Great stuff! Epic never fail to deliver fantastic updates.
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Will try this asap, very excited as usual[Gamedev programmer at Darewise (Paris) - We are hiring]
UE4 Git LFS 2.x Source Control Plugin 2.14-beta for UE4.23 - (v1 integrated by default since UE4.7)
UE4 Plastic SCM Source Control Plugin 1.4.6 for UE4.23 - (integrated by default in Beta status since UE4.24)
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Originally posted by Stephen Ellis View PostVR Updates:- (Experimental) Monoscopic Far Field Rendering for mobile VR is available for testing. With content that has many distant objects, this can benefit performance. To enable, select the checkbox under Project Settings -> Rendering -> VR. We don’t currently support both mobile multi-view and monoscopic far field simultaneously and mobile HDR needs to be disabled.
- DaveLatest Demo, Turtle VR: http://www.turtlevr.com
Mobile VR Jam 2015 Entry: Circumpaint
VR game, Here Come The Dead: http://www.herecomethedead.com/
Main web site: http://www.gnometech.com/
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Originally posted by John Alcatraz View Post
Twitch /unrealalexander| Twitter @UnrealAlexander
How to report a bug? | Installation & Setup issues?
Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]
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Originally posted by motorsep View PostSo, no ARM64 for Android ?Twitch /unrealalexander| Twitter @UnrealAlexander
How to report a bug? | Installation & Setup issues?
Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]
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Originally posted by Alexander Paschall View PostHaha oh wow, did you make that? Really coolI just thought, why just say what I wanna say (that its awesome) if I could also say it without words, just using that exact feature.
Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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Woohoo!! New and shiny things to play with and distract from things i need to be doing ^_^Twitter - @TheKRushin
Feel free to ask questions and come learn to be an #UnrealDev
How to report a Bug
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Originally posted by Stephen Ellis View Post[*]Build Updates:[LIST][*]The codebase has been converted to a "include what you use" model, where every header includes other headers it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Existing game code can continue to include those files as before, but we measure the engine compiling 25-50% faster!
About the Build compiling 25-50% faster, I'm no programmer, but recently I've been concerning about the compile times. Does that mean in general the engine is able to compile 25-50% faster, or just in specific situations? Because if it is the engine overall, this is HUUUUGE, isn't it? =D
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Originally posted by Harry Florencio View PostAbout the Build compiling 25-50% faster, I'm no programmer, but recently I've been concerning about the compile times. Does that mean in general the engine is able to compile 25-50% faster, or just in specific situations? Because if it is the engine overall, this is HUUUUGE, isn't it? =D
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Well, time to try this release to see if the PSVR is fully supported yet...PouncingKitten Games, LLC
http://www.pouncingkitten.com
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