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    #16
    heya!

    Any news on apple ARKit or taking google tango development inhouse? Plugin was abandoned by opaque media developers over a year ago... Maybe Epic could step in and bring the native support / own plugin?

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      #17
      Ah, very nice, downloading!
      [Gamedev programmer at Darewise (Paris) - We are hiring]
      UE4 Git LFS 2.x Source Control Plugin 2.14-beta for UE4.23 - (v1 integrated by default since UE4.7)
      UE4 Plastic SCM Source Control Plugin 1.4.6 for UE4.23 - (integrated by default in Beta status since UE4.24)

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        #18
        Originally posted by datee View Post
        Any word on Layered materials, ARKit Support, PCS Shadows and the new polygon modeling set?
        The last one in particular, Yes Please

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          #19
          Please for the love of all things holy, tell me this is going to be fixed in this version..........

          https://issues.unrealengine.com/issue/UE-42280
          Come Join Me On Patreon : https://www.patreon.com/iamjohngalt75 Or Visit Me On Youtube : https://www.youtube.com/channel/UCpu...wyusqni1ZnWdBQ

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            #20
            What happened to ARKit? It doesn't seem to be there.

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              #21
              Still no check box for [Create MMO]... <frowns>

              teak
              "A little bit of nonsense now and then is cherished by the wisest men..."
              -- Willy Wonka

              Smooth Zoom Camera Plugin for 4.24 here.

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                #22
                Originally posted by teak421 View Post
                Still no check box for [Create MMO]... <frowns>

                teak
                Agreed. Absolutely un-devable.

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                  #23
                  Bent Normals are really intriguing, but I can't download the new version yet. Does anyone have any screenshots?

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                    #24
                    Opacity mask dithering appears to be broken? It's all blocky compared to 4.16.
                    Character Customizer

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                      #25
                      Hoe can i used gradle?

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                        #26
                        Originally posted by Stephen Ellis View Post
                        [*]Experimental alpha channel support in Engine’s post processing chain
                        What's this? It looks cool!

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                          #27
                          Does the compositing features include an effect to allow shadows to be cast against the images/video?

                          Like matte/shadow in 3ds max.

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                            #28
                            Where is the juicy C# and .net core upgrade from bp mess? meh...
                            Judging by the patchnotes and roadmaps the engine is being worked on less and less, no goodies to improve engine/APi usability like scripting without having to touch C++ at all, or new API doc's that humans can understand.

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                              #29
                              Originally posted by M3NTH0S View Post
                              Where is the juicy C# and .net core upgrade from bp mess? meh...
                              Judging by the patchnotes and roadmaps the engine is being worked on less and less, no goodies to improve engine/APi usability like scripting without having to touch C++ at all, or new API doc's that humans can understand.
                              Are you on the right forum? There's a whole 'nother engine already for writing awful, non-portable code and then endlessly patting yourself on the back for it while your software is breaking for most of your end-users.

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                                #30
                                Where do we find more details on what this bent normal map thing does?

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