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$12 Million Worth of Paragon Assets Released - Updated!

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    Originally posted by motorsep View Post
    While the idea behind this release is cool, it's quite worthless because most of the assets are protected - can't bake down materials for most heroes because baking crashes the engine
    I grab the texture maps a very weird way but it works

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      Originally posted by Wendyluvscatz View Post
      I grab the texture maps a very weird way but it works
      And I finally resolved issue with baking materials down, but it should have just worked out of the box, without jumping through hoops.

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        Does someone know, contains one of the models a post process animbp?
        Reallusion Unreal Engine Community Manager / LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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          Quixel has partnered with Epic!

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            soulcypher Yes great, but the login doesn't work ( not for me at least... ) :-/

            Edit: Ahhh! - another option hidden further down...
            Last edited by ClockworkOcean; 11-12-2019, 09:05 AM.

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              Originally posted by ClockworkOcean View Post
              soulcypher Yes great, but the login doesn't work ( not for me at least... ) :-/

              Edit: Ahhh! - another option hidden further down...
              Wait, what login ?

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                Originally posted by soulcypher View Post

                Wait, what login ?
                You can login to Quixel now with your epic login - get with the times!...

                But, you have to login ( using the Epic button on their site ) and then there's a 'grant access' button further down the page...

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                  The best way I found when merging Paragon assets into my project was to use two projects, create a root folder called Paragon in the main and then renaming the root folder in the second project to Paragon (instead of ie. ParagonSerath). Then moving that folder into the main branch, skipping existing files.
                  • There is at least one 8K image in the /Characters/Global folder called Tree or Bark.
                  • Many textures can be merged from the /FX folder into the /Characters folder.
                  • There are maybe 50 textures which are unused, and maybe 20 textures which are the same but renamed.
                  • A few grayscale linear textures can cause the editor to crash, but those images can be replaced, they are usually just some common gradient.
                  • I recommend to move all the materials into a main /Assets/Materials folder for reuse later.
                  • There are many files even after merging, like 30K
                  Reallusion Unreal Engine Community Manager / LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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