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    #46
    4.15 is still using the old unreleasable googlevr (daydream) plugin
    https://answers.unrealengine.com/que...-outdated.html

    Google requirements now require some features that are only in the newer versions of their plugin:
    publishing requirements: https://developers.google.com/vr/dis...am/app-quality
    changelog: https://developers.google.com/vr/unreal/release-notes now up to version 1.10!

    Does that mean daydream devs are stuck on 4.13 and the official UE4 builds stay without publishable daydream support? Or can we please get it in 4.15?!?
    Headgear - VR/AR solutions

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      #47
      Great update!

      I've got a question: What's the difference between "(Experimental) Content Hot-Reloading" and "Auto Reimport" (Editor Preferences -> General -> Loading & Saving)?

      Thanks
      UE4 blog: www.michalorzelek.com/blog/ - Tutorials, free content and more!

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        #48
        Uuh oh blur is amazing!
        Huuuuuuuuuge thanks for that feature!
        SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
        Level design and prototyping for newbies

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          #49
          Originally posted by m.orzelek View Post
          Great update!

          I've got a question: What's the difference between "(Experimental) Content Hot-Reloading" and "Auto Reimport" (Editor Preferences -> General -> Loading & Saving)?

          Thanks
          Content hot reloading allows you to reload your already existing Unreal assets that may have changed on disk while the editor is open. With this feature you do not need to restart the editor to reload your content from disk. The most common use case for this is syncing new content from source control. Previously you had to restart the editor for your content to update.

          Auto-Reimport detects changes to import format files such as FBX for meshes, or png for textures, and update the asset from source.

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            #50
            Hi,
            judging from UE 4.15 github branch seems also not mentioned is new "HDR monitor/TV support on Nvidia via NVAPI on Windows"..
            previously avaiable from https://developer.nvidia.com/hdr-ue4
            so it's working in first preview?
            thanks..

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              #51
              Originally posted by Matt View Post
              Content hot reloading allows you to reload your already existing Unreal assets that may have changed on disk while the editor is open. With this feature you do not need to restart the editor to reload your content from disk. The most common use case for this is syncing new content from source control. Previously you had to restart the editor for your content to update.
              This feature is most welcome, I'll have to test it with the Git plugin.

              - Sync ("Pull") the current branch to get server changes
              - Revert a Blueprint
              - Merge a Blueprint
              - Revert any other kind of assets (Material, Mesh, Map...)
              [Gamedev programmer at Darewise (Paris) - We are hiring]
              UE4 Git LFS 2.x Source Control Plugin 2.12-beta for UE4.22 - (v1 integrated by default in Beta status since UE4.7)
              UE4 Plastic SCM Source Control Plugin (1.4.5 for UE4.22)

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                #52
                Oh man....Nativization of blueprints finally appears to be working flawlessly with code plugins, all of my blueprints using plugin interfaces nativized without issue when testing packaging.


                Consider supporting me on patreon

                My Open source tools and plugins
                Advanced Sessions Plugin
                VR Expansion Plugin

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                  #53
                  Is this wiki page on how to link library still relevant for 4.14 and 4.15 ?
                  https://wiki.unrealengine.com/Linkin...e_Build_System
                  LinkedIn | Link custom Shaders in 4.21 | Atmosphere Modelisation | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

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                    #54
                    This is shaping up to be my kind of release!!!

                    Stuff That Affects Me

                    FIXED/BETTER STUFF for 4.15preview1

                    Maps & sets!!!
                    Compilation speedups!!!
                    Stable blueprint nativization!!!
                    Experimental content hot reloading!!!
                    Other fixes!!!
                    No huge new features!!!

                    UNCHANGED ISSUES for 4.15preview1

                    UE-39294 - Menus don't update on Mac
                    UEDOC-4307 - Android Quickstart - Incorrect about Java Versions

                    NEW ISSUES for 4.15preview1

                    unassigned - Crash - 4.15.0preview1 during "Open a copy" of a project on Mac

                    CAN'T TEST ISSUES -- because the engine is too crashy to open my 4.14 project. I'll try them again when preview2 comes out.

                    UE-37428 - Certain BP class properties keep losing value
                    UE-39464 - GetPlatform node returns "IOS" on tvOS
                    UE-39501 - tvOS package for distribution fails to find valid certificate and valid provision
                    UE-40545 - Uploading tvOS project: ERROR ITMS-90513 & ITMS-90471
                    unassigned - tvOS "Missing Image Asset"
                    unassigned - Valid Development Provision and Certificate ignored for tvOS
                    unassigned - What is waking up my physics?

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                      #55
                      Any reason why navigated classes have weird classnames?



                      Seems to be crashing the game on startup with it enabled too.

                      Logs don't really give me anything either.
                      Last edited by Mootjuh; 01-18-2017, 08:09 PM.

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                        #56
                        Awesome guys, I got up and started dancing when I read 25-50% faster compiling times!

                        Keep up the great work!
                        W3 Studios

                        Comment


                          #57
                          Originally posted by Matt View Post
                          Content hot reloading allows you to reload your already existing Unreal assets that may have changed on disk while the editor is open. With this feature you do not need to restart the editor to reload your content from disk. The most common use case for this is syncing new content from source control. Previously you had to restart the editor for your content to update.

                          Auto-Reimport detects changes to import format files such as FBX for meshes, or png for textures, and update the asset from source.
                          OH MY F**KING GOODNESS............whatttttttttttttttttt.................... Seriously?! We can now Get Latest from Perforce without closing Editor?!!?!??!?!!??!?! Too bad this is Preview 1...
                          Website/Portfolio: http://www.VictorBurgosGames.com

                          Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

                          Currently looking for exciting new opportunities! Available for work!
                          https://forums.unrealengine.com/comm...ars-experience

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                            #58
                            Any more supported forward shading features? Like SSR, SSAO, Contact Shadows.

                            Comment


                              #59
                              Originally posted by RayRayJnr View Post
                              Any more supported forward shading features? Like SSR, SSAO, Contact Shadows.
                              I was close to using the forward renderer in our projects, the only thing that let it down for us was the reflections.

                              Comment


                                #60
                                Can we get working project generation when only Visual Stduio 2017 is installed ?
                                https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

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