Well none of my stuff is overclocked, its all at factory presets, and this wasn't an issue at all till the 4.14+ versions, so I guess ill just be stuck using 4.13.2 till its actually fixed, not a huge deal I don't guess, but this has been broken for quiet a long time now, would be nice to see it fixed........
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Originally posted by iamjustagamer75 View PostSeriously still no fix for this issue https://issues.unrealengine.com/issue/UE-42280
You are correct that the D3D HUNG crashes are not resolved yet, but this is an important issue to us, and we are working towards a resolution. Both the 4.16 Preview and the upcoming 4.15.2 hotfix contain updates from NVIDIA that will send back additional logging information when these crashes occur. Our hope is that we can use this new information to isolate and resolve the root issue as soon as possible. (note: the new code isn't functional yet, since it is also dependent on a new NVIDIA driver that should be releasing soon. We will keep everyone posted)
CheersStephen Ellis | Senior Engine Coordinator
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I new nvdia driver just came out yesterday I think, I downloaded it and installed it today, guess that's the one that will help you all test when the 4.15 hotfix comes out........thanks for the reply!Come Join Me On Patreon : https://www.patreon.com/iamjohngalt75 Or Visit Me On Youtube : https://www.youtube.com/channel/UCpu...wyusqni1ZnWdBQ
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The new audio engine is going to blow my mind :O Hopefully all critical nativization crashes and issues can be fixed for the 4.16 release.______________________________________________
https://www.facebook.com/madhousesoftware
Where sanity is a virtue
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Any info about HW cursor support that seems to be in now?
https://issues.unrealengine.com/issue/UE-20597
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Originally posted by SinineSiil View PostAny info about HW cursor support that seems to be in now?
https://issues.unrealengine.com/issue/UE-20597
CheersStephen Ellis | Senior Engine Coordinator
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Converted a fresh checkout of my project to 4.16 and I can't get it to compile. All the *.generated.h files spit out a bunch of "#define syntax" errors around various defines, egCode:#define 4_16_Source_EloHell_EchoStar_Actors_EloHellAIController_h_13_RPC_WRAPPERS \ \ DECLARE_FUNCTION(execGetUnit) \ { \ P_FINISH; \ P_NATIVE_BEGIN; \ *(ABaseUnit**)Z_Param__Result=this->GetUnit(); \ P_NATIVE_END; \ }
At 17796 errors it's definitely one of the larger number of errors I've encountered but having several errors in every single header will do that.
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Great!
I can't find the Cloth Paint editor anywhere... the one shown in https://www.youtube.com/watch?v=r40PJ6r_P4c at 27:00. It should be in the skeletal mesh viewer but I can't find it.
Do I have to enable any specific option? Thanks!
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