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Unreal Engine 4.18 Released!

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    Originally posted by TriNityGER View Post

    AFAIK the only way is to pull it from this commit here: https://github.com/EpicGames/UnrealE...4914d6bca4a8bb and compile it yourself
    Thanks, I was trying to find it on github but couldnt, thanks for the link. cheers
    http://virtualsurrealism.com/

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      Epic,

      Any news about 4.19? Preview?

      Comment


        Originally posted by Syed View Post
        Epic,

        Any news about 4.19? Preview?
        The first preview should be out the second half of this month.

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          Android Packaging manifest is broken again in 4.18
          https://forums.unrealengine.com/deve...s-broken-again

          Comment


            UPDATE!

            The 4.18.3 Hotfix is now live!

            Fixed in 4.18.3
            Fixed! UE-48670 Crash when pasting transform in Sequencer
            Fixed! UE-52858 ARKit portrait image aspect ratio incorrect on iPhone 6s, 7, and more
            Fixed! UE-53493 Custom iOS icons don’t appear using BP projects

            REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
            Last edited by Amanda.Schade; 01-17-2018, 11:53 AM.

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              What is the replacement for APEX destruction ? Since it was moved to a plugin it has been broken in blueprints. I don't see the fix for this?
              Victor "Vexar" Mercieca
              Twitch Channel
              Artstation
              Youtube Channel

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                So I guess 18.3 killed some visibility nodes in blueprints for widgets? It seems like I had to replace all of those nodes with new Set Visibility nodes that don't look any different. Odd.

                Comment


                  Originally posted by Vexar View Post
                  What is the replacement for APEX destruction ? Since it was moved to a plugin it has been broken in blueprints. I don't see the fix for this?
                  Just enable this plugin...

                  Comment


                    Is 4.18.3 showing up as a "preview" for anyone else?

                    Comment


                      Originally posted by Aakrasia View Post
                      Is 4.18.3 showing up as a "preview" for anyone else?
                      Yes, this was a glitch in the Launcher we spotted. I'm not sure of the status, but I don't see the issue at the moment.
                      Stephen Ellis | Enterprise Program Coordinator

                      Comment


                        Originally posted by Aakrasia View Post
                        Is 4.18.3 showing up as a "preview" for anyone else?
                        Yes, and I just switched to 4.18 and didn't notice until the build failed to start for other team members. "Built with other engine"-pop.

                        Oh, and how do I reset the launcher?

                        Comment


                          Originally posted by Amanda.Bott View Post
                          UPDATE!

                          The 4.18.3 Hotfix is now live!

                          Fixed in 4.18.3
                          Fixed! UE-48670 Crash when pasting transform in Sequencer
                          Fixed! UE-52858 ARKit portrait image aspect ratio incorrect on iPhone 6s, 7, and more
                          Fixed! UE-53493 Custom iOS icons don’t appear using BP projects

                          REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
                          Hi Amanda,
                          the Fix "UE-53493 Custom iOS icons don’t appear using BP projects" does not work on PC WIN.
                          Could you please confirm it. Thanks
                          Regards
                          Michal

                          Comment


                            Originally posted by 3DA View Post

                            Hi Amanda,
                            the Fix "UE-53493 Custom iOS icons don’t appear using BP projects" does not work on PC WIN.
                            Could you please confirm it. Thanks
                            Regards
                            Michal
                            I can confirm it. It also doesn't work on MacOS. The current state is that we can't release UE4 games for iOS, it is a critical blocking issue.

                            I have submitted my project for review twice and it has been rejected twice because of a latent UE4 default icon sized 58x58 pixels. This is my project setup:



                            This obviously wasn't fixed. We need another hotfix for this ASAP because the fixes I've seen all involve changing every single icon in the engine folder for a specific project on build.

                            I've submitted this as a bug report. It's very easy to reproduce, which leads me to think that it wasn't verified.

                            Update: I was able to see the icons clearer on their ****** resolution page on a Mac. The icons failing to be replaced are:

                            Icon-Small@2x.png (58z58 pixels)
                            Icon-Small.png (29x29 pixels)

                            It's frustrating because these icons are used on the iPhone 1, 2 and 3 I believe. But regardless they need to be sorted out.

                            Update: I didn't update this post, but we fixed it in another thread. It turned out to be ALL of the optional icons. Apple require that these be set correctly. In short they're not option and UE doesn't bother using them even when set.

                            To fix it: build your packaged IPA on a Mac, unzip it on Windows, fix the icons (keeping the right names), zip it back up and re-sign it using the iPhone Packager.exe tool. Apart from building this must ALL be done on Windows. If all you have is a you have a Mac, tough luck I guess.

                            Of course, at the moment Apple is threatening to ban anyone who submits a UE game built with 4.18.3, as it includes closed debug libraries that you can't disable.
                            Last edited by Antidamage; 02-24-2018, 01:08 AM.

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                              Fixed! UE-52858 ARKit portrait image aspect ratio incorrect on iPhone 6s, 7, and more

                              Really? Come on guys. You're ARK editor is **** cause you load all assets. No one can use the **** thing. Fix yer ****. Let us load the assets as we need them on a scene basis. The only reason I bought ARK to begin with was to create. Your toolkit sucks. Fix it please.

                              Comment


                                Originally posted by Arthritic View Post
                                Fixed! UE-52858 ARKit portrait image aspect ratio incorrect on iPhone 6s, 7, and more

                                Really? Come on guys. You're ARK editor is **** cause you load all assets. No one can use the **** thing. Fix yer ****. Let us load the assets as we need them on a scene basis. The only reason I bought ARK to begin with was to create. Your toolkit sucks. Fix it please.
                                The thing you're quoting is to do with AR Kit, as in Augmented Reality Kit. Not ARK the game.

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