I've been using 4.16 from github for the last two months and had a great experience, so much that i updated my prototype to 4.16 and it's incredible :3 The current build is highly stable now.
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LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP
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Originally posted by Rodnino View PostIs there an estimate when 4.17 will be ready to be released? It's currently on Preview 3 of 4.16, how many previews are there usually? About to start on a big project, wanting to use the new audio engine/ steam audio but have to make a decision soon on how to proceed. Thanks
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Originally posted by Rodnino View PostIs there an estimate when 4.17 will be ready to be released?Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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Did yoiu fix the bug that auto restores to defaults blueprints ?Some cool unreal projects you may like!
Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/
Download the demo Download the demo
external link Dropbox DropBox
Become a c++ Professional now C++ Networking Tutorial
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Am i the only one facing some:
"LowLevelFatalError XXX ...CoreUObject\Private\Serialization\AsyncLoading.cpp
Attempt to process /Game/...../Struct before it has been added"
While trying to launch packaged game? (win64 target)
Nativization set to exclusive and empty.
edit: looks related - https://answers.unrealengine.com/que...hes-on-at.html
I was able to launch the packaged game once i disabled nativization all together.Last edited by MaximeDupart; 05-22-2017, 12:06 PM.LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP
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Pleaseeeeeeeeee fix the camera lag not working or causing stuttering on server "even if game is running at a constant 60fps" and pleaseeeeee fix the main problem which is collisions resetting when playing on a dedicated server "example ghost character has no collision though when playing on dedicated server it does have collision" and last but not least please fix "when attaching actortoactor then setting that actors relative position on server not working" if you can get those fixed i will love you
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Here is a fix for collisions on network https://github.com/EpicGames/UnrealEngine/pull/2010 the actor.cpp in the framework folder was missing collisions calls, also attaching actortoactor on server when looking at the actor getting attached screen the camera jitters and stutters like crazy when moving while attached at a close distance
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Dumb question but is the volumetric fog any different from volumetric lighting? I've heard about volumetric lighting updates so I'm assuming it's the fog that actually generates the volumetric effect in combination with the lighting?Atoms4D - Indie VR Game atoms4d.com *site needs updating(soon)*
XAXISvr - A Marketplace for VR Dev's: xaxisvr.com
Owen Prescott - Official Concept Art & Design: owenprescott.com
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Originally posted by Exelcior View PostHey SyberBlade, glad you're giving the new clothing tools a try.
They're in an experimental state right now but I'm still looking for feedback so thanks for your post! As for your points:
1) I'm not sure what you mean here. You can use unreal physics assets to create clothing assets now with the tools enabled. There's no way unfortunately to update them after creation but I'm working on fixing that for the final release. Unsure what you'd like with regard to channels though.
2) As far as I'm aware we should now allow 8 influences, but only when creating assets completely in-editor. If you import an .apx or .apb we can only allow 4 unfortunately due to the APEX limitations.
3) We don't have a solution yet for solid objects attached to clothing. So for the time being any hard surface will act like clothing. But we're looking for improvements and future ideas so it's good to hear these things.
Benn.
I also would like a button/option for reloading the Cloth Physics Asset, because I can't seem to get the cloth to register any changes to the Physics Asset without deleting the Clothing Asset and starting over.
Thanks!
Erich
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Originally posted by emirh2010 View PostPleaseeeeeeeeee fix the camera lag not working or causing stuttering on server "even if game is running at a constant 60fps" and pleaseeeeee fix the main problem which is collisions resetting when playing on a dedicated server "example ghost character has no collision though when playing on dedicated server it does have collision" and last but not least please fix "when attaching actortoactor then setting that actors relative position on server not working" if you can get those fixed i will love you
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