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Unreal Engine 4.18 Released!

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  • Originally posted by BlackRang666 View Post
    Anyone else getting really bad performance on this version compared to 4.17?
    Seems great to me, especially compiling C++.

    teak
    "A little bit of nonsense now and then is cherished by the wisest men..."
    -- Willy Wonka

    twitter: @teak421 -- Smooth Zoom Camera Plugin for 4.14+: here.

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    • Any idea on the release date of 4.18.1? I am running 17.2 I feel I am in a good stable place with 4.17.2
      Victor "Vexar" Mercieca
      Twitch Channel
      Artstation
      Youtube Channel

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      • 4.18 seems pretty stable for me. Worked a whole day without a single crash. Kind of simple project though, not many structs (the source of most of my crashes). Also, compiled ok. I haven't noticed the performance issues. But I hope it is improved before I do. hahahaha
        Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
        Unreal products: Dynamic Picture Frames

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        • Originally posted by Vexar View Post
          Any idea on the release date of 4.18.1? I am running 17.2 I feel I am in a good stable place with 4.17.2
          Should be soon... on github you can see they have TONS of fixes for 18.1... Should be good.

          teak
          "A little bit of nonsense now and then is cherished by the wisest men..."
          -- Willy Wonka

          twitter: @teak421 -- Smooth Zoom Camera Plugin for 4.14+: here.

          Comment


          • UPDATE!

            The 4.18.1 Hotfix is now live! This hotfix resolves over 70 important issues in the 4.18 release.

            Fixed in 4.18.1

            Fixed! UE-51426 HLOD with texture binning on introduces ugly black seams
            Fixed! UE-51931 [CrashReport] UE4Editor_AnimGraph!FCSPose<FCompactHeapPose>::GetComponentSpaceTransform() [bonepose.h:533]
            Fixed! UE-51620 Hang in shutdown of multi-PIE when using procedural sound waves (or synth components)
            Fixed! UE-51591 Hot reload of QAGame hangs the editor
            Fixed! UE-51917 [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
            Fixed! UE-51626 Very long hang occurs when selecting all bodies in a physics asset
            Fixed! UE-51721 [CrashReport] UE4Editor_Engine!UBodySetup::FinishCreatingPhysicsMeshes() [bodysetup.cpp:464]
            Fixed! UE-51597 [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate
            Fixed! UE-51916 [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
            Fixed! UE-51925 Unable to compile BuildPatchTool
            Fixed! UE-51842 4.18.1 build is broken on Ubuntu 14.04 (UBT compile error due to "?." construct)
            Fixed! UE-51472 Hot reload iteration time regression.
            Fixed! UE-49050 Editor integration for Visual Studio Code on Mac, Linux and Windows
            Fixed! UE-52055 Different macros used when compiling scripts from UAT
            Fixed! UE-51855 Cannot package project with assets contained in a folder named "Wolf"
            Fixed! UE-51180 Texture Render Targets do not render on Android
            Fixed! UE-51443 GitHub 4143 : Add '.vscode' folder to generated .gitignore
            Fixed! UE-51621 Race condition in UBT
            Fixed! UE-46858 Support for Visual Studio Code
            Fixed! UE-51927 [CrashReport] UE4Editor_Kismet!FFindInBlueprintSearchManager::OnCacheAllUncachedBlueprints() [findinblueprintmanager.cpp:2095]
            Fixed! UE-51504 Inherited TMap value of type UObject* is not saved on blueprint compile
            Fixed! UE-51353 Function input Bool loses checked value when updating from 4.16 to 4.17
            Fixed! UE-51267 WebGL1 fails to compile
            Fixed! UE-51233 Match3 HTML5 encounters index out of bounds error
            Fixed! UE-47782 Match3 Package Startup Video not playing on IOS
            Fixed! UE-49588 Rsync Errors During Remote Build: Failed to Set Permissions
            Fixed! UE-51747 GitHub 4174 : [BUG-FIX] Invalid ASTC texture versioning is corrected.
            Fixed! UE-52235 Metal texture memory leak
            Fixed! UE-51705 Crash upon launching packaged game with Share Material Shader code enabled
            Fixed! UE-51695 Nvidia Shader Compiler Crash with Tessellation Compute Shaders
            Fixed! UE-51863 Depth of Field Blur on Cinematic Camera Not Working Before Focal Point
            Fixed! UE-47263 [CrashReport] Crash on Linux - FShaderCompilingManager::LaunchWorker()
            Fixed! UE-51203 Vulkan ES3.1 Is Still Being Used Even when Not Selected as a Targeted RHI
            Fixed! UE-52281 Crash during cook occurs on some Intel CPUs
            Fixed! UE-51640 [CrashReport] Mac/Metal crash due to enabling Metal 2.0 on 10.12.6
            Fixed! UE-51753 LightColor property for light component and skylight component are animating all other color properties
            Fixed! UE-51750 Spawned skeletal animations don't animate
            Fixed! UE-51787 [CrashReport] UE4Editor_MovieSceneTracks!UMovieSceneCameraCutSection::GenerateTemplate() [moviescenecameracutsection.cpp:24]
            Fixed! UE-52077 MediaFramework movies not playing properly in Shipping
            Fixed! UE-51707 Videos of certain sizes no longer display in media players
            Fixed! UE-51796 WmfMedia: Some WMV v2 files fail to render video
            Fixed! UE-51789 Media: MediaPlaylist::AddFile adds a StreamMediaSource instead of a FileMediaSource
            Fixed! UE-51012 [CrashReport] UE4Editor_MediaAssets!UMediaTexture::TickResource() [mediatexture.cpp:245]
            Fixed! UE-51941 [CrashReport] UE4Editor_UnrealEd!FAssetEditorToolkit::GetDefaultTabIcon()
            Fixed! UE-51848 Data Tables can no longer import numeric enum values
            Fixed! UE-47464 [CrashReport] Fatal error: Cast of nullptr to Actor failed - UE4Editor_CoreUObject!CastLogError()
            Fixed! UE-51509 Using the HighRes Screenshot command in a shipping packaged build crashes the game
            Fixed! UE-51781 [CrashReport] ULevel::GetWorldSettings - UMaterialFunctionThumbnailRenderer:: Draw
            Fixed! UE-51779 [CrashReport] UE4Editor_PropertyEditor!TWeakPtr<SDetailSingleItemRow,0>::Pin() [sharedpointer.h:1120]
            Fixed! UE-51783 [CrashReport] ULevel::GetWorldSettings - UStaticMeshThumbnailRenderer:: Draw
            Fixed! UE-51881 [CrashReport] FCurveEditorSharedData::FCurveEditorSharedData
            Fixed! UE-52086 Linux: UI scale is sometimes not 1.0 on non-high-DPI monitors
            Fixed! UE-51677 Linux: requirement for popcnt instruction unnecessarily prevents UE4 from compiling on old CPUs
            Fixed! UE-51714 [CrashReport] Linux crash - FLinuxSplashState::InitSplashResources()
            Fixed! UE-51699 Linux: 4.18 cannot be compiled on Ubuntu 17.10 due to missing xlocale.h
            Fixed! UE-51843 UE4Game in 4.18 is broken for some third party software (hidden symbol elf_end() is referenced)
            Fixed! UE-51709 [CrashReport] UE4Editor-ApplicationCore.dylib!FMacWindow::ApplySizeAndModeChanges()
            Fixed! UE-49992 Opening the color picker causes values to change
            Fixed! UE-51886 [CrashReport] UE4Editor_PropertyEditor!FObjectPropertyNode::GetValueBaseAddress() [objectpropertynode.cpp:373]
            Fixed! UE-51724 [CrashReport] UE4Editor_PropertyEditor!FPropertyEditor::IsEditConditionMet() [propertyeditor.cpp:632]
            Fixed! UE-51324 Crash updating a blueprint instanced foliage actor
            Fixed! UE-48434 [CrashReport] UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::CompactInvocationList() [multicastdelegatebase.h:159]
            Fixed! UE-51604 Changing foliage quality during runtime crashes editor/game
            Fixed! UE-51914 [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
            Fixed! UE-52067 Crash when Gathering/Exporting Text in Loc Dashboard with multiple cultures are added.
            Fixed! UE-51799 Japanese language input keys/Menu key zoom out graph view
            Fixed! UE-51933 [CrashReport] UE4Editor_WorldBrowser!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:81]
            Fixed! UE-51963 DaydreamVR stutters in 4.18 due to late update
            Fixed! UE-51728 4.18 missing Oculus dash support
            Fixed! UE-52098 Invoking quit menu on GearVR can cause app to freeze or crash
            Fixed! UE-51736 Mobile multi-view doesn't respect daydream support query
            Fixed! UE-52127 Perf hit on GearVR; upscaling to a surface size bigger than we need.
            Fixed! UE-51766 CPU perf regression when using IsHMDActive() on Oculus.

            REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
            Stephen Ellis | Epic Games | Engine Support | @TheEpicStephen
            How to report an engine bug | >>Click here to report engine bugs<<

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            • Hot fix of a production bugs
              But very good job guys
              Attached Files

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              • Thank you Epic! 4.18.1 is looking great

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                • Fantastic bug fix update!

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                  • What's up with that silly new "no changes to header files in a hotfix" policy that's mentioned like 5 times in comments and causing people to implement unnecessary hacks?

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                    • Awesome more fixes, more bug squashing. I wish there was more investement in bug fix, quality of life and performance/automation of tasks.

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                      • Originally posted by RVillani View Post
                        not many structs (the source of most of my crashes)
                        While the engine didn't crash on me (4.18 source build), I had custom structs and variables set to those struct types. If I modified the arrangement of the struct it completely corrupted the blueprint. Making it un compilable and the references to the variables broke and I couldn't even delete them from the editor. Had to create the blueprint from scratch and now I'm staying away from structs like a disease.
                        Columbus Ohio Unreal Meetup
                        @OCGameStudio | Sphere Complex | twitch.tv/WFMOz

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                        • "Cannot package project with assets contained in a folder named "Wolf"" ... there has to be a story there

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                          • I STILL can't compile 4.18 from source because of the 'MergeShaderCacheFile' issue!

                            It's all very well removing it from Visual Studio, but that doesn't fix the issue when trying to package a binary build of the engine! Please fix this!

                            https://answers.unrealengine.com/que...om-source.html
                            Last edited by TheJamsh; 11-15-2017, 02:28 PM.

                            Comment


                            • Originally posted by TheJamsh View Post
                              I STILL can't compile 4.18 from source because of the 'MergeShaderCacheFile' issue!

                              It's all very well removing it from Visual Studio, but that doesn't fix the issue when trying to package a binary build of the engine! Please fix this!

                              https://answers.unrealengine.com/que...om-source.html
                              Just get rid of that line and change it to true or something. Not like you'll ever need that tool to work.

                              Comment


                              • Any news on this? There doesn't seem to be an issue created for it so idk how to track it otherwise.

                                https://answers.unrealengine.com/que...ned-int-w.html

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