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Unreal Engine 4.18 Released!
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[Gamedev programmer at Darewise (Paris) - We are hiring]
UE4 Git LFS 2.x Source Control Plugin 2.14-beta for UE4.23 - (v1 integrated by default since UE4.7)
UE4 Plastic SCM Source Control Plugin 1.4.6 for UE4.23 - (integrated by default in Beta status since UE4.24)
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Question: "Volumetric lightmap Does not currently support level streaming" - does it mean no level streaming at all or no streaming of level pieces in the current level ?
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Originally posted by SAMBUEV View PostI don't see the update yet on 24 October, should I restart my PC or something else? I have already quick and restart Epic Launcher but did not help.Stephen Ellis | Senior Engine Coordinator
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I get an error when upgrading my 4.17.2 project to 4.18, when generating the visual studio files:
Failed to generate project files.
Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/RyzenAJ/Desktop/ViveShooter/Project_DD_2017/Project_DD.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
While compiling C:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Intermediate\Build\BuildRules\Project_DDModuleRules.dll:
ERROR: c:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Source\Project_DD.Target.cs(19,12) : error CS0122: 'UnrealBuildTool.UEBuildBinaryConfiguration' is inaccessible due to its protection level
ERROR: c:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Source\Project_DD.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type 'ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>' is less accessible than method 'Project_DDTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)'
ERROR: c:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Source\Project_DDEditor.Target.cs(19,12) : error CS0122: 'UnrealBuildTool.UEBuildBinaryConfiguration' is inaccessible due to its protection level
ERROR: c:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Source\Project_DDEditor.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type 'ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>' is less accessible than method 'Project_DDEditorTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)'
ERROR: UnrealBuildTool Exception: Unable to compile source files.
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Originally posted by Link_AJ View PostI get an error when upgrading my 4.17.2 project to 4.18, when generating the visual studio files:
Failed to generate project files.
Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/RyzenAJ/Desktop/ViveShooter/Project_DD_2017/Project_DD.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
While compiling C:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Intermediate\Build\BuildRules\Project_DDModuleRules.dll:
ERROR: c:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Source\Project_DD.Target.cs(19,12) : error CS0122: 'UnrealBuildTool.UEBuildBinaryConfiguration' is inaccessible due to its protection level
ERROR: c:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Source\Project_DD.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type 'ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>' is less accessible than method 'Project_DDTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)'
ERROR: c:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Source\Project_DDEditor.Target.cs(19,12) : error CS0122: 'UnrealBuildTool.UEBuildBinaryConfiguration' is inaccessible due to its protection level
ERROR: c:\Users\RyzenAJ\Desktop\ViveShooter\Project_DD_2017\Source\Project_DDEditor.Target.cs(17,23) : error CS0051: Inconsistent accessibility: parameter type 'ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>' is less accessible than method 'Project_DDEditorTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)'
ERROR: UnrealBuildTool Exception: Unable to compile source files.
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Originally posted by brunogbrito View Post
Try deleting your Binaries, DerivedDataCache, Intermediate and Saved folders and try again.Moved my project to the root to shorten the path length. Packed it into zip and unpacked as a duplicate. Reset the DerivedDataCache. It wont generate the visual studio files...
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Originally posted by DanielW View Post
Currently it doesn't support any streaming at all, which doesn't scale up to huge levels. You can either raise the Detail Cell Size or switch back to the old method for huge levels.
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