The 4.16.1 Hotfix is now live! This hotfix resolves a number of critical issues in the 4.16 release.

Feel free to discuss this release on the 4.16 Forum thread.

If you experience a bug with the 4.16.1 Hotfix, please follow the How to Report a Bug guide to report it on the UE4 Answerhub.

Fixed in 4.16.1

Fixed! UE-44593 Crash when clicking on tutorial prompt for signing keys on Mac
Fixed! UE-44393 [CrashReport] Assertion due to failing to find shader type
Fixed! UE-45406 [CrashReport] UE4Editor_Engine!FHLSLMaterialTranslator::GetParameterUniformExpression() [hlslmaterialtranslator.h:1671]
Fixed! UE-45463 Crash on Mac for some 4.16 users while opening editor, related to Xcode
Fixed! UE-45143 Crash attempting to force delete a duplicate skeletal mesh while in Paint Mode
Fixed! UE-45498 [CrashReport] UE4Editor_Sequencer!FSequencerEdMode::CleanUpMeshTrails() [sequenceredmode.cpp:186]
Fixed! UE-45526 Disabling Gear VR plugin causes packaged game to crash on launch
Fixed! UE-44864 Linux: async loading code crashes when memory pooling is enabled
Fixed! UE-45455 GitHub 3621 : Fix regression in compiling plain .c files with MSVC++
Fixed! UE-45393 Unable to compile script plugins against 4.16.0
Fixed! UE-44961 Texture Heap Allocations cause editor freeze when opening the texture editor on Mac
Fixed! UE-45437 Issue with hitches when vertex painting
Fixed! UE-45097 Window title/border missing from package build with resolution changed
Fixed! UE-44685 Fbx importer does not import animation exported with dense data property (all animation resampled to be 30fps)