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  • replied
    That's disappointing


    https://answers.unrealengine.com/que...et-data-t.html
    Last edited by BartlomiejMaczka; 01-26-2017, 04:28 AM.

    Leave a comment:


  • replied
    Originally posted by Joviex View Post
    Up or Down? Does it split the edge case of 0.5? Or is it always up or down?

    That is a simple, one line thing to put in docs, and does, actually, matter.

    Now, sure, I can test it myself, but then, why document most stuff, right?
    Totally agree, after years of programming and working with so many APIs I noticed that in general developers have the same view on how things are implemented, but there are always some small details...

    Leave a comment:


  • replied
    ios umg texture displays reddish:

    https://answers.unrealengine.com/que...s-reddish.html

    Leave a comment:


  • replied
    Originally posted by John Alcatraz View Post
    I just wonder why you need an explanation for what "Round" does?
    Up or Down? Does it split the edge case of 0.5? Or is it always up or down?

    That is a simple, one line thing to put in docs, and does, actually, matter.

    Now, sure, I can test it myself, but then, why document most stuff, right?

    Leave a comment:


  • replied
    Originally posted by Luos View Post
    apologies for being too lazy to put them all up on the bug thing on answerhub, but its 3:20 am.
    Bed.
    I just wonder why you need an explanation for what "Round" does?

    Leave a comment:


  • replied
    apologies for being too lazy to put them all up on the bug thing on answerhub, but its 3:20 am.
    Bed.



    additionally:
    On ctrl + b browser pops up auto-selecting the material/emitter/etc you where working in.
    An editor option to disable this and just pop up with last selected in content browser would make my workflow much better.

    Selecting constant curve in cascade’s distribution created a collapsed empty version, workflow would dictate it to be open. (could save me a few hundred if not more clicks a day)
    (seems semi-random, or I dont see the logic)

    Leave a comment:


  • replied
    Went to see my friend and check the VR Editor with Vive for the first time. I can't wait the whole thing going to be implemented there. Building VR experience would be VR experience itself, proper wrapping Good work!

    Leave a comment:


  • replied
    editor crashes during loading:

    https://answers.unrealengine.com/que...g-loading.html

    Leave a comment:


  • replied
    Originally posted by Mootjuh View Post
    Anyone else have issues compiling their plugins after 4.15p2?
    Yes, I got some cryptic errors along the lines of:
    cannot convert argument 1 from 'TArray<TPair<FName,uint8>,FDefaultAllocator>' to 'TArray<TPair<FName,int64>,FDefaultAllocator> &

    Deleting intermediate and forcing rebuild fixed it for me though.

    Leave a comment:


  • replied
    Originally posted by Mootjuh View Post
    Anyone else have issues compiling their plugins after 4.15p2?
    Everytime I see one of your posts, I can't help but think you are having a lighting problem!

    Leave a comment:


  • replied
    Anyone else have issues compiling their plugins after 4.15p2?

    Leave a comment:


  • replied
    Originally posted by Luos View Post
    Ive been crossing my fingers for last few days going:

    Please cascade be stable, please cascade be stable, please cascade be stable.
    because I havent moved from my comfy stable 4.11.. out of fear..
    I know the feeling. The next time I find a version as stable as 4.10 was for me, I'm going to stick with it as long as I can.

    Which won't be all that long, because I'm a compulsive upgrader. ;-)

    Leave a comment:


  • replied
    Originally posted by jwainwright View Post
    UE-10109 is finally fixed? That's so exciting! Will make seamless VR experiences so much easier to create.
    See this for more details about the fix. https://forums.unrealengine.com/show...l=1#post652546

    Leave a comment:


  • replied
    Ive been crossing my fingers for last few days going:

    Please cascade be stable, please cascade be stable, please cascade be stable.
    because I havent moved from my comfy stable 4.11.. out of fear..

    Leave a comment:


  • replied
    UE-10109 is finally fixed? That's so exciting! Will make seamless VR experiences so much easier to create.

    Leave a comment:

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