Originally posted by Stephen Ellis
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The assets I tried to open included skeletal meshes using morph targets, skeletal meshes without morph targets, and static meshes. Afaik, static meshes can't use morph targets, so I'm guessing my crashes are unrelated to that error.
This is the only time I've had trouble migrating to a new engine version, and also the only time I've compiled a plugin for UE4, so I have a feeling they are related. Will try to revert any changes I made ad see if it helps, thanks for the reply

Edit: K so, I converted my project back to deferred rendering from Forward before migrating it to 4.16 and things seem to open fine now. In retrospect, everything that crashed were assets that opened the asset preview window with the preview lighting scene, since materials and textures would open fine. Have no idea whether it was the fault of the asset preview scene, but that is definitely a correlation.
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