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    Originally posted by dizzynoob View Post
    Is UE-41298 fixed? Checked the status seems fix?
    The fix didn't make it into Preview 3. But should be fixed in Preview 4 next week.
    Stephen Ellis | Senior Engine Coordinator

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      Tried 4.15.3.
      What just happened with Desired Max Draw Distance?
      I've opened my map and everything started to cull too early. I had a map made from large merged meshes and finely adjusted Desired Max Draw Distance per mesh. In 4.15 Max Draw Distance seems to work differently. It feels like it takes distance not to mesh center but to furthest boundary of mesh, something like that. As a result, meshes began to disappear at noticeably shorter distance than before. Apparently, I can re-adjust Max Draw Distance per mesh with bigger values, but... why did this happen, anyway?

      Is this a designed change? Was draw distance being incorrectly treated in 4.14? Or is it a bug?

      Filed a bug: https://answers.unrealengine.com/que...ed-in-415.html
      Last edited by diamond3; 02-01-2017, 06:55 PM.

      Comment


        Originally posted by diamond3 View Post
        Tried 4.15.3.
        What just happened with Desired Max Draw Distance?
        I've opened my map and everything started to culling to early. I had a map made from large merged meshes and finely adjusted Desired Max Draw Distance per mesh. In 4.15 Max Draw Distance seemed to work differently. It feels like it takes distance not to mesh center but to furthest boundary of mesh, something like that. As a result, meshed start to appear at noticeably shorter distance than before. Apparently, I can re-adjust Max Draw Distance per mesh for bigger values, but... why did it happen, anyway?

        Is this a designed change? Was draw distance being incorrectly treated in 4.14? Or is it a bug?
        You should really file a bug report on AnswerHub.

        Comment


          Awesome, thank you so much! You guys fixed every issue I needed <3 <3

          Comment


            Originally posted by NiekPixelpool View Post
            I realy hope 4.15 has the promised Datatable variables when it comes out of preview phase!
            I just want to draw some more attention to this. A lot of us have been waiting on it since forever. Data tables are way less useful without it.
            Impromptu Games|dev blog|twitter|itch.io store|Patreon
            Impromptu Procedural Ladders|Impromptu Procedural Handrails|Impromptu Procedural Stairs
            |Impromptu Fire Propagation|InFlux Example Game|Impromptu Vector Field Painter

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              Posted a few small things on the answerhub, but there are two things I am not sure how or where to post..
              So I think its best to post it here to potentially discuss or let Ellis decide weather its worth a post.

              "On ctrl + b browser pops up auto-selecting the material/emitter/etc you where working in.
              An editor option to disable this and just pop up with last selected in content browser would make my workflow much better."

              "Selecting constant curve in cascade’s distribution created a collapsed empty version, workflow would dictate it to be open. (could save me a few hundred if not more clicks a day)
              (seems semi-random, or I dont see the logic)"

              Comment


                someone please help this In-App Purchase issue on iOS which didn't happened on 4.14.3, once open project in 4.15 IAP not working anymore!
                https://answers.unrealengine.com/que...in-415-p2.html
                Last edited by dizzynoob; 02-02-2017, 05:02 AM.

                Comment


                  Originally posted by Stephen Ellis View Post
                  The fix didn't make it into Preview 3. But should be fixed in Preview 4 next week.
                  Hi! I've downloaded 4.15 Preview 3 and try to launch to iOS seems to be fixed! Thanks a lot.

                  Comment


                    I have 4.15 preview 3 compiled on Linux, and UE-40736 (in fixed-list for this preview) appears to be broken still? I did a quick scan of the git commit log, and I dont see it in any of the commits for 4.15-preview3 (unless I biffed somehow with the command line tools).

                    Thanks,

                    jonbitzen

                    Comment


                      Fails packaging 'Daydream & Cardboard' app in 4.15.3. Error messages:
                      [aapt] D:\github\memory\Intermediate\Android\APK\bin\AndroidManifest.xml:4: error: No resource identifier found for attribute 'enableVrMode' in package 'android'
                      [aapt] D:\github\memory\Intermediate\Android\APK\bin\AndroidManifest.xml:4: error: No resource identifier found for attribute 'resizeableActivity' in package 'android'

                      Looks like it is trying to use Android N features.
                      Cardboard-only build completes but crashes on device.

                      In 4.14.3 it was possible to build such app for android-21.
                      So far, this renders 4.15.3 unusable for me I have Android 6 on my phone.
                      Last edited by diamond3; 02-02-2017, 04:48 PM.

                      Comment


                        Set the Android SDK Level to android-24 in the Android SDK project settings, but leave NDK level at android-21. Set your target SDK to 21, not 24. This will fix the compile error. Also make sure you install SDK Platform 24 with SDK Manager (only 19 and 21 are installed by default by Codework for Android).

                        Comment


                          Have anybody experienced problems with MultiThreading?
                          Testing source build of 4.15 now, from preview 1 to 3 frunnable Run() is called on null object in Development builds (debug build works ok).

                          Trying to make a test project.

                          UPD: no, that was my bug sorry.
                          Last edited by Yata; 02-04-2017, 02:14 AM.

                          Comment


                            Originally posted by jonbitzen View Post
                            I have 4.15 preview 3 compiled on Linux, and UE-40736 (in fixed-list for this preview) appears to be broken still? I did a quick scan of the git commit log, and I dont see it in any of the commits for 4.15-preview3 (unless I biffed somehow with the command line tools).

                            Thanks,

                            jonbitzen
                            It seems that the fix was a content update (not code change) to the Kite demo, so this wouldn't be reflected in Git source code. If you need to make changes locally in your own project, all you should have to do is un-check "Used with skeletal mesh" on the affected materials.

                            Cheers
                            Stephen Ellis | Senior Engine Coordinator

                            Comment


                              Android splash screen is not working on my project with SDK/NDK android-19, portrait. But it works on another project with GoogleVR, set to SDK android-24, NDK android-19.
                              Bug report and more details: https://answers.unrealengine.com/que...n-android.html

                              Edit: There's no bug! Sorry, guys! On the debug log I found it was disabling the launch image because Advanced APKPackaging>GoogleVR deployment mode was set to Daydream & Cardboard. I set it back to Cardboard and it's working now. It changed by itself on the project update to 4.15.
                              Last edited by RVillani; 02-03-2017, 04:31 PM.
                              Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
                              Unreal products: Dynamic Picture Frames, Neo Kinect

                              Comment


                                How did you guys apply the 'include what you use' model? Automatized using for example https://include-what-you-use.org/ ? I can imagine due to the reflection system in UE4 its hard for tools to understand the code base

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