fixed at 4.20 , however, does it mean at final release of this version of inside current preview?

                              Cuz currenty I've simillar issue but only on certain android device "Hawuii G8" while the voice capture working fine on other devices. , what make things more complicated, that on G8 it pass all the voice capture validation but still recieve 0 data from GetData() from VoiceCapture interface. and again only on Hawuii G8 but it works fine on other devices .

                              Not sure if I should do another bug report or not, bec it seems low level bug to me related to certain hardware .

                              Any advice would be welcome.
                              Sorry for this stupid question, I didnt notice that at first post the included those information about what is fixed in final release 4.20 and who is could be included also with preview .

                              However I create a question here hope I may get more information . https://answers.unrealengine.com/que...evices-bu.html

                              Comment


                                It's really interesting all that! All I can say is that it looks great.


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                                Last edited by hudayfi88; 06-27-2018, 05:57 AM.

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