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Tag: open world

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  1. Using pp volumes for atmosphere. Good or bad?

    Started by Websp1nner, 05-08-2017 08:53 PM
    effects, lighting, open world, post process, unreal 4.15
    • Replies: 0
    • Views: 75
    Last Post: 05-08-2017 08:53 PM
    by Websp1nner  Go to last post

    Forum:
    Rendering

  2. Medieval Scandinavian Village

    Started by kimmokaunela, 05-03-2017 06:23 AM
    medieval, nature, open world, village, witcher
    • Replies: 17
    • Views: 813
    Last Post: 05-17-2017 11:58 PM
    by kimmokaunela  Go to last post
    • Replies: 3
    • Views: 240
    Last Post: 04-23-2017 10:58 PM
    by franktech  Go to last post
  3. Recreating the open world demo

    Started by David Kelly, 04-23-2017 11:17 AM
    level design, open world, open world demo, procedural foliage, procedural generation
    • Replies: 0
    • Views: 72
    Last Post: 04-23-2017 11:17 AM
    by David Kelly  Go to last post
    • Replies: 0
    • Views: 225
    Last Post: 03-28-2017 12:27 PM
    by stephentheman  Go to last post
    • Replies: 9
    • Views: 813
    Last Post: 04-02-2017 03:15 PM
    by Eristoff72  Go to last post
  4. Open World Kit

    Started by Two-faced, 03-15-2017 10:27 AM
    • Replies: 21
    • Views: 2,667
    Last Post: 04-28-2017 03:24 PM
    by Two-faced  Go to last post
  5. 'For Honor' style combat system

    Started by Hattimus, 02-28-2017 08:25 AM
    combat system, for honor, medieval, melee, open world
    • Replies: 1
    • Views: 174
    Last Post: 02-28-2017 09:55 AM
    by Everynone  Go to last post
  6. [UNPAID] Huge Multyplayer Open world Game Project

    Started by NoiseMillionMIBA, 02-13-2017 11:06 AM
    open world
    • Replies: 3
    • Views: 386
    Last Post: 02-28-2017 04:09 PM
    by NoiseMillionMIBA  Go to last post
    • Replies: 0
    • Views: 128
    Last Post: 02-05-2017 11:44 AM
    by The_Earthman  Go to last post
    • Replies: 0
    • Views: 174
    Last Post: 02-01-2017 02:25 PM
    by DadFlash  Go to last post
    • Replies: 0
    • Views: 276
    Last Post: 12-25-2016 07:14 AM
    by names_are_useless  Go to last post
  7. [ROYALTY] 3D Character Artist Wanted for upcoming indie title

    Started by trowco, 12-14-2016 09:52 PM
    character artist, indie, kickstarter, open world, rpg
    • Replies: 0
    • Views: 179
    Last Post: 12-14-2016 09:52 PM
    by trowco  Go to last post
  8. Dynamic Light and Foliage Shadows

    Started by Xandir, 12-11-2016 06:22 AM
    light, open world
    • Replies: 2
    • Views: 303
    Last Post: 12-11-2016 08:31 AM
    by Xandir  Go to last post
  9. Open World Forest Environment

    Started by Mo0, 11-05-2016 06:12 PM
    • Replies: 1
    • Views: 377
    Last Post: 11-06-2016 07:39 AM
    by sino  Go to last post
  10. [CONTRACT/PAID] Environmental artist

    Started by IronBoundManzer, 10-13-2016 11:45 PM
    artist, environment, open world
    • Replies: 0
    • Views: 565
    Last Post: 10-13-2016 11:45 PM
    by IronBoundManzer  Go to last post
  11. Taking the leap from Unity

    Started by pmslima.pl, 09-22-2016 06:57 PM
    engine, multiplayer, open world
    • Replies: 8
    • Views: 763
    Last Post: 09-29-2016 08:13 AM
    by Harry Florencio  Go to last post
    • Replies: 4
    • Views: 517
    Last Post: 08-29-2016 02:02 PM
    by GameCr3atrz  Go to last post
  12. Creating a world map

    Started by Karsten Games, 08-26-2016 09:13 PM
    geodesic sphere, giant map, open world, polygons, spherical map
    • Replies: 3
    • Views: 252
    Last Post: 08-28-2016 06:22 PM
    by Karsten Games  Go to last post
  13. [GAME] Contract: For Hire - A open world heist game.

    Started by a548922, 06-06-2016 08:25 PM
    • Replies: 8
    • Views: 919
    Last Post: 06-09-2016 12:36 AM
    by a548922  Go to last post
  14. [GAME] Parallels - Pre Alpha 0.1

    Started by MGMaddMann, 05-11-2016 06:50 AM
    open world, parallels, tags, ue4
    • Replies: 1
    • Views: 343
    Last Post: 05-11-2016 10:57 AM
    by xraygunner  Go to last post
  15. Open World Lighting - Need Help

    Started by joshezzell, 03-30-2016 08:52 PM
    lighting, open world, techniques
    • Replies: 1
    • Views: 792
    Last Post: 03-31-2016 08:35 AM
    by Tim Hobson  Go to last post

    Forum:
    Rendering

    • Replies: 15
    • Views: 1,814
    Last Post: 05-25-2016 04:22 PM
    by sayato  Go to last post
    • Replies: 2
    • Views: 728
    Last Post: 03-13-2016 04:16 AM
    by Vollgaser  Go to last post
  16. SQUAD optimisation results

    Started by nkey, 03-08-2016 06:27 PM
    foliage, open world, optimisation, performance, squad
    • Replies: 4
    • Views: 951
    Last Post: 03-09-2016 06:14 PM
    by nkey  Go to last post
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