Announcement

Collapse
No announcement yet.

Unreal Engine 4.15 Preview

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by Hevedy View Post
    Physics problems added in the 4.14 keep there just awesome

    https://answers.unrealengine.com/que...es-broken.html

    Now are even worst and this is not even the vehicles code... the only physics part here is the chasis is really sad UE4 can't handle 2 cubes colliding...
    We've dealt this numerous times in Unreal Slackers and also mentioned here in forums. This bug is most likely cause of bad project upgrade and corrupted data due to it. I have no idea why that happens but it doesn't happen to me on that same project IF I upgrade it myself (I see some of the issues with Hevedy's version). I've sent Hevedy updated builds for the same project, both for 4.14 and now for 4.15 and he can't reproduce the issues with version I've upgraded.
    https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

    Comment


      In App Purchase seems to not work in iOS? I posted in answerhub no one answer and tested. Please check...

      https://answers.unrealengine.com/que...in-415-p2.html

      Comment


        Originally posted by dizzynoob View Post
        In App Purchase seems to not work in iOS? I posted in answerhub no one answer and tested. Please check...

        https://answers.unrealengine.com/que...in-415-p2.html
        We are investigating this. Your regular "bumps" actually caused a delay because the posts cause the 'activity date' to update, while we investigate the queue from oldest to newest. For this reason, we strongly advise against "bumping" bug reports.

        Thanks
        Stephen Ellis | Senior Engine Coordinator

        Comment


          Loving these compile times! Keep up the good work.

          Comment


            Is release going to happen in a couple of weeks ?

            Comment


              Originally posted by motorsep View Post
              Is release going to happen in a couple of weeks ?
              Sooner than that, if all goes well.
              Stephen Ellis | Senior Engine Coordinator

              Comment


                Oh god... Wait till next month, my data plan is already almost capped for the month
                * that moment when all your dcc tools licenses fails and you have to download all of them to reinstall again*
                | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

                Comment


                  Originally posted by JamesG View Post
                  Hopefully it should be a pretty easy transition. The plugin is enabled by default, but if you are using vehicle classes in C++ you will need to add a dependency to the PhysXVehicle module to your Build.cs file, so the build system knows about it. The only thing that might need manual work is converting from TireType to TireConfig assets. Here are my draft notes on the topic:

                  Note: a manual step is required if you want to migrate old ‘TireType’ assets (deprecated in Engine) to the new ‘TireConfig’ assets (defined in the new PhysXVehicles plugin). There is a new console command available in the UE4 Editor that will do this for you - simply summon the console and enter ‘ConvertTireTypes’. This will create new TireConfig assets, copy over properties, and assign them to any VehicleWheel Blueprints. The old TireType assets can then be removed.

                  In the old system the PhysicalMaterial had a list of TireTypes and their friction scale. Now the TireConfig has a list of PhysicalMaterials with friction scale for each. This is because Engine (which contains the PhysicalMaterial class) cannot depend on classes in the PhysXVehicles plugin.
                  Where can I find PxVehicleDriveNW.h class to provide support for N-wheeled vehicles? There is no such class in plugin.

                  Upd: looks like now I have to use PhysXPublic.h for this.
                  Last edited by Kelheor; 02-09-2017, 09:47 PM.
                  Modular Japanese Temple - Modular Vehicle Vol. 2 - Modular Sci Fi Office - Projectiles Pack - Research Center - All Content

                  Website | Youtube | Artstation

                  Comment


                    Is it me or is it not possible to have a Map with a Array-Value?
                    I can't choose the Value Type as an Array

                    Comment


                      Originally posted by Raildex_ View Post
                      Is it me or is it not possible to have a Map with a Array-Value?
                      I can't choose the Value Type as an Array
                      Try to put the array in a struct and then use a Map of those structs.

                      In C++ you can have TMaps of TArrays, but in BP you also can't have TArrays of TArrays, so I would not expect TMaps of TArrays to be possible without using that extra struct.
                      Easy to use UMG Mini Map on the UE4 Marketplace.
                      Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

                      Comment


                        I know about issue UE-10109 and i just want to note
                        There is laggish/freezing (few ms) process of "level streaming" in Preview 4 . Ive play with relative settings as well (garbage collection, background async) - doesn't helps.
                        Ive tried to run packaged build - better but still few ms freezes. Sound is like blocking main game thread.

                        And Im not sure but i saw issue in roadmap is DONE. Hm... Or not?

                        Always checked on MacOS, UE 4.15Preview4. Never in windows.

                        Comment


                          Originally posted by JoeWintergreen View Post
                          I just want to draw some more attention to this. A lot of us have been waiting on it since forever. Data tables are way less useful without it.
                          Just Quoting you to again draw attention :P

                          But yeah, i Agree, this would help soo much!

                          Comment


                            Originally posted by Raildex_ View Post
                            Is it me or is it not possible to have a Map with a Array-Value?
                            I can't choose the Value Type as an Array
                            If I remember right, this isnt possible in C++ either. But I feel like I could be very wrong.

                            nevertheless, if you wrap the TArray in a struct, you should be able to have it as a value.

                            By the way: Is there a releas date for 4.15 already?
                            Last edited by rYuxq; 02-10-2017, 03:17 PM.

                            Comment


                              Originally posted by rYuxq View Post

                              By the way: Is there a releaste date for 4.15 already?
                              literally a few scrolls up buddy

                              Comment


                                Originally posted by Luos View Post
                                literally a few scrolls up buddy
                                Sorry, I thought I read the whole 6th page but aparrently, I skipped a few one liner posts... Thanks!

                                Comment

                                Working...
                                X