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    Any idea on the release date of 4.18.1? I am running 17.2 I feel I am in a good stable place with 4.17.2
    Victor "Vexar" Mercieca
    Twitch Channel
    Artstation
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      4.18 seems pretty stable for me. Worked a whole day without a single crash. Kind of simple project though, not many structs (the source of most of my crashes). Also, compiled ok. I haven't noticed the performance issues. But I hope it is improved before I do. hahahaha
      Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
      Unreal products: Dynamic Picture Frames, Neo Kinect

      Comment


        Originally posted by Vexar View Post
        Any idea on the release date of 4.18.1? I am running 17.2 I feel I am in a good stable place with 4.17.2
        Should be soon... on github you can see they have TONS of fixes for 18.1... Should be good.

        teak
        "A little bit of nonsense now and then is cherished by the wisest men..."
        -- Willy Wonka

        twitter: @teak421 -- Smooth Zoom Camera Plugin for 4.14+: here.

        Comment


          UPDATE!

          The 4.18.1 Hotfix is now live! This hotfix resolves over 70 important issues in the 4.18 release.

          Fixed in 4.18.1

          Fixed! UE-51426 HLOD with texture binning on introduces ugly black seams
          Fixed! UE-51931 [CrashReport] UE4Editor_AnimGraph!FCSPose<FCompactHeapPose>::GetComponentSpaceTransform() [bonepose.h:533]
          Fixed! UE-51620 Hang in shutdown of multi-PIE when using procedural sound waves (or synth components)
          Fixed! UE-51591 Hot reload of QAGame hangs the editor
          Fixed! UE-51917 [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
          Fixed! UE-51626 Very long hang occurs when selecting all bodies in a physics asset
          Fixed! UE-51721 [CrashReport] UE4Editor_Engine!UBodySetup::FinishCreatingPhysicsMeshes() [bodysetup.cpp:464]
          Fixed! UE-51597 [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate
          Fixed! UE-51916 [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
          Fixed! UE-51925 Unable to compile BuildPatchTool
          Fixed! UE-51842 4.18.1 build is broken on Ubuntu 14.04 (UBT compile error due to "?." construct)
          Fixed! UE-51472 Hot reload iteration time regression.
          Fixed! UE-49050 Editor integration for Visual Studio Code on Mac, Linux and Windows
          Fixed! UE-52055 Different macros used when compiling scripts from UAT
          Fixed! UE-51855 Cannot package project with assets contained in a folder named "Wolf"
          Fixed! UE-51180 Texture Render Targets do not render on Android
          Fixed! UE-51443 GitHub 4143 : Add '.vscode' folder to generated .gitignore
          Fixed! UE-51621 Race condition in UBT
          Fixed! UE-46858 Support for Visual Studio Code
          Fixed! UE-51927 [CrashReport] UE4Editor_Kismet!FFindInBlueprintSearchManager::OnCacheAllUncachedBlueprints() [findinblueprintmanager.cpp:2095]
          Fixed! UE-51504 Inherited TMap value of type UObject* is not saved on blueprint compile
          Fixed! UE-51353 Function input Bool loses checked value when updating from 4.16 to 4.17
          Fixed! UE-51267 WebGL1 fails to compile
          Fixed! UE-51233 Match3 HTML5 encounters index out of bounds error
          Fixed! UE-47782 Match3 Package Startup Video not playing on IOS
          Fixed! UE-49588 Rsync Errors During Remote Build: Failed to Set Permissions
          Fixed! UE-51747 GitHub 4174 : [BUG-FIX] Invalid ASTC texture versioning is corrected.
          Fixed! UE-52235 Metal texture memory leak
          Fixed! UE-51705 Crash upon launching packaged game with Share Material Shader code enabled
          Fixed! UE-51695 Nvidia Shader Compiler Crash with Tessellation Compute Shaders
          Fixed! UE-51863 Depth of Field Blur on Cinematic Camera Not Working Before Focal Point
          Fixed! UE-47263 [CrashReport] Crash on Linux - FShaderCompilingManager::LaunchWorker()
          Fixed! UE-51203 Vulkan ES3.1 Is Still Being Used Even when Not Selected as a Targeted RHI
          Fixed! UE-52281 Crash during cook occurs on some Intel CPUs
          Fixed! UE-51640 [CrashReport] Mac/Metal crash due to enabling Metal 2.0 on 10.12.6
          Fixed! UE-51753 LightColor property for light component and skylight component are animating all other color properties
          Fixed! UE-51750 Spawned skeletal animations don't animate
          Fixed! UE-51787 [CrashReport] UE4Editor_MovieSceneTracks!UMovieSceneCameraCutSection::GenerateTemplate() [moviescenecameracutsection.cpp:24]
          Fixed! UE-52077 MediaFramework movies not playing properly in Shipping
          Fixed! UE-51707 Videos of certain sizes no longer display in media players
          Fixed! UE-51796 WmfMedia: Some WMV v2 files fail to render video
          Fixed! UE-51789 Media: MediaPlaylist::AddFile adds a StreamMediaSource instead of a FileMediaSource
          Fixed! UE-51012 [CrashReport] UE4Editor_MediaAssets!UMediaTexture::TickResource() [mediatexture.cpp:245]
          Fixed! UE-51941 [CrashReport] UE4Editor_UnrealEd!FAssetEditorToolkit::GetDefaultTabIcon()
          Fixed! UE-51848 Data Tables can no longer import numeric enum values
          Fixed! UE-47464 [CrashReport] Fatal error: Cast of nullptr to Actor failed - UE4Editor_CoreUObject!CastLogError()
          Fixed! UE-51509 Using the HighRes Screenshot command in a shipping packaged build crashes the game
          Fixed! UE-51781 [CrashReport] ULevel::GetWorldSettings - UMaterialFunctionThumbnailRenderer:: Draw
          Fixed! UE-51779 [CrashReport] UE4Editor_PropertyEditor!TWeakPtr<SDetailSingleItemRow,0>::Pin() [sharedpointer.h:1120]
          Fixed! UE-51783 [CrashReport] ULevel::GetWorldSettings - UStaticMeshThumbnailRenderer:: Draw
          Fixed! UE-51881 [CrashReport] FCurveEditorSharedData::FCurveEditorSharedData
          Fixed! UE-52086 Linux: UI scale is sometimes not 1.0 on non-high-DPI monitors
          Fixed! UE-51677 Linux: requirement for popcnt instruction unnecessarily prevents UE4 from compiling on old CPUs
          Fixed! UE-51714 [CrashReport] Linux crash - FLinuxSplashState::InitSplashResources()
          Fixed! UE-51699 Linux: 4.18 cannot be compiled on Ubuntu 17.10 due to missing xlocale.h
          Fixed! UE-51843 UE4Game in 4.18 is broken for some third party software (hidden symbol elf_end() is referenced)
          Fixed! UE-51709 [CrashReport] UE4Editor-ApplicationCore.dylib!FMacWindow::ApplySizeAndModeChanges()
          Fixed! UE-49992 Opening the color picker causes values to change
          Fixed! UE-51886 [CrashReport] UE4Editor_PropertyEditor!FObjectPropertyNode::GetValueBaseAddress() [objectpropertynode.cpp:373]
          Fixed! UE-51724 [CrashReport] UE4Editor_PropertyEditor!FPropertyEditor::IsEditConditionMet() [propertyeditor.cpp:632]
          Fixed! UE-51324 Crash updating a blueprint instanced foliage actor
          Fixed! UE-48434 [CrashReport] UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::CompactInvocationList() [multicastdelegatebase.h:159]
          Fixed! UE-51604 Changing foliage quality during runtime crashes editor/game
          Fixed! UE-51914 [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
          Fixed! UE-52067 Crash when Gathering/Exporting Text in Loc Dashboard with multiple cultures are added.
          Fixed! UE-51799 Japanese language input keys/Menu key zoom out graph view
          Fixed! UE-51933 [CrashReport] UE4Editor_WorldBrowser!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:81]
          Fixed! UE-51963 DaydreamVR stutters in 4.18 due to late update
          Fixed! UE-51728 4.18 missing Oculus dash support
          Fixed! UE-52098 Invoking quit menu on GearVR can cause app to freeze or crash
          Fixed! UE-51736 Mobile multi-view doesn't respect daydream support query
          Fixed! UE-52127 Perf hit on GearVR; upscaling to a surface size bigger than we need.
          Fixed! UE-51766 CPU perf regression when using IsHMDActive() on Oculus.

          REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
          Stephen Ellis | @TheEpicStephen
          Enterprise Program Coordinator

          Comment


            Hot fix of a production bugs
            But very good job guys
            Attached Files

            Comment


              Thank you Epic! 4.18.1 is looking great

              Comment


                Fantastic bug fix update!

                Comment


                  What's up with that silly new "no changes to header files in a hotfix" policy that's mentioned like 5 times in comments and causing people to implement unnecessary hacks?

                  Comment


                    Awesome more fixes, more bug squashing. I wish there was more investement in bug fix, quality of life and performance/automation of tasks.

                    Comment


                      Originally posted by RVillani View Post
                      not many structs (the source of most of my crashes)
                      While the engine didn't crash on me (4.18 source build), I had custom structs and variables set to those struct types. If I modified the arrangement of the struct it completely corrupted the blueprint. Making it un compilable and the references to the variables broke and I couldn't even delete them from the editor. Had to create the blueprint from scratch and now I'm staying away from structs like a disease.
                      Columbus Ohio Unreal Meetup
                      @OCGameStudio | Sphere Complex | twitch.tv/WFMOz

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                        "Cannot package project with assets contained in a folder named "Wolf"" ... there has to be a story there

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                          I STILL can't compile 4.18 from source because of the 'MergeShaderCacheFile' issue!

                          It's all very well removing it from Visual Studio, but that doesn't fix the issue when trying to package a binary build of the engine! Please fix this!

                          https://answers.unrealengine.com/que...om-source.html
                          Last edited by TheJamsh; 11-15-2017, 02:28 PM.

                          Comment


                            Originally posted by TheJamsh View Post
                            I STILL can't compile 4.18 from source because of the 'MergeShaderCacheFile' issue!

                            It's all very well removing it from Visual Studio, but that doesn't fix the issue when trying to package a binary build of the engine! Please fix this!

                            https://answers.unrealengine.com/que...om-source.html
                            Just get rid of that line and change it to true or something. Not like you'll ever need that tool to work.

                            Comment


                              Any news on this? There doesn't seem to be an issue created for it so idk how to track it otherwise.

                              https://answers.unrealengine.com/que...ned-int-w.html

                              Comment


                                How to annoy an Unreal Engine user since 4.16

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