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4.16.2 Hotfix Released

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    [HOTFIX] 4.16.2 Hotfix Released

    The 4.16.2 Hotfix is now live! This hotfix resolves many critical issues in the 4.16 release, including a number of the top Mac crashes.

    Feel free to discuss this release on the 4.16 Forum thread.

    If you experience a bug with the 4.16.2 Hotfix, please follow the How to Report a Bug guide to report it on the UE4 Answerhub.

    Special Note
    In 4.16 we enabled PCM for PhysX (their new contact generation algorithm). While this gives great performance improvements, we are still working with them to fix some final stability and jitter issues. As such we recommend turning PCM off if you experience jitter in your simulation. (Project Settings > Physics > Simulation > Enable PCM)

    Fixed in 4.16.2

    Fixed! UE-45674 Physics objects will bounce unrealistically just before coming to rest
    Fixed! UE-45813 Integrate VirtualBones crash fix into next release patch
    Fixed! UE-45264 Crash undoing in Montage editor with no montage sections
    Fixed! UE-45670 Performing a launch on to windows, and then enabling world HLOD and opening the outliner will crash the editor
    Fixed! UE-45131 Actors in 4.16 do not enter a resting state when expected
    Fixed! UE-45715 AES/RSA keys are plain text in the pak file when ini encryption is disabled
    Fixed! UE-42205 Hot reload reported as failed in Visual Studio for projects opened in the Editor after having hot reloads performed successfully previously
    Fixed! UE-45563 Users project crashes when opening level that loads multiple sub-levels
    Fixed! UE-46371 Cooked game crashes during async loading when the engine also has to load another package
    Fixed! UE-46372 When the async loading thread is enabled the game sometimes crashes trying to construct a Blueprint Class GC token stream
    Fixed! UE-45901 Invalid API documentation file
    Fixed! UE-45854 [CrashReport] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::BuildTreeIfOutdated
    Fixed! UE-45845 [CrashReport] Crash when painting foliage with a null static mesh
    Fixed! UE-45562 Crash when opening level that uses foliage with a deleted mesh
    Fixed! UE-46620 Ensure when packaging ShooterGame
    Fixed! UE-46248 Edit shared defaults for multiple blueprints leads to Engine crash.
    Fixed! UE-45519 Open Level node does not open the correct level in Packaged game
    Fixed! UE-45652 Regression in reroute node alignment, causing them to no longer line up with any wires
    Fixed! UE-45985 Editing ChildActorComponents on a Parent BP can corrupt a Child BP's state.
    Fixed! UE-46335 Asset Registry CachedInheritanceMap not populated in cooked builds
    Fixed! UE-45560 [CrashReport] Assertion failed in UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected()
    Fixed! UE-45183 Removing components from Landscape with simplified collision results in assertion
    Fixed! UE-45612 Android.NewKeyboard CVar doesn't work
    Fixed! UE-46354 Android iterating with Launch On in always recompiles android_native_app_glue.c and UELinkerfixups
    Fixed! UE-42508 Crash Occurs on Exiting Standalone After Using DemoPlay
    Fixed! UE-46296 Move updatetexture gpu crash fixes into 4.16.2
    Fixed! UE-46004 Map load stalls in texture streaming code
    Fixed! UE-46061 [CrashReport] UE4Editor_Renderer!FMaterialShader::VerifyExpressionAndShaderMaps() [shaderbaseclasses.cpp:148]
    Fixed! UE-45849 Light grid edge infinite loop paranoid handling
    Fixed! UE-45725 Frequent ensure opening meshes on Mac, locks up AMD machines
    Fixed! UE-45548 DefaultBloomKernel.uexp (32MB) included on mobile
    Fixed! UE-44704 Auto Exposure in Static Mesh Editor whites out the viewport when Vert Colors is enabled
    Fixed! UE-46063 [CrashReport] Assertion failed: !IsLoading() in CollectGarbageInternal()
    Fixed! UE-45734 Crash when loading the tutorials for 'Landscape Painting Mode' and 'Landscape Sculpting Mode'
    Fixed! UE-44523 Crash occurs while clicking through the Landscape Overview Tutorial
    Fixed! UE-46069 [CrashReport] Assertion on Mac in FCocoaRunLoopSource
    Fixed! UE-45841 [CrashReport] Mac crash in FSlateApplication::LocateWindowUnderMouse
    Fixed! UE-45837 [CrashReport] Mac crash in UE4Editor-Core.dylib!FApplePlatformString::TCHARToCFString()
    Fixed! UE-45739 Crash on Mac when adding Convex Collision to a mesh converted from a brush
    Fixed! UE-45740 [CrashReport] Crash on Mac during cook - UEditorEngine::UpdateAutoLoadProject()
    Fixed! UE-46421 [CrashReport] Crash on Mac - UE4Editor-SlateCore.dylib!SWindow::IsVisible()
    Fixed! UE-45827 Game language settings regression
    Fixed! UE-45678 Font advance and fallback font metrics have issues in 4.16
    Fixed! UE-45574 Crash when adding a camera to the world in VR Mode
    Fixed! UE-45415 Crash when quitting the editor with VR Mode enabled
    Fixed! UE-45661 Duplicate .so files in GoogleVR.
    Last edited by Stephen Ellis; 08-18-2017, 01:27 PM.
    Stephen Ellis | Enterprise Program Coordinator