Originally posted by Hevedy
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Unreal Engine 4.15 Preview
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https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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In App Purchase seems to not work in iOS? I posted in answerhub no one answer and tested. Please check...
https://answers.unrealengine.com/que...in-415-p2.html
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Originally posted by dizzynoob View PostIn App Purchase seems to not work in iOS? I posted in answerhub no one answer and tested. Please check...
https://answers.unrealengine.com/que...in-415-p2.html
ThanksStephen Ellis | Senior Engine Coordinator
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Originally posted by JamesG View PostHopefully it should be a pretty easy transition. The plugin is enabled by default, but if you are using vehicle classes in C++ you will need to add a dependency to the PhysXVehicle module to your Build.cs file, so the build system knows about it. The only thing that might need manual work is converting from TireType to TireConfig assets. Here are my draft notes on the topic:
Note: a manual step is required if you want to migrate old ‘TireType’ assets (deprecated in Engine) to the new ‘TireConfig’ assets (defined in the new PhysXVehicles plugin). There is a new console command available in the UE4 Editor that will do this for you - simply summon the console and enter ‘ConvertTireTypes’. This will create new TireConfig assets, copy over properties, and assign them to any VehicleWheel Blueprints. The old TireType assets can then be removed.
In the old system the PhysicalMaterial had a list of TireTypes and their friction scale. Now the TireConfig has a list of PhysicalMaterials with friction scale for each. This is because Engine (which contains the PhysicalMaterial class) cannot depend on classes in the PhysXVehicles plugin.
Upd: looks like now I have to use PhysXPublic.h for this.Last edited by Kelheor; 02-09-2017, 09:47 PM.
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Originally posted by Raildex_ View PostIs it me or is it not possible to have a Map with a Array-Value?
I can't choose the Value Type as an Array
In C++ you can have TMaps of TArrays, but in BP you also can't have TArrays of TArrays, so I would not expect TMaps of TArrays to be possible without using that extra struct.Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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I know about issue UE-10109 and i just want to note
There is laggish/freezing (few ms) process of "level streaming" in Preview 4 . Ive play with relative settings as well (garbage collection, background async) - doesn't helps.
Ive tried to run packaged build - better but still few ms freezes. Sound is like blocking main game thread.
And Im not sure but i saw issue in roadmap is DONE. Hm... Or not?
Always checked on MacOS, UE 4.15Preview4. Never in windows.
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Originally posted by Raildex_ View PostIs it me or is it not possible to have a Map with a Array-Value?
I can't choose the Value Type as an Array
nevertheless, if you wrap the TArray in a struct, you should be able to have it as a value.
By the way: Is there a releas date for 4.15 already?Last edited by rYuxq; 02-10-2017, 03:17 PM.
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