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  • replied
    Please for the love of all things holy, tell me this is going to be fixed in this version..........

    https://issues.unrealengine.com/issue/UE-42280

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  • replied
    Originally posted by datee View Post
    Any word on Layered materials, ARKit Support, PCS Shadows and the new polygon modeling set?
    The last one in particular, Yes Please

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  • replied
    Ah, very nice, downloading!

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  • replied
    heya!

    Any news on apple ARKit or taking google tango development inhouse? Plugin was abandoned by opaque media developers over a year ago... Maybe Epic could step in and bring the native support / own plugin?

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  • replied
    Originally posted by iniside View Post
    And what it is exactly ?
    Default values for blueprint function input/output.

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  • replied
    And what it is exactly ?

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  • replied
    Hold the phone, THIS should be plastered at the front of the notes.

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  • replied
    Spectator screens are now supported on the Oculus and HTC Vive
    Does it mean we can have split screen for two players? Player one uses PC with Keyboard and mouse and other player uses VR on the same computer?

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  • replied
    Originally posted by Zeblote View Post
    What does this mean? It's not making sense to me.
    Sounds like you can write your own Get/Set UFunction methods to expose a native member variable

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  • replied
    Originally posted by Stephen Ellis View Post
    Native member variables can now make use of uproperty markup to be exposed to Blueprints via ufunction accessors even if the property had been previously exposed directly using BlueprintReadOnly or BlueprintReadWrite markup.
    What does this mean? It's not making sense to me.

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  • replied
    Originally posted by Stephen Ellis View Post
    PREVIEW!
    • A new Orphan Pin feature has been added to help avoid mysterious content breakage as the result of pin removals. Any time a pin that is in use has been removed from a node, instead of that pin quietly vanishing, breaking all connections, the pin will now be retained as an Orphan, and an error (if it is connected) or a warning (if it is an input pin with a non-default value) will be emitted.
    Huge


    10char

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  • replied
    So much goodness . Thank you for all the awesome.

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  • replied
    I was hoping that this commit which adds Temporal AA and Motion Blur support to Scene Captures would be included in this version, but it doesn't seem to be working

    Click image for larger version

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    Test Project
    Answerhub

    Also, I'm getting a weird glow on static meshes in the Blueprint Viewport:


    Answerhub

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  • replied
    Woooo Excellent!

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  • replied
    Any word on Layered materials, ARKit Support, PCS Shadows and the new polygon modeling set?

    Leave a comment:

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