# \#xml

**URL:** https://forums.unrealengine.com/tag/xml/1762.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Is there an XML Writer in unreal?](https://forums.unrealengine.com/t/is-there-an-xml-writer-in-unreal/360707)

<div class="topic-metadata">

**Author:** [@ionbordura](https://forums.unrealengine.com/u/ionbordura)\
**Replies:** 6\
**Last updated:** [January 10, 2024, 11:33am UTC](https://forums.unrealengine.com/t/is-there-an-xml-writer-in-unreal/360707 "2024-01-10T11:33:01Z")

</div>

Hi there, Is there an XML Document writer in Unreal Engine? Thanks! EDIT: Seems like it is not possible for now, I added a feature request for it: https://answers.unrealengine.com/questions/453762/feature-request-xml…

---

## [\[UE4.27.0\] Unreal Plugin file Engine\\Source/ThirdParty/EOSSDK/EOSSDK\_UPL.xml missing!](https://forums.unrealengine.com/t/ue4-27-0-unreal-plugin-file-engine-source-thirdparty-eossdk-eossdk-upl-xml-missing/489291)

<div class="topic-metadata">

**Author:** [@Zhiel](https://forums.unrealengine.com/u/Zhiel)\
**Replies:** 8\
**Last updated:** [March 27, 2023, 6:49pm UTC](https://forums.unrealengine.com/t/ue4-27-0-unreal-plugin-file-engine-source-thirdparty-eossdk-eossdk-upl-xml-missing/489291 "2023-03-27T18:49:27Z")

</div>

I happen to experience the issue after enabling the epic online services plugins. I wonder if anyone has the same problem or probably has the solution to it.

---

## [How to use FFastXml for XML parsing?](https://forums.unrealengine.com/t/how-to-use-ffastxml-for-xml-parsing/347935)

<div class="topic-metadata">

**Author:** [@Vrtual](https://forums.unrealengine.com/u/Vrtual)\
**Replies:** 6\
**Last updated:** [March 16, 2023, 7:46pm UTC](https://forums.unrealengine.com/t/how-to-use-ffastxml-for-xml-parsing/347935 "2023-03-16T19:46:36Z")

</div>

Hi all, I’m learning how to parse an XML file using the new fancy FFastXml class and first of all I cannot find any examples at all about this, making it hard to understand, so far I managed to get things up and running …

---

## [xml import](https://forums.unrealengine.com/t/xml-import/480519)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_09d90c2a](https://forums.unrealengine.com/u/anonymous_user_09d90c2a)\
**Replies:** 0\
**Last updated:** [March 18, 2021, 4:06pm UTC](https://forums.unrealengine.com/t/xml-import/480519 "2021-03-18T16:06:22Z")

</div>

Everytime i’m dragging a .xml file into my content browser, for an import in GDTF, I got an error message telling me “Failed to import (files). Unknown extension .xml”. Plugins issues?

---

## [FXmlAttribute, can it be added to a node?](https://forums.unrealengine.com/t/fxmlattribute-can-it-be-added-to-a-node/435521)

<div class="topic-metadata">

**Author:** [@dgiangrave](https://forums.unrealengine.com/u/dgiangrave)\
**Replies:** 1\
**Last updated:** [August 17, 2020, 7:54am UTC](https://forums.unrealengine.com/t/fxmlattribute-can-it-be-added-to-a-node/435521 "2020-08-17T07:54:43Z")

</div>

I’ve looked over the source code a few times now and it appears the FXmlNode has a list of attributes that is totally private and inaccessible however fully implemented otherwise. My question is how can I add an attribut…

---

## [sequencer export edl and xml incorrect start frame](https://forums.unrealengine.com/t/sequencer-export-edl-and-xml-incorrect-start-frame/463874)

<div class="topic-metadata">

**Author:** [@FxLiDong](https://forums.unrealengine.com/u/FxLiDong)\
**Replies:** 1\
**Last updated:** [April 27, 2020, 12:58pm UTC](https://forums.unrealengine.com/t/sequencer-export-edl-and-xml-incorrect-start-frame/463874 "2020-04-27T12:58:07Z")

</div>

I used sequencer to export avi and edl and xml.the start frame of edl and the start frame of xml are 1.I did not modify this edl or xml then I import edl or xml directly back to the timeline, then there will be one frame…

---

## [Is it possible to import EDL or XML edit data into a Master Sequence to create new shots?](https://forums.unrealengine.com/t/is-it-possible-to-import-edl-or-xml-edit-data-into-a-master-sequence-to-create-new-shots/461421)

<div class="topic-metadata">

**Author:** [@ingenuitystudios](https://forums.unrealengine.com/u/ingenuitystudios)\
**Replies:** 0\
**Last updated:** [February 6, 2020, 5:53pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-import-edl-or-xml-edit-data-into-a-master-sequence-to-create-new-shots/461421 "2020-02-06T17:53:43Z")

</div>

Since we have quite long edits of live action footage done in our editing software, we’re trying to find a way to import that edit into Unreal without having to create every shot with the exact frame range. Is there a wa…

---

## [Android: how to add an xml file to res/xml](https://forums.unrealengine.com/t/android-how-to-add-an-xml-file-to-res-xml/435056)

<div class="topic-metadata">

**Author:** [@theonecalledtom](https://forums.unrealengine.com/u/theonecalledtom)\
**Replies:** 2\
**Last updated:** [June 12, 2019, 7:23pm UTC](https://forums.unrealengine.com/t/android-how-to-add-an-xml-file-to-res-xml/435056 "2019-06-12T19:23:59Z")

</div>

Hi there, I need to provide file access between my app and the photo’s app. What I’m trying to do is load a photo from the gallery or camera. This used to work until I upgraded to 24 when I ran into a permissions probl…

---

## [XML map with Python or Lua scripting](https://forums.unrealengine.com/t/xml-map-with-python-or-lua-scripting/449349)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_e10a6464](https://forums.unrealengine.com/u/anonymous_user_e10a6464)\
**Replies:** 0\
**Last updated:** [May 21, 2019, 10:07pm UTC](https://forums.unrealengine.com/t/xml-map-with-python-or-lua-scripting/449349 "2019-05-21T22:07:03Z")

</div>

I have a UE4 game that loads XML map files. I want the XML map files to support Python scripts that enable map-specific game logic. This is for a board game simulation of HeroQuest (Milton Bradley, Games Workshop) (198…

---

## [How to prevent FXmlNode children from GC removal?](https://forums.unrealengine.com/t/how-to-prevent-fxmlnode-children-from-gc-removal/445134)

<div class="topic-metadata">

**Author:** [@TimLobner](https://forums.unrealengine.com/u/TimLobner)\
**Replies:** 0\
**Last updated:** [March 12, 2019, 7:42am UTC](https://forums.unrealengine.com/t/how-to-prevent-fxmlnode-children-from-gc-removal/445134 "2019-03-12T07:42:32Z")

</div>

I am reading an Xml File if (FPaths::FileExists(xmlPath)) { FXmlFile file(xmlPath); rootNode = file.GetRootNode(); } Where rootNode is a member of the current class/object. Within the ifbranch, everything work…

---

## [FXmlFile::GetRootNode returns nullptr](https://forums.unrealengine.com/t/fxmlfile-getrootnode-returns-nullptr/438575)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_4e264dad](https://forums.unrealengine.com/u/anonymous_user_4e264dad)\
**Replies:** 1\
**Last updated:** [November 29, 2018, 8:07pm UTC](https://forums.unrealengine.com/t/fxmlfile-getrootnode-returns-nullptr/438575 "2018-11-29T20:07:54Z")

</div>

So I’m trying to read some information from a XML document using the FXmlFile API, the problem is that the GetRootNode keeps returning nullptr, which is behaviour I have come to understand is only supposed to happen when…

---

## [XML in unreal engine](https://forums.unrealengine.com/t/xml-in-unreal-engine/390068)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f7c0f7221](https://forums.unrealengine.com/u/anonymous_user_f7c0f7221)\
**Replies:** 3\
**Last updated:** [November 26, 2018, 5:36pm UTC](https://forums.unrealengine.com/t/xml-in-unreal-engine/390068 "2018-11-26T17:36:31Z")

</div>

Hi, I am trying to create a kind of database via XML files and was glad that unreal had the a XML Library. However, while I can read the files I am having difficulty in generating XML content to save. There arent any se…

---

## [File path location - Absolute working, relative not](https://forums.unrealengine.com/t/file-path-location-absolute-working-relative-not/340005)

<div class="topic-metadata">

**Author:** [@Jiyko](https://forums.unrealengine.com/u/Jiyko)\
**Replies:** 4\
**Last updated:** [September 13, 2018, 11:33pm UTC](https://forums.unrealengine.com/t/file-path-location-absolute-working-relative-not/340005 "2018-09-13T23:33:51Z")

</div>

I am trying to read an XML file at runtime. The file loads perfectly when I use the absolute file address but not when I want to use a relative address. File is being read in C++, a button press in blueprints kicks off …

---

## [Loading an XML file into UE4Editor](https://forums.unrealengine.com/t/loading-an-xml-file-into-ue4editor/433086)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_54f12a9d](https://forums.unrealengine.com/u/anonymous_user_54f12a9d)\
**Replies:** 1\
**Last updated:** [September 3, 2018, 6:43pm UTC](https://forums.unrealengine.com/t/loading-an-xml-file-into-ue4editor/433086 "2018-09-03T18:43:20Z")

</div>

Hello all I am currently trying to make this street map plugin for UE work on my machine. I have managed to get a version that works with 4.20 but I cannot seem to be able to import XML files as recommended on the “how…

---

## [Constructing a ReceiptProperty object is deprecated](https://forums.unrealengine.com/t/constructing-a-receiptproperty-object-is-deprecated/431112)

<div class="topic-metadata">

**Author:** [@F3NR1S](https://forums.unrealengine.com/u/F3NR1S)\
**Replies:** 1\
**Last updated:** [August 26, 2018, 12:15am UTC](https://forums.unrealengine.com/t/constructing-a-receiptproperty-object-is-deprecated/431112 "2018-08-26T00:15:03Z")

</div>

Hello, I’m running out of ideas. Turning out to the community for some help. Migrating to 4.20 from 4.19, I am getting this error for my Android manifest: 'UnrealBuildTool.ModuleRules.ReceiptPropertyList.Add(UnrealBui…

---

## [How to read a xml file attribute and display it in UMG text?](https://forums.unrealengine.com/t/how-to-read-a-xml-file-attribute-and-display-it-in-umg-text/320383)

<div class="topic-metadata">

**Author:** [@Game\_Programmer](https://forums.unrealengine.com/u/Game_Programmer)\
**Replies:** 3\
**Last updated:** [June 5, 2018, 8:19pm UTC](https://forums.unrealengine.com/t/how-to-read-a-xml-file-attribute-and-display-it-in-umg-text/320383 "2018-06-05T20:19:48Z")

</div>

FL FR RL RR Hi I want to read the attribute of Wheel “FL” and I need to display it in the UMG please help me

---

## [Unreal engine dont import Databases files (JSON, XML)?](https://forums.unrealengine.com/t/unreal-engine-dont-import-databases-files-json-xml/320201)

<div class="topic-metadata">

**Author:** [@Frankgrandson\_1](https://forums.unrealengine.com/u/Frankgrandson_1)\
**Replies:** 1\
**Last updated:** [June 5, 2018, 8:19pm UTC](https://forums.unrealengine.com/t/unreal-engine-dont-import-databases-files-json-xml/320201 "2018-06-05T20:19:36Z")

</div>

Im working in a Videogames with C++. The game need databases and I add .csv file to the proyect. But this is my error: 1\>------ Build started: Project: Batalla, Configuration: DebugGame\_Editor x64 ------ 1\> Performing …

---

## [Store level data in XML format](https://forums.unrealengine.com/t/store-level-data-in-xml-format/322469)

<div class="topic-metadata">

**Author:** [@drakosvlad\_1](https://forums.unrealengine.com/u/drakosvlad_1)\
**Replies:** 2\
**Last updated:** [June 5, 2018, 8:19pm UTC](https://forums.unrealengine.com/t/store-level-data-in-xml-format/322469 "2018-06-05T20:19:15Z")

</div>

Hello! I am creating my 3d puzzle game and I need to store levels. I tried to use DataAsset, but I found it very uncomfortable to add new levels. I decided to use XML file to store them because it s quite simple to under…

---

## [How can i load xml file within c++?](https://forums.unrealengine.com/t/how-can-i-load-xml-file-within-c/297357)

<div class="topic-metadata">

**Author:** [@user\_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd](https://forums.unrealengine.com/u/user_5a6bfd32b1a7349a5f1413349459e191f21a52a9f5b6c819e33abd)\
**Replies:** 2\
**Last updated:** [June 5, 2018, 8:18pm UTC](https://forums.unrealengine.com/t/how-can-i-load-xml-file-within-c/297357 "2018-06-05T20:18:39Z")

</div>

Hi! I want to load xml data file. I found ‘XmlParser’. But i can’t use it. I want to know how can i use ‘XmlParser’.

---

## [Xml parser](https://forums.unrealengine.com/t/xml-parser/279448)

<div class="topic-metadata">

**Author:** [@Larraz](https://forums.unrealengine.com/u/Larraz)\
**Replies:** 6\
**Last updated:** [June 5, 2018, 8:18pm UTC](https://forums.unrealengine.com/t/xml-parser/279448 "2018-06-05T20:18:18Z")

</div>

Hi i want to know the class that should i use to load a xml file, and the includes too. Should be Xmlfile.h, Fxml,…??? Thanks

---

## [Where to store and XML files?](https://forums.unrealengine.com/t/where-to-store-and-xml-files/408423)

<div class="topic-metadata">

**Author:** [@Kochab](https://forums.unrealengine.com/u/Kochab)\
**Replies:** 4\
**Last updated:** [June 5, 2018, 8:18pm UTC](https://forums.unrealengine.com/t/where-to-store-and-xml-files/408423 "2018-06-05T20:18:03Z")

</div>

I want to make a plugin that will allow UE4 developers to load xml or files. My original idea was that these would just live in the content folder, but there is no import option for regular old or xml. Where else can t…

---

## [Html5 cors](https://forums.unrealengine.com/t/html5-cors/382750)

<div class="topic-metadata">

**Author:** [@HaxO](https://forums.unrealengine.com/u/HaxO)\
**Replies:** 3\
**Last updated:** [February 9, 2018, 7:05pm UTC](https://forums.unrealengine.com/t/html5-cors/382750 "2018-02-09T19:05:08Z")

</div>

Hey All, I’ve been having an issue for the last couple of days with posting scores to a dreamlo.com scoreboard from an HTML5 build hosted on an AmazonS3 server. The scoreboard.js hosted on the same AmazonS3 server to GE…

---

## [XML enconding problem](https://forums.unrealengine.com/t/xml-enconding-problem/406939)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f7c0f7221](https://forums.unrealengine.com/u/anonymous_user_f7c0f7221)\
**Replies:** 0\
**Last updated:** [October 13, 2017, 2:49pm UTC](https://forums.unrealengine.com/t/xml-enconding-problem/406939 "2017-10-13T14:49:58Z")

</div>

Hello, I created, in c++, functions based on the XML libraries from Epic. When a file is read, the characters on the blueprint debug show as having encoding problems. I included in the XML the header : \<?xml version=…

---

## [Add attributes to FXmlNode?](https://forums.unrealengine.com/t/add-attributes-to-fxmlnode/405475)

<div class="topic-metadata">

**Author:** [@CKong](https://forums.unrealengine.com/u/CKong)\
**Replies:** 0\
**Last updated:** [September 26, 2017, 3:12am UTC](https://forums.unrealengine.com/t/add-attributes-to-fxmlnode/405475 "2017-09-26T03:12:06Z")

</div>

As the title suggested, i want to know if it is possible to add one or many attributes to FXmlNode? I have managed to write down informations as FXmlNode, but can’t figure out how to add attribute to those node. Any tip…

---

## [Can I use switch case in C++ with FString?](https://forums.unrealengine.com/t/can-i-use-switch-case-in-c-with-fstring/404369)

<div class="topic-metadata">

**Author:** [@rigmania](https://forums.unrealengine.com/u/rigmania)\
**Replies:** 2\
**Last updated:** [September 13, 2017, 2:22am UTC](https://forums.unrealengine.com/t/can-i-use-switch-case-in-c-with-fstring/404369 "2017-09-13T02:22:05Z")

</div>

Hi, I’m making XML parsing code with FXmlNode. I want to iterate through GetChildrenNodes(), and use switch-case with FString which is return value of FXmlNode::GetTag(). Is there someway to do that? Or should I use i…

---

## [XML get content encoding](https://forums.unrealengine.com/t/xml-get-content-encoding/403883)

<div class="topic-metadata">

**Author:** [@Emixam](https://forums.unrealengine.com/u/Emixam)\
**Replies:** 4\
**Last updated:** [September 7, 2017, 7:01am UTC](https://forums.unrealengine.com/t/xml-get-content-encoding/403883 "2017-09-07T07:01:38Z")

</div>

Hello, I’ve written a xml writter/reader with the module XmlParser, but I have some trouble with the encoding. Written the xml cause no problem, the “éèàô…” are written well in the file, but when getting them via GetCon…

---

## [Unable to create c++ project](https://forums.unrealengine.com/t/unable-to-create-c-project/401374)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_600250f9](https://forums.unrealengine.com/u/anonymous_user_600250f9)\
**Replies:** 0\
**Last updated:** [August 9, 2017, 5:06am UTC](https://forums.unrealengine.com/t/unable-to-create-c-project/401374 "2017-08-09T05:06:21Z")

</div>

Hi, Whenever i try to create a C++ project i get an error saying Running C:/Program Files/Epic Games/UE\_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/pradeep/Documents/Unreal Project…

---

## [How to create xml nodes in a file.](https://forums.unrealengine.com/t/how-to-create-xml-nodes-in-a-file/379297)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d9ba6e93](https://forums.unrealengine.com/u/anonymous_user_d9ba6e93)\
**Replies:** 4\
**Last updated:** [December 18, 2016, 6:17am UTC](https://forums.unrealengine.com/t/how-to-create-xml-nodes-in-a-file/379297 "2016-12-18T06:17:35Z")

</div>

I’ve done a lot of research on this, and as far as I can tell, there’s only two ways to do it: Create the ENTIRE file manually in the form of a FString buffer. Using const\_cast to remove the const from a pointer. Opti…

---

## [Add xml as AndroidManifest's resource](https://forums.unrealengine.com/t/add-xml-as-androidmanifests-resource/375743)

<div class="topic-metadata">

**Author:** [@lukaszj2015](https://forums.unrealengine.com/u/lukaszj2015)\
**Replies:** 0\
**Last updated:** [November 8, 2016, 9:46am UTC](https://forums.unrealengine.com/t/add-xml-as-androidmanifests-resource/375743 "2016-11-08T09:46:49Z")

</div>

How can I add authenticator.xml file to project? I need it to be visible by AndroidManifest.xml as android:resource="@xml/authenticator Best regards

---

## [Tutorial in blueprint editor shows raw XML markup](https://forums.unrealengine.com/t/tutorial-in-blueprint-editor-shows-raw-xml-markup/370843)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_8b4093b1](https://forums.unrealengine.com/u/anonymous_user_8b4093b1)\
**Replies:** 2\
**Last updated:** [September 28, 2016, 10:17pm UTC](https://forums.unrealengine.com/t/tutorial-in-blueprint-editor-shows-raw-xml-markup/370843 "2016-09-28T22:17:31Z")

</div>

I’ve made trigger box, and added blueprint to it. Tutorial has shown itself, but one of its pages displays incorrectly (raw XML markup instead of formatted text and graphics). system: OSX El Capitan

[Next page](https://forums.unrealengine.com/tag/xml/1762.md?match_all_tags=true&page=1&tags%5B%5D=xml)
