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Vorsering
Mon, 28 Oct 2024 13:58:40 +0000
C++

Hello,

I installed all the SDKs and compiled the git version of 5.4 (Xbox, Switch, PlayStation)

Now I should start understanding how the various SDKs work. I’m used to using them on GameMakerStudio2 where many functions are exposed.

However, it seems to me that on Unreal it is a little more confusing and I would like to understand if there is documentation about it or some guide.

Management of the pads, recognition of the release of a controller and instant recall of the Applet on Nintendo etc. Everything you need to create frameworks to communicate with the SDKs. Or if it already exists.

Thanks