# \#zoom

**URL:** https://forums.unrealengine.com/tag/zoom/1369.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [How do i zoom in Ortho view beyond 10cm?](https://forums.unrealengine.com/t/how-do-i-zoom-in-ortho-view-beyond-10cm/387661)

<div class="topic-metadata">

**Author:** [@xlar8or](https://forums.unrealengine.com/u/xlar8or)\
**Replies:** 7\
**Last updated:** [February 22, 2026, 9:01pm UTC](https://forums.unrealengine.com/t/how-do-i-zoom-in-ortho-view-beyond-10cm/387661 "2026-02-22T21:01:25Z")

</div>

Hello, when i use the mesh editor and put it in an ortho view i can only zoom to 10 cm, is there a way to bypass that limit? Thank you.

---

## [Paper2D Tilemap: tile textures start flickering while moving camera at longer distances](https://forums.unrealengine.com/t/paper2d-tilemap-tile-textures-start-flickering-while-moving-camera-at-longer-distances/1687055)

<div class="topic-metadata">

**Author:** [@z0eren](https://forums.unrealengine.com/u/z0eren)\
**Replies:** 3\
**Last updated:** [December 18, 2025, 6:28am UTC](https://forums.unrealengine.com/t/paper2d-tilemap-tile-textures-start-flickering-while-moving-camera-at-longer-distances/1687055 "2025-12-18T06:28:02Z")

</div>

Hello there, now I’m at a point where I have to ask my first question :nerd\_face: I’m a software dev and doing Unreal in my free time. So I’m way more familiar with coding than with the graphical side. I’m playing aro…

---

## [F11 zooms in and distorts picture](https://forums.unrealengine.com/t/f11-zooms-in-and-distorts-picture/400612)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_72a603e5](https://forums.unrealengine.com/u/anonymous_user_72a603e5)\
**Replies:** 1\
**Last updated:** [April 9, 2025, 1:05pm UTC](https://forums.unrealengine.com/t/f11-zooms-in-and-distorts-picture/400612 "2025-04-09T13:05:19Z")

</div>

Hi guys, I’ve been having this weird glitch for some time now, also on 4.15. Every time I want to go into immersive mode and press F11, the picture zooms in by what it feels like 400% and gets tilted and distorted. I tr…

---

## [How to Create PUBG style Sniper Zoom Function](https://forums.unrealengine.com/t/how-to-create-pubg-style-sniper-zoom-function/468370)

<div class="topic-metadata">

**Author:** [@RasenSama](https://forums.unrealengine.com/u/RasenSama)\
**Replies:** 11\
**Last updated:** [February 1, 2025, 8:48pm UTC](https://forums.unrealengine.com/t/how-to-create-pubg-style-sniper-zoom-function/468370 "2025-02-01T20:48:37Z")

</div>

Hi I’m trying to create a sniper scope with zoom function just like PUBG but i’m having trouble when i try to zoom-in as it also zooms on the scope mesh itself which is not correct. here is a video of how pubg scope wo…

---

## [Good day, how can you zoom in and out of the screen in the verse?](https://forums.unrealengine.com/t/good-day-how-can-you-zoom-in-and-out-of-the-screen-in-the-verse/2250099)

<div class="topic-metadata">

**Author:** [@Sipos\_zsom](https://forums.unrealengine.com/u/Sipos_zsom)\
**Replies:** 0\
**Last updated:** [December 30, 2024, 8:37am UTC](https://forums.unrealengine.com/t/good-day-how-can-you-zoom-in-and-out-of-the-screen-in-the-verse/2250099 "2024-12-30T08:37:45Z")

</div>

Good day, how can you zoom in and out of the screen in the verse?

---

## [Camera Zoom Sound Blueprint in FPS Template](https://forums.unrealengine.com/t/camera-zoom-sound-blueprint-in-fps-template/2214040)

<div class="topic-metadata">

**Author:** [@hanneshu](https://forums.unrealengine.com/u/hanneshu)\
**Replies:** 3\
**Last updated:** [December 13, 2024, 4:19pm UTC](https://forums.unrealengine.com/t/camera-zoom-sound-blueprint-in-fps-template/2214040 "2024-12-13T16:19:03Z")

</div>

Hi everyone! I’m an Unreal Engine beginner, so apologies if this is a basic question—I’m still learning the ropes. I’m using the FPS blueprint, and I want to implement a zoom mechanic where the player can zoom in and o…

---

## [UMG Widget Designer ZOOM Issues](https://forums.unrealengine.com/t/umg-widget-designer-zoom-issues/451459)

<div class="topic-metadata">

**Author:** [@Alwin](https://forums.unrealengine.com/u/Alwin)\
**Replies:** 6\
**Last updated:** [November 28, 2024, 11:40pm UTC](https://forums.unrealengine.com/t/umg-widget-designer-zoom-issues/451459 "2024-11-28T23:40:34Z")

</div>

Hi, This is so annoying… I can’t properly zoom in UMG (Widget Designer) without my view always getting corrected and popping back into the main canvas. If I want to zoom with my cursor anywehre outside the main canvas, …

---

## [LOD usage not uniform for Camera Zooming](https://forums.unrealengine.com/t/lod-usage-not-uniform-for-camera-zooming/1651586)

<div class="topic-metadata">

**Author:** [@ChilledCosmonaut](https://forums.unrealengine.com/u/ChilledCosmonaut)\
**Replies:** 0\
**Last updated:** [January 29, 2024, 2:40pm UTC](https://forums.unrealengine.com/t/lod-usage-not-uniform-for-camera-zooming/1651586 "2024-01-29T14:40:50Z")

</div>

Hi, so the issue I’m currently facing is that if I zoom-in via the cinematic camera the LODs are not activated correctly. I have for example sometimes issues to properly show grass patches, while other foliage is correc…

---

## [Zooming in Landscape Mode](https://forums.unrealengine.com/t/zooming-in-landscape-mode/1322787)

<div class="topic-metadata">

**Author:** [@MelissaConway](https://forums.unrealengine.com/u/MelissaConway)\
**Replies:** 2\
**Last updated:** [October 5, 2023, 3:52pm UTC](https://forums.unrealengine.com/t/zooming-in-landscape-mode/1322787 "2023-10-05T15:52:12Z")

</div>

I can’t figure out how to zoom in to a specific area while sculpting in Landscape mode. Also, I assume there’s some way to zoom to a selected point on a landscape spline? “F” does nothing. Scrolling gets me there, but sl…

---

## [Zoom in closer in blueprint](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_dd2d19541](https://forums.unrealengine.com/u/anonymous_user_dd2d19541)\
**Replies:** 10\
**Last updated:** [August 26, 2023, 11:21am UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015 "2023-08-26T11:21:00Z")

</div>

Hi all I am having trouble placing my static meshes as I cannot zoom in far enough, the object is about 10cm but I cant zoom in far enough to fine tune the movements. Is there any way to zoom in closer to an object in …

---

## [\[FEATURE REQUEST\] Event Graph Zoom Out Further](https://forums.unrealengine.com/t/feature-request-event-graph-zoom-out-further/407533)

<div class="topic-metadata">

**Author:** [@Imagine-Games](https://forums.unrealengine.com/u/Imagine-Games)\
**Replies:** 8\
**Last updated:** [May 30, 2023, 11:10am UTC](https://forums.unrealengine.com/t/feature-request-event-graph-zoom-out-further/407533 "2023-05-30T11:10:54Z")

</div>

Hello Can we get further zoom out in blueprint Event Graphs? It doesn’t zoom out enough to fully see everything, even with collapsed nodes and all, really wish there was more zoom out… I just found something in my even…

---

## [Changing FOV with Oculus](https://forums.unrealengine.com/t/changing-fov-with-oculus/376226)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a2ba6052](https://forums.unrealengine.com/u/anonymous_user_a2ba6052)\
**Replies:** 1\
**Last updated:** [November 25, 2022, 4:47am UTC](https://forums.unrealengine.com/t/changing-fov-with-oculus/376226 "2022-11-25T04:47:40Z")

</div>

Hello, I’ve a task in which I need to zoom in and out camera. In Oculus FOV settings are locked so please suggest me how do I Zoom In and Out in VR. I know it can generate sim sickness but for my game its a key element.…

---

## [camera zoom on cursor](https://forums.unrealengine.com/t/camera-zoom-on-cursor/347864)

<div class="topic-metadata">

**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 14\
**Last updated:** [October 13, 2022, 1:38pm UTC](https://forums.unrealengine.com/t/camera-zoom-on-cursor/347864 "2022-10-13T13:38:46Z")

</div>

Hi, I’m looking for a blueprint setup for my zoom in/out camera. How to make the camera target the cursor while zooming ? I’ve tried with Get Mouse Position, but it’s only 2D coords. I’ve tried a ConvertMouseLocationT…

---

## [Trigger box just decides not to work anymore](https://forums.unrealengine.com/t/trigger-box-just-decides-not-to-work-anymore/459735)

<div class="topic-metadata">

**Author:** [@Will-Codes](https://forums.unrealengine.com/u/Will-Codes)\
**Replies:** 4\
**Last updated:** [August 26, 2022, 8:25am UTC](https://forums.unrealengine.com/t/trigger-box-just-decides-not-to-work-anymore/459735 "2022-08-26T08:25:20Z")

</div>

… So this is my 4th post today because ue4 has been giving me some true crap. For the past 4 days I have had system where on trigger box, spring arm zooms in/out. It worked. Then it stopped working all of a sudden and…

---

## [\[4.11.1\] Manipulating FOV/Zooming in VR](https://forums.unrealengine.com/t/4-11-1-manipulating-fov-zooming-in-vr/355776)

<div class="topic-metadata">

**Author:** [@Hayaweh](https://forums.unrealengine.com/u/Hayaweh)\
**Replies:** 13\
**Last updated:** [February 25, 2022, 5:06pm UTC](https://forums.unrealengine.com/t/4-11-1-manipulating-fov-zooming-in-vr/355776 "2022-02-25T17:06:13Z")

</div>

Hi guys, I am currently working on a VR project that requires us to have a “sniper zoom”-like feature. I tried playing around with the FOV of the camera, but it seems like it’s being overriden by the headset itself. (b…

---

## [How to create a smooth camera zoom?](https://forums.unrealengine.com/t/how-to-create-a-smooth-camera-zoom/392368)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_33ad47cb](https://forums.unrealengine.com/u/anonymous_user_33ad47cb)\
**Replies:** 6\
**Last updated:** [October 1, 2021, 4:22am UTC](https://forums.unrealengine.com/t/how-to-create-a-smooth-camera-zoom/392368 "2021-10-01T04:22:11Z")

</div>

Hello dear community, i found a pretty cool tutorial problem is that it’s not that clear for me. \[Source Link\]\[1\] Step 1 I’m stuck here, i don’t know what he clicked because i don’t have “Camera” in my “Top-Down Proj…

---

## [UI issues : text moving at launch and zoom issue](https://forums.unrealengine.com/t/ui-issues-text-moving-at-launch-and-zoom-issue/486712)

<div class="topic-metadata">

**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 3\
**Last updated:** [July 28, 2021, 3:28pm UTC](https://forums.unrealengine.com/t/ui-issues-text-moving-at-launch-and-zoom-issue/486712 "2021-07-28T15:28:11Z")

</div>

Hello everyone, I am doing an UI and have issue with it. It is not the first UI I do, I have done a lot before but never facing this issue. When I open my UI in the game, the text zone don’t appear at the correct place…

---

## [Zoom camera in c++](https://forums.unrealengine.com/t/zoom-camera-in-c/475454)

<div class="topic-metadata">

**Author:** [@Peppoz](https://forums.unrealengine.com/u/Peppoz)\
**Replies:** 1\
**Last updated:** [December 6, 2020, 7:59pm UTC](https://forums.unrealengine.com/t/zoom-camera-in-c/475454 "2020-12-06T19:59:43Z")

</div>

Hi, I’m having problems with changing the field of view of my camera at certain moment. I am a newbie both with the engine and c++, so I might have made a mess. I tried this in the first game template and since I have n…

---

## [\*VIDEO\* Widget scaling w/ zoom](https://forums.unrealengine.com/t/video-widget-scaling-w-zoom/472227)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_82a67e16](https://forums.unrealengine.com/u/anonymous_user_82a67e16)\
**Replies:** 1\
**Last updated:** [October 1, 2020, 8:47am UTC](https://forums.unrealengine.com/t/video-widget-scaling-w-zoom/472227 "2020-10-01T08:47:27Z")

</div>

I searched for this question before asking for help myself but couldn’t find an answer. I’ll try to be as precise as possible so I don’t get anyone answering my question with a question. I’ve attached a video at the end …

---

## [How to zoom on selection?](https://forums.unrealengine.com/t/how-to-zoom-on-selection/327472)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_08c2fdfc](https://forums.unrealengine.com/u/anonymous_user_08c2fdfc)\
**Replies:** 2\
**Last updated:** [August 31, 2020, 8:42pm UTC](https://forums.unrealengine.com/t/how-to-zoom-on-selection/327472 "2020-08-31T20:42:46Z")

</div>

Is there a way to zoom on the selected object (or set of objects)? A way to set the camera to look at the selected object(s)?

---

## [Zoom lens data integration for Live Compositing VFX](https://forums.unrealengine.com/t/zoom-lens-data-integration-for-live-compositing-vfx/470309)

<div class="topic-metadata">

**Author:** [@Plove999](https://forums.unrealengine.com/u/Plove999)\
**Replies:** 0\
**Last updated:** [August 25, 2020, 6:56pm UTC](https://forums.unrealengine.com/t/zoom-lens-data-integration-for-live-compositing-vfx/470309 "2020-08-25T18:56:49Z")

</div>

We are hoping to get insight into importing zoom lens data, to adjust fustrum and DOF in UE for use in greenscreen. Canon or Fujinon lenses. Thanks for any direction.

---

## [What would be the best way to render a large terrain either up close OR alternatively zoomed out to it's extents and half of it hidden to show a cross section?](https://forums.unrealengine.com/t/what-would-be-the-best-way-to-render-a-large-terrain-either-up-close-or-alternatively-zoomed-out-to-its-extents-and-half-of-it-hidden-to-show-a-cross-section/465326)

<div class="topic-metadata">

**Author:** [@ModernRevolt](https://forums.unrealengine.com/u/ModernRevolt)\
**Replies:** 0\
**Last updated:** [May 17, 2020, 8:23am UTC](https://forums.unrealengine.com/t/what-would-be-the-best-way-to-render-a-large-terrain-either-up-close-or-alternatively-zoomed-out-to-its-extents-and-half-of-it-hidden-to-show-a-cross-section/465326 "2020-05-17T08:23:15Z")

</div>

I’d like to have a rather large (20x10km) chunk of standard terrain with the ability to zoom in and out on it, RTS style. When completely zoomed out I want to be ablet to switch to a cross-section view of that terrain, …

---

## [How to revert camera back to previous view after using iron sights in a fps/3rd person game](https://forums.unrealengine.com/t/how-to-revert-camera-back-to-previous-view-after-using-iron-sights-in-a-fps-3rd-person-game/464009)

<div class="topic-metadata">

**Author:** [@Pete10101](https://forums.unrealengine.com/u/Pete10101)\
**Replies:** 2\
**Last updated:** [April 20, 2020, 1:27pm UTC](https://forums.unrealengine.com/t/how-to-revert-camera-back-to-previous-view-after-using-iron-sights-in-a-fps-3rd-person-game/464009 "2020-04-20T13:27:37Z")

</div>

Hi, I’m following online tutorials for making my own fps/3rd person game. I have three cameras, one for first-person, one for third, and one for the sights down a gun. I’ve managed to set it up so that I can change th…

---

## [Pinch to Zoom](https://forums.unrealengine.com/t/pinch-to-zoom/448196)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_889dd8d71](https://forums.unrealengine.com/u/anonymous_user_889dd8d71)\
**Replies:** 1\
**Last updated:** [November 1, 2019, 7:27pm UTC](https://forums.unrealengine.com/t/pinch-to-zoom/448196 "2019-11-01T19:27:41Z")

</div>

Hello All, I’m currently writing a pinch to zoom method within the InputTouch of player controller. I currently have: //Within BeginPlay ATouchPawn\* Pawn = Cast\<ATouchPawn\>(this-\>GetPawn()); BoomArm = …

---

## [Can the viewport camera (pan & zoom speeds) adjust to the size of the object focused on?](https://forums.unrealengine.com/t/can-the-viewport-camera-pan-zoom-speeds-adjust-to-the-size-of-the-object-focused-on/310204)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_e5846b281](https://forums.unrealengine.com/u/anonymous_user_e5846b281)\
**Replies:** 2\
**Last updated:** [October 14, 2019, 7:33pm UTC](https://forums.unrealengine.com/t/can-the-viewport-camera-pan-zoom-speeds-adjust-to-the-size-of-the-object-focused-on/310204 "2019-10-14T19:33:11Z")

</div>

I come from a Maya/Unity background, and I’m wanting to make the switch over to Unreal4, but I’m finding it very frustrating how the viewport camera will only pan/zoom and a constant speed. I think it should be relative…

---

## [Limit movement speed on Zoom and Lateral Movement](https://forums.unrealengine.com/t/limit-movement-speed-on-zoom-and-lateral-movement/452215)

<div class="topic-metadata">

**Author:** [@usurperquaid](https://forums.unrealengine.com/u/usurperquaid)\
**Replies:** 1\
**Last updated:** [July 15, 2019, 4:32am UTC](https://forums.unrealengine.com/t/limit-movement-speed-on-zoom-and-lateral-movement/452215 "2019-07-15T04:32:45Z")

</div>

Hello I have set up a sprint hold and release, and a run walk toggle. I would like to limit the movement speed when using zoom to only the walk speed. I would also like to limit the lateral movement to run speed, and ba…

---

## [(Android) Odd Zoomed In Effect After Closing Menu](https://forums.unrealengine.com/t/android-odd-zoomed-in-effect-after-closing-menu/451870)

<div class="topic-metadata">

**Author:** [@GarettHunter](https://forums.unrealengine.com/u/GarettHunter)\
**Replies:** 1\
**Last updated:** [July 7, 2019, 11:02pm UTC](https://forums.unrealengine.com/t/android-odd-zoomed-in-effect-after-closing-menu/451870 "2019-07-07T23:02:12Z")

</div>

I am running a project on an Samsung Galaxy S7 Edge phone. I open a menu, and then close it. After it closes the view is suddenly zoomed into the bottom left 25% portion of the screen. I do not know if it is actually “zo…

---

## [Changing character's follow camera location through blueprints](https://forums.unrealengine.com/t/changing-characters-follow-camera-location-through-blueprints/281844)

<div class="topic-metadata">

**Author:** [@Kavas](https://forums.unrealengine.com/u/Kavas)\
**Replies:** 2\
**Last updated:** [June 27, 2019, 11:30am UTC](https://forums.unrealengine.com/t/changing-characters-follow-camera-location-through-blueprints/281844 "2019-06-27T11:30:39Z")

</div>

Hello, I would like to change the character’s follow camera and/or character boom through the use of blueprints. Specifically, I want to create a blueprint of a box, place it in the world, and when the character actor o…

---

## [Mobile Gesture Pinch INput](https://forums.unrealengine.com/t/mobile-gesture-pinch-input/438053)

<div class="topic-metadata">

**Author:** [@stefan0198](https://forums.unrealengine.com/u/stefan0198)\
**Replies:** 3\
**Last updated:** [May 8, 2019, 4:09pm UTC](https://forums.unrealengine.com/t/mobile-gesture-pinch-input/438053 "2019-05-08T16:09:32Z")

</div>

I want to setup a pinch to zoom input method for mobile devices, but the pinch axis always has the value 0. This is my setup: Now this always outputs 0. The Mouse Wheel Axis is working as expected. I have also tr…

---

## [Why won't my minimap zoom buttons work?](https://forums.unrealengine.com/t/why-wont-my-minimap-zoom-buttons-work/446294)

<div class="topic-metadata">

**Author:** [@PerCat](https://forums.unrealengine.com/u/PerCat)\
**Replies:** 0\
**Last updated:** [March 30, 2019, 8:08pm UTC](https://forums.unrealengine.com/t/why-wont-my-minimap-zoom-buttons-work/446294 "2019-03-30T20:08:16Z")

</div>

Making a minimap it’s pretty simple right now. Trying to set up zoom buttons and its not working for some reason. code Click events are enabled and I have other hud buttons that work fine. thanc

[Next page](https://forums.unrealengine.com/tag/zoom/1369.md?match_all_tags=true&page=1&tags%5B%5D=zoom)
