Game Programmer (C++ | Blueprints | Unreal Engine 4/5 | Game Porting)

marooncavalry
Fri, 04 Oct 2024 15:46:16 +0000
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Hi, I am Charlie, Game Programmer since 2021. I have an extensive knowledge of Game Development in Unreal Engine using C++ and Blueprints. I have worked with teams to make dream of ideas about game comes to life by working with them on large codebases using different styles such as Object Oriented, Event Driven, and Data Driven techniques for the games. Also to make myself get going to learn new technologies and drive the game development pipeline smoothly with in team I have also worked on Plugins e.g. Runtime Plugin and Editor Time Plugin. Here are the list skills I have in my toolbox.

Skills

C++ & Blueprint [Logic Implementation] (OOP, Event Driven, and Data Driven Programming)

Online Subsystem Integration EOS (User Authentication, Sessions, Friends, and Achievements)

Game Settings | Developer Settings

UI Programming (MVVC)

Animation Programming | Retargeting

Optimizations (CPU | GPU | World Partition | Data Layers | HLOD’s)

Game Porting (PlayStation | Xbox | Switch)

Gameplay Ability System (Average)

AI Programming (Average)

Multiplayer (P2P, Dedicated Server)

Debugging | Bug Fixes

Technologies

VCS (Git | Perforce | Plastic)

Programming (C++)

Project Management (Jira | Airtable | UGS | Swarm)

Automation (Jenkins)

Platforms

Windows | PlayStation | Xbox | Nintendo | VR

Contact

Discord (marooncharlie | charlie11#5398)

Note. LinkedIn & CV will be available on Demand.

13 posts - 5 participants