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Lamatrons / TVs still aren’t fixed
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0
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6
|
October 11, 2026
|
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Proejct based plugin's verse package do not generate and is not visible in UE6-main
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1
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12
|
October 11, 2026
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UE .55 Niagara particle becomes invisible randomly
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0
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11
|
October 10, 2026
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UE 5.8 Project is incompatible with VS
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1
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38
|
October 10, 2026
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Can't login unreal engine 5
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0
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4
|
October 10, 2026
|
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Holes in Navmesh
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5
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144
|
October 10, 2026
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[5.8.3] Movie Render Graph does not render SkyAtmosphere for .png and .exr outputs.
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0
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19
|
October 9, 2026
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Epic Games Launcher stuck on Resume after UE 5.8.x update – manifest commit never completes [Workaround v2]
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16
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587
|
October 9, 2026
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[UE 5.8.3][Unreal MCP] BlueprintTools.set_pin_value does not mark Blueprint dirty, causing silent data loss
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0
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9
|
October 9, 2026
|
|
SteamOS Unreal Engine 5.8
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15
|
607
|
October 9, 2026
|
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Additive base pose sampled at the wrong time for Ref Frame Index > 0 (off-by-one in GetSequencePose)
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0
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38
|
October 9, 2026
|
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Widget Blueprint function rename crashes editor with OldName/NewName != NAME_None assertion
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1
|
57
|
October 8, 2026
|
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The "Scripted Asset Actions" feature in UE5.8 is no longer available.
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6
|
381
|
October 8, 2026
|
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[UE 5.8] Stair-stepped silhouette edges and crawling at 1080p across AA methods — minimal repro
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0
|
20
|
October 8, 2026
|
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UE 5.8.3 MetaHuman Auto-Rigging Issue - Facial bones misplaced when fitting head mesh to custom body proportions
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0
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12
|
October 8, 2026
|
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Metahuman hair glows
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0
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18
|
October 8, 2026
|
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UE 5.8 severe BP node search performance regression
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0
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26
|
October 8, 2026
|
|
[UE5.8] Cursor lock rect reaches window edge in windowed mode, allowing clicks on the resize border (FPS template)
|
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0
|
23
|
October 8, 2026
|
|
Every editor exit reads a destroyed UObject in a Visualizer Module's ShutdownModule
|
|
0
|
21
|
October 8, 2026
|
|
5.8 Version Association Is Bugged?
|
|
4
|
284
|
October 7, 2026
|
|
nDisplay: -dx12 -quad_buffer_stereo outputs mono when the display is a multi-GPU NVIDIA Mosaic (works on DX11, and on a single-GPU surface with the same build)
|
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1
|
134
|
October 7, 2026
|
|
5.8 Translucent objects always in shadow- CSM directional light.
|
|
1
|
55
|
October 7, 2026
|
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UE 5.8 StateTree: A State with Tasks all marked as not affecting completion may incorrectly complete as Succeeded
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|
2
|
176
|
October 7, 2026
|
|
Instanced Stereo + TSR below 100% screen percentage draws a second, shrunken copy of the view into each VR eye
|
|
0
|
18
|
October 7, 2026
|
|
Waveform Editor reads a destroyed UClass in ShutdownModule on editor exit
|
|
0
|
23
|
October 7, 2026
|
|
Epic Games Launcher shows 0 Unreal Engine entitlements — Install Engine and + do nothing
|
|
2
|
74
|
October 7, 2026
|
|
Plane cut in modeling mode not working correctly
|
|
0
|
10
|
October 7, 2026
|
|
Lumen HWRT GPU page fault: persistent SBT / RayTracingSceneMetadata reference s a released index buffer
|
|
0
|
15
|
October 7, 2026
|
|
Modular Viewports: Nothing works. Crashes and Stability Issues with USceneViewport in UE 5.8.3
|
|
1
|
35
|
October 7, 2026
|
|
nDisplay + DLSS: render resolution is divided by r.ScreenPercentage instead of multiplied, crashing every render node
|
|
1
|
65
|
October 7, 2026
|