Announcement

Collapse
No announcement yet.

Unreal Engine 4.16 Preview

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    RELEASE!

    4.16.0 is now available: https://forums.unrealengine.com/show...-4-16-Released

    I'd like to thank everyone once again who helped us test during this preview, we were able to catch and address a number of issues thanks to you.

    I am now closing this post, please continue any 4.16 discussions on the new thread. And remember as always, please report any new issues you find to the UE4 Answerhub.

    Cheers

    Leave a comment:


  • replied
    Originally posted by dgrieshofer View Post
    Is there any progress regarding the crashes in 32-bit packaged builds of UE 4.15 and 4.16 on certain AMD cards? Could we get a UE issue tracker number for that?
    Hi dgrieshofer.

    The last update I had heard regarding this is that it was only occurring for users on out-of-date AMD drivers, in which case Epic can't consider this an engine bug or perform any special updates to account for that. On reviewing your links I do see a mention that it occurs on updated drivers as well. We'll look into this further and evaluate next steps.

    Cheers

    Leave a comment:


  • replied
    [MENTION=9]Stephen Ellis[/MENTION] Is there any progress regarding the crashes in 32-bit packaged builds of UE 4.15 and 4.16 on certain AMD cards? Could we get a UE issue tracker number for that?

    https://answers.unrealengine.com/que...ackaged-b.html
    https://answers.unrealengine.com/que...-hardware.html
    https://answers.unrealengine.com/que...e-players.html

    Leave a comment:


  • replied
    thx epic

    Leave a comment:


  • replied
    Originally posted by KyleTimeFireVr View Post
    As far as the synthesizers added. are they in house built or juce integration?
    In-house! Built from scratch! Just the way grandma made them!
    Click image for larger version

Name:	FreshlyBakedSynthesizer.png
Views:	1
Size:	343.9 KB
ID:	1128470

    Leave a comment:


  • replied
    The Web Browser plugin doesn't seem to work on HTML5 applications on 4.16 preview 3, this is an epic games plugin, should this work?

    Leave a comment:


  • replied
    As far as the synthesizers added. are they in house built or juce integration?

    Leave a comment:


  • replied
    Originally posted by emirh2010 View Post
    Pleaseeeeeeeeee fix the camera lag not working or causing stuttering on server "even if game is running at a constant 60fps" and pleaseeeeee fix the main problem which is collisions resetting when playing on a dedicated server "example ghost character has no collision though when playing on dedicated server it does have collision" and last but not least please fix "when attaching actortoactor then setting that actors relative position on server not working" if you can get those fixed i will love you
    The best way to get those fixed is to link to the bug reports.

    Leave a comment:


  • replied
    Originally posted by Exelcior View Post
    Hey SyberBlade, glad you're giving the new clothing tools a try.

    They're in an experimental state right now but I'm still looking for feedback so thanks for your post! As for your points:

    1) I'm not sure what you mean here. You can use unreal physics assets to create clothing assets now with the tools enabled. There's no way unfortunately to update them after creation but I'm working on fixing that for the final release. Unsure what you'd like with regard to channels though.

    2) As far as I'm aware we should now allow 8 influences, but only when creating assets completely in-editor. If you import an .apx or .apb we can only allow 4 unfortunately due to the APEX limitations.

    3) We don't have a solution yet for solid objects attached to clothing. So for the time being any hard surface will act like clothing. But we're looking for improvements and future ideas so it's good to hear these things.

    Benn.
    Thanks for the update Benn. I also would like to request an update feature for the clothing system. I would recommend putting a copy of the "Create Clothing Asset from Section > Basic > Remove Section from Mesh" Checkbox and the "Create Clothing Asset from Section > Collision > Physics Asset" Dropdown into the "Asset Details > Clothing" as part of the Mesh Clothing Assets options, because I have already had to re-make cloth because I chose the wrong options on initial creation.

    I also would like a button/option for reloading the Cloth Physics Asset, because I can't seem to get the cloth to register any changes to the Physics Asset without deleting the Clothing Asset and starting over.

    Thanks!

    Erich

    Leave a comment:


  • replied
    Dumb question but is the volumetric fog any different from volumetric lighting? I've heard about volumetric lighting updates so I'm assuming it's the fog that actually generates the volumetric effect in combination with the lighting?

    Leave a comment:


  • replied
    Here is a fix for collisions on network https://github.com/EpicGames/UnrealEngine/pull/2010 the actor.cpp in the framework folder was missing collisions calls, also attaching actortoactor on server when looking at the actor getting attached screen the camera jitters and stutters like crazy when moving while attached at a close distance

    Leave a comment:


  • replied
    Pleaseeeeeeeeee fix the camera lag not working or causing stuttering on server "even if game is running at a constant 60fps" and pleaseeeeee fix the main problem which is collisions resetting when playing on a dedicated server "example ghost character has no collision though when playing on dedicated server it does have collision" and last but not least please fix "when attaching actortoactor then setting that actors relative position on server not working" if you can get those fixed i will love you

    Leave a comment:


  • replied
    Am i the only one facing some:
    "LowLevelFatalError XXX ...CoreUObject\Private\Serialization\AsyncLoading.cpp
    Attempt to process /Game/...../Struct before it has been added"

    While trying to launch packaged game? (win64 target)
    Nativization set to exclusive and empty.

    edit: looks related - https://answers.unrealengine.com/que...hes-on-at.html



    I was able to launch the packaged game once i disabled nativization all together.
    Last edited by MaximeDupart; 05-22-2017, 12:06 PM.

    Leave a comment:


  • replied
    Originally posted by PCIsSuperior View Post
    I really hope a fix for the wonky file management system will be made soon.
    That's a very broad statement. Do you have any more specific details?

    Leave a comment:


  • replied
    Did yoiu fix the bug that auto restores to defaults blueprints ?

    Leave a comment:

Working...
X