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    Originally posted by Yata View Post
    Is Visual Studio 2017 RC Community edition supported?

    I see
    Preferred Visual C++ installation (VisualStudio2017) not found - ignoring.

    when generating project soultion.
    It is not supported in 4.14.0, but it will be supported in 4.14.1
    Easy to use UMG Mini Map on the UE4 Marketplace.
    Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

    Comment


      4.14 is forcing me to create REP properties in full capslock; I'd like to understand why is that?!

      I.e:

      Code:
      UPROPERTY(Replicated)
      int32 HitPoints;
      
      UPROPERTY(Replicated)
      int32 Mana;
      That will absolutely generate errors inside .generated files unless I rename ALL my UProperties to match generated code now:
      Code:
      UPROPERTY(Replicated)
      int32 HITPOINTS;
      
      UPROPERTY(Replicated)
      int32 MANA;
      Why the hell on earth is this happening in 4.14 and who is responsible for this such "great idea" ??
      | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

      Comment


        Originally posted by BrUnO XaVIeR View Post
        4.14 is forcing me to create REP properties in full capslock; I'd like to understand why is that?!

        I.e:

        Code:
        UPROPERTY(Replicated)
        int32 HitPoints;
        
        UPROPERTY(Replicated)
        int32 Mana;
        That will absolutely generate errors inside .generated files unless I rename ALL my UProperties to match generated code now:
        Code:
        UPROPERTY(Replicated)
        int32 HITPOINTS;
        
        UPROPERTY(Replicated)
        int32 MANA;
        Why the hell on earth is this happening in 4.14 and who is responsible for this such "great idea" ??
        Epic staff will undoubtedly tell you

        If you believe you have identified a bug with the 4.14 release, please follow this guide to report it. https://www.unrealengine.com/support/report-a-bug
        I'm hoping for some additional info on top of that. That sounds like a horrible regression.

        Comment


          Originally posted by BrUnO XaVIeR View Post
          4.14 is forcing me to create REP properties in full capslock; I'd like to understand why is that?!
          I've experienced no such thing when compiling under 4.14. By your logic every replicated property in the engine source code would be in all uppercase.

          Comment


            Originally posted by RotemS View Post
            I've experienced no such thing when compiling under 4.14. By your logic every replicated property in the engine source code would be in all uppercase.
            Many weird things are happening here when I convert a project to 4.14, this is crazy really.
            | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

            Comment


              How can we achieve the parabola distortion effect now that its been removed?

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              Comment


                Is 4.14.1 coming this week ?

                Comment


                  Originally posted by motorsep View Post
                  Is 4.14.1 coming this week ?
                  Probably. Or maybe beginning of next week. I wonder why they wait so long, that's unusual, they could have released it a week ago and do 4.14.2 this week and 4.14.3 next week. I think its not good to wait weeks for the first hotfix, especially since people have to wait for that to get compatibility with VS 2017.

                  Also, Epic said they want to release 4.15 in December, so if that's still the case then 4.14.1 will be released roughly the same time like 4.15. No idea how they want to manage that since 4.15 isn't even branched yet. But since they said 4.15 should be the stability release towards the end of the year it also wouldn't make sense to release it next year
                  Easy to use UMG Mini Map on the UE4 Marketplace.
                  Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

                  Comment


                    Originally posted by John Alcatraz View Post
                    Probably. Or maybe beginning of next week. I wonder why they wait so long, that's unusual, they could have released it a week ago and do 4.14.2 this week and 4.14.3 next week. I think its not good to wait weeks for the first hotfix, especially since people have to wait for that to get compatibility with VS 2017.

                    Also, Epic said they want to release 4.15 in December, so if that's still the case then 4.14.1 will be released roughly the same time like 4.15. No idea how they want to manage that since 4.15 isn't even branched yet. But since they said 4.15 should be the stability release towards the end of the year it also wouldn't make sense to release it next year
                    I bet there are too many issues with 4.14 and that's why it takes so long to get hot fix out :/

                    I'd rather have 4.15 in January, with a way less bugs than 4.14

                    Comment


                      Originally posted by John Alcatraz View Post
                      Probably. Or maybe beginning of next week. I wonder why they wait so long, that's unusual, they could have released it a week ago and do 4.14.2 this week and 4.14.3 next week. I think its not good to wait weeks for the first hotfix, especially since people have to wait for that to get compatibility with VS 2017.
                      Any delays with hotfixes are due to working on fixes that we want to include in the hotfix, and quality-testing and addressing any newly introduced issues. Our goal is to release very few hotfixes, but make them valuable. We are working diligently on 4.14.1 and hope to release it soon.

                      Also, Epic said they want to release 4.15 in December, so if that's still the case then 4.14.1 will be released roughly the same time like 4.15. No idea how they want to manage that since 4.15 isn't even branched yet. But since they said 4.15 should be the stability release towards the end of the year it also wouldn't make sense to release it next year
                      4.14 will be the last release of 2016. We will be releasing 4.15 in Q1 of 2017.

                      Cheers
                      Stephen Ellis | Enterprise Program Coordinator

                      Comment


                        To be fair, UE4 hotfix releases are very fast compared to the rest of the industry ^^. And so does the major release..
                        Btw, it is also important to make sure the fixes do not introduce new bugs - just give them time to put up good fixes.

                        Comment


                          UPDATE!

                          The 4.14.1 Hotfix is now live! This hotfix resolves over 50 issues with the 4.14 release.

                          Fixed in 4.14.1

                          Fixed! UE-35609 Delay nodes used in a macro cause subsequent macro calls during the delay to never complete
                          Fixed! UE-38690 Regression - Nested scene component subobjects are no longer being registered when the owning scene component is added to an existing Actor instance as an instanced component.
                          Fixed! UE-38835 Rename "Visual Studio '15'" to "Visual Studio 2017"
                          Fixed! UE-39298 UE4 and UnrealLightmass fail to build Module.SwarmInterface.cpp due to an error trying to open include file 'metahost.h' in SwarmInterface.cpp
                          Fixed! UE-39284 Running GenerateProjectFiles.bat -2017 completes with warnings
                          Fixed! UE-38898 UE4 is not compatible with Visual Studio 2017 RC
                          Fixed! UE-38604 PS4 Platform Staging copies debug files (not allowed)
                          Fixed! UE-38992 [CrashReport] UE4Editor_Core!FString::Mid() [unrealstring.h:1154]
                          Fixed! UE-37249 MallocPoisonProxy can result in a memory stomp for aligned allocations in Debug and Development
                          Fixed! UE-38991 [CrashReport] UE4Editor_Engine!FUObjectAnnotationSparse<FBoolAnnotation,1>::AddAnnotation() [uobjectannotation.h:76]
                          Fixed! UE-38752 Cannot Delete Folder Containing Sub Folders from Content Browser
                          Fixed! UE-38721 Mouse cursor position is locked to center of screen when bShowMouseCursor is false
                          Fixed! UE-38599 User Defined Struct Editor Hides Long Variable Lists
                          Fixed! UE-38706 Dropdowns display incorrectly in non 1:1 zoom in BP on Mac and PC
                          Fixed! UE-38806 Potential fatal assert when using a custom MID with a TextRenderComponent
                          Fixed! UE-39059 No scrollbar in Structure UI
                          Fixed! UE-39198 Limited range of motion when controlling the camera view with the mouse
                          Fixed! UE-11796 Deleting folders in the Content Browser will not delete them permanently from Project Folder
                          Fixed! UE-38925 Reimport for a single FBX with multiple meshes will add all mesh pieces instead of the single mesh.
                          Fixed! UE-38935 Crash with FBX Import as Skeletal Mesh
                          Fixed! UE-38749 Pressing enter does not appear to activate OnClicked events in UMG When a button is focused
                          Fixed! UE-37698 Widgets can no longer take focus after clicking somewhere other than the widget itself
                          Fixed! UE-36766 Crash attempting to open an asset from Aim Offset graph in Persona
                          Fixed! UE-38811 Camera attached to a Spring Arm jitters when put at a +90 or -90 degree angle on the Y axis.
                          Fixed! UE-38906 Crash when streaming in a level with a child actor
                          Fixed! UE-38518 Animation Blueprint: Default values cannot be changed after compiling if node is currently selected
                          Fixed! UE-39197 Delay node of 0.0 causes crash
                          Fixed! UE-39137 Crash when Dragging Skeletal Mesh with Apex Clothing into Level
                          Fixed! UE-38998 [CrashReport] UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268]
                          Fixed! UE-38716 Physics are popping in Vehicle Advanced Template
                          Fixed! UE-38989 [CrashReport] PhysX3PROFILE_x64!physx::PxcDiscreteNarrowPhase() [pxcnpbatch.cpp:293]
                          Fixed! UE-38694 Landscape Grasstype warning causes log spam when landscape is streamed in or out
                          Fixed! UE-39278 Assertion failed: !LandscapeActor || LandscapeActor == Landscape
                          Fixed! UE-38900 Paper2d Plugin Content Missing from Content Browser
                          Fixed! UE-39120 ETC2 Android devices are no longer supported in the Google Play Store as of 4.14
                          Fixed! UE-37101 Xbox One: Issues updating texture subregions
                          Fixed! UE-35738 IPv6 implementation is not working on IOS
                          Fixed! UE-39420 QAGame crashes when launched onto Android
                          Fixed! UE-38709 Using Deferred Decal Material With Dbuffer Decal Enabled Crashes Editor
                          Fixed! UE-38223 Crash In Material Editor When Previewing A Node
                          Fixed! UE-39051 Engine crash when Scene Capture Component 2D is added to viewport with forward rendering
                          Fixed! UE-39123 Mac Editor crashes when opening Realistic Rendering sample - FMetalRHICommandContext::RHISetShaderUniformBuffer
                          Fixed! UE-38609 DFAO runs out of memory on xb1 (DX11 RHI) due to an RHI bug
                          Fixed! UE-38699 Material Expression comparison keys incorrect, produces duplicate code
                          Fixed! UE-38325 Tangent Update Feature Not Working
                          Fixed! UE-38768 Contact Shadow artifacts with ray lengths despite length
                          Fixed! UE-34264 Procedural Mesh Component Crashes on XB1
                          Fixed! UE-39132 Crash when adding actors to the level
                          Fixed! UE-38353 Crash while deleteing a UMG Animation Track referencing a deleted UMG asset with duplicated BSPs in-scene
                          Fixed! UE-39067 Oculus Touch controllers jitter when the gamethread runs quickly
                          Fixed! UE-39113 Post process material needs a full RT clear with hmd mask.
                          Fixed! UE-39122 Crash when Simulating in Editor after Painting Foliage
                          Fixed! UEVR-381 Interleaved Compositor: Execute init views before late update
                          Fixed! UEVR-379 Interleaved Compositor: Implementing Post-Present handoff
                          Fixed! UE-38670 New IsA() code can be thread-unsafe during saving

                          REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
                          Stephen Ellis | Enterprise Program Coordinator

                          Comment


                            Looks like a great patch, awesome work!
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                            Where sanity is a virtue

                            Comment


                              Great, and a few fixes very "hot" fixes, thanks!
                              [Gamedev programmer at Darewise (Paris) - We are hiring]
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                              Comment


                                Originally posted by Stephen Ellis View Post
                                Fixed! UE-38716 Physics are popping in Vehicle Advanced Template
                                does mean when you collide with things the vehicles won't fly into space anymore!?

                                because as of right now my game is a great rocket simulator the moment you hit a tree or any object. (haven't tested the hotfix)

                                Comment

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