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  • #16
    Well none of my stuff is overclocked, its all at factory presets, and this wasn't an issue at all till the 4.14+ versions, so I guess ill just be stuck using 4.13.2 till its actually fixed, not a huge deal I don't guess, but this has been broken for quiet a long time now, would be nice to see it fixed........
    Come Join Me On Patreon : https://www.patreon.com/iamjohngalt75 Or Visit Me On Youtube : https://www.youtube.com/channel/UCpu...wyusqni1ZnWdBQ

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    • #17
      Originally posted by iamjustagamer75 View Post
      Seriously still no fix for this issue https://issues.unrealengine.com/issue/UE-42280
      Hi iamjustagamer75.

      You are correct that the D3D HUNG crashes are not resolved yet, but this is an important issue to us, and we are working towards a resolution. Both the 4.16 Preview and the upcoming 4.15.2 hotfix contain updates from NVIDIA that will send back additional logging information when these crashes occur. Our hope is that we can use this new information to isolate and resolve the root issue as soon as possible. (note: the new code isn't functional yet, since it is also dependent on a new NVIDIA driver that should be releasing soon. We will keep everyone posted)

      Cheers
      Stephen Ellis | Epic Games | Engine Support | @TheEpicStephen
      How to report an engine bug | >>Click here to report engine bugs<<

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      • #18
        Android 23 (and above) now supports runtime permissions
        Thank you!

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        • #19
          I new nvdia driver just came out yesterday I think, I downloaded it and installed it today, guess that's the one that will help you all test when the 4.15 hotfix comes out........thanks for the reply!
          Come Join Me On Patreon : https://www.patreon.com/iamjohngalt75 Or Visit Me On Youtube : https://www.youtube.com/channel/UCpu...wyusqni1ZnWdBQ

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          • #20
            Tried out the volumetric fog - love it!!!

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            • #21
              Is this new cloth core tool supported in mobile?

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              • #22
                The new audio engine is going to blow my mind :O Hopefully all critical nativization crashes and issues can be fixed for the 4.16 release.
                ______________________________________________
                https://www.facebook.com/madhousesoftware
                Where sanity is a virtue

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                • #23
                  Any info about HW cursor support that seems to be in now?
                  https://issues.unrealengine.com/issue/UE-20597

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                  • #24
                    Originally posted by SinineSiil View Post
                    Any info about HW cursor support that seems to be in now?
                    https://issues.unrealengine.com/issue/UE-20597
                    Custom Hardware Cursors have options for setting them up under the Project Settings (under 'User Interface'), and can be loaded from Blueprints.

                    Cheers
                    Stephen Ellis | Epic Games | Engine Support | @TheEpicStephen
                    How to report an engine bug | >>Click here to report engine bugs<<

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                    • #25
                      Great job Epic

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                      • #26
                        Originally posted by Stephen Ellis View Post
                        Custom Hardware Cursors have options for setting them up under the Project Settings (under 'User Interface'), and can be loaded from Blueprints.

                        Cheers
                        Woah! Awesome!
                        Time to retire my signature

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                        • #27
                          This is... way more than I expected. I love you guys.

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                          • #28
                            Did control rig sequences (from the GDC demo) not end up in 4.16?
                            Edit: It was a plugin. I couldn't get it to work with my character though which is basically a mannequinn rig.
                            Last edited by cyaoeu; 04-25-2017, 06:52 PM.

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                            • #29
                              Converted a fresh checkout of my project to 4.16 and I can't get it to compile. All the *.generated.h files spit out a bunch of "#define syntax" errors around various defines, eg
                              Code:
                              #define 4_16_Source_EloHell_EchoStar_Actors_EloHellAIController_h_13_RPC_WRAPPERS \
                              \
                              	DECLARE_FUNCTION(execGetUnit) \
                              	{ \
                              		P_FINISH; \
                              		P_NATIVE_BEGIN; \
                              		*(ABaseUnit**)Z_Param__Result=this->GetUnit(); \
                              		P_NATIVE_END; \
                              	}
                              Any idea what the issue might be?

                              At 17796 errors it's definitely one of the larger number of errors I've encountered but having several errors in every single header will do that.

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                              • #30
                                Great!

                                I can't find the Cloth Paint editor anywhere... the one shown in https://www.youtube.com/watch?v=r40PJ6r_P4c at 27:00. It should be in the skeletal mesh viewer but I can't find it.

                                Do I have to enable any specific option? Thanks!
                                Sunless Chronicles: Upcoming Action RPG game for Windows

                                Check out the development thread and the first look video. Let me know your thoughts.

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