# \#wrong

**URL:** https://forums.unrealengine.com/tag/wrong/7204.md

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## [Move To works but not Find path to location Synchronously](https://forums.unrealengine.com/t/move-to-works-but-not-find-path-to-location-synchronously/451091)

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**Author:** [@Jau\_Studio](https://forums.unrealengine.com/u/Jau_Studio)\
**Replies:** 5\
**Last updated:** [April 21, 2025, 6:47am UTC](https://forums.unrealengine.com/t/move-to-works-but-not-find-path-to-location-synchronously/451091 "2025-04-21T06:47:08Z")

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Hello, It’s weird… I’m using UE4.22, I started this project from the top-down template. I want to check if the character will be able to move somewhere. The “move to” works fine but if I check with “Find path to locat…

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## [Sequencer mysteries and rendering wrong camera](https://forums.unrealengine.com/t/sequencer-mysteries-and-rendering-wrong-camera/404138)

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**Author:** [@Arcane](https://forums.unrealengine.com/u/Arcane)\
**Replies:** 11\
**Last updated:** [March 1, 2023, 8:04am UTC](https://forums.unrealengine.com/t/sequencer-mysteries-and-rendering-wrong-camera/404138 "2023-03-01T08:04:04Z")

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Made a Sequencer Master with 5 sequences - seq 1 made fly thru - render - fine // seq 2 fly thru - render - not fine its going to the player start now and I can’t get back control to the output to not just render from th…

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## [Animation Blueprint is altering a variable](https://forums.unrealengine.com/t/animation-blueprint-is-altering-a-variable/300996)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 2\
**Last updated:** [June 23, 2021, 7:00am UTC](https://forums.unrealengine.com/t/animation-blueprint-is-altering-a-variable/300996 "2021-06-23T07:00:26Z")

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In my Player class i have variable “isAttacking”. I had a problem with entering a state in Anim BP, so i’ve checked the variable value with Print String and… In Player class i’ve put \[Event Tick\] \>\>\> \[Print String (isAt…

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## [Prevent spawned decal from projecting on opposite of a mesh?](https://forums.unrealengine.com/t/prevent-spawned-decal-from-projecting-on-opposite-of-a-mesh/458790)

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**Author:** [@bathorysthroat](https://forums.unrealengine.com/u/bathorysthroat)\
**Replies:** 9\
**Last updated:** [November 29, 2019, 12:17pm UTC](https://forums.unrealengine.com/t/prevent-spawned-decal-from-projecting-on-opposite-of-a-mesh/458790 "2019-11-29T12:17:07Z")

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Hi, I’ve made a blood decal that gets spawned at the location of a particle collision, to cause a blood splatter effect. However, when the decal hits a wall mesh the effect is shown on both sides of the wall. I want the …

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## [Faces pointing X- in my mesh look strange after building lightmaps](https://forums.unrealengine.com/t/faces-pointing-x-in-my-mesh-look-strange-after-building-lightmaps/308342)

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**Author:** [@ScicoPax](https://forums.unrealengine.com/u/ScicoPax)\
**Replies:** 13\
**Last updated:** [September 3, 2018, 10:07am UTC](https://forums.unrealengine.com/t/faces-pointing-x-in-my-mesh-look-strange-after-building-lightmaps/308342 "2018-09-03T10:07:05Z")

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The model is a house I made in Blender and it isn’t yet properly optimized and triangulated, but all other faces are fine. Like I said in the title, all faces pointing X- look strange, weird, like a different colour in …

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## [Is there a bug related to the bounding box calculation of a rotated static mesh?](https://forums.unrealengine.com/t/is-there-a-bug-related-to-the-bounding-box-calculation-of-a-rotated-static-mesh/421218)

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**Author:** [@anonymous\_user\_76f1a61d1](https://forums.unrealengine.com/u/anonymous_user_76f1a61d1)\
**Replies:** 1\
**Last updated:** [August 23, 2018, 8:26pm UTC](https://forums.unrealengine.com/t/is-there-a-bug-related-to-the-bounding-box-calculation-of-a-rotated-static-mesh/421218 "2018-08-23T20:26:50Z")

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I have a question related to the bounding box of a mesh. If you rotate a mesh, the bounding box doesn’t rotate with it, it somehow ignores the rotation and instead gets wider to fit the rotated edge points like you can s…

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## [Mesh is offseted when cloth simulation starts?](https://forums.unrealengine.com/t/mesh-is-offseted-when-cloth-simulation-starts/431814)

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**Author:** [@QinQ](https://forums.unrealengine.com/u/QinQ)\
**Replies:** 2\
**Last updated:** [August 17, 2018, 8:59am UTC](https://forums.unrealengine.com/t/mesh-is-offseted-when-cloth-simulation-starts/431814 "2018-08-17T08:59:31Z")

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When i apply cloth on the characters clothes it starts cloth sim from an offseted position and it falls down in a wrong position. Sometimes(rarely) it falls in the right position and not in between capsules. The phy…

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## [Foliage: Adding foliage messes up texture scaling](https://forums.unrealengine.com/t/foliage-adding-foliage-messes-up-texture-scaling/313019)

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**Author:** [@anonymous\_user\_dec68dda](https://forums.unrealengine.com/u/anonymous_user_dec68dda)\
**Replies:** 4\
**Last updated:** [May 26, 2018, 12:28pm UTC](https://forums.unrealengine.com/t/foliage-adding-foliage-messes-up-texture-scaling/313019 "2018-05-26T12:28:56Z")

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I’m not sure if this is a bug or if I have a setting wrong, but as I add foliage the textures get messed up. Here’s a picture of when I just have 1 foliage placed, and the foliage (the tree) looks exactly how I want it. …

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## [exported Particle system tries to reference graphs of original system](https://forums.unrealengine.com/t/exported-particle-system-tries-to-reference-graphs-of-original-system/411273)

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**Author:** [@Luos](https://forums.unrealengine.com/u/Luos)\
**Replies:** 5\
**Last updated:** [December 8, 2017, 6:39pm UTC](https://forums.unrealengine.com/t/exported-particle-system-tries-to-reference-graphs-of-original-system/411273 "2017-12-08T18:39:07Z")

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at least 4.16 but initially I found it in 4.18, couldn’t reproduce it until now in a 4.16 project. Well, perhaps reproduce isnt the right word but I stumbled upon the problem again and managed to find the emitter causin…

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## [Morph targets animation imported messed up](https://forums.unrealengine.com/t/morph-targets-animation-imported-messed-up/409553)

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**Author:** [@vsalles](https://forums.unrealengine.com/u/vsalles)\
**Replies:** 2\
**Last updated:** [November 20, 2017, 2:55pm UTC](https://forums.unrealengine.com/t/morph-targets-animation-imported-messed-up/409553 "2017-11-20T14:55:30Z")

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Hello, I am trying importing an animated character from 3DS Max. When I open the animation in UE, the body(bones) animation is fine, but I see the morph targets messed up, very different from the 3DS Max animation. How …

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## [Merge Actors in 4.17: Wrong scale (Demo project included)](https://forums.unrealengine.com/t/merge-actors-in-4-17-wrong-scale-demo-project-included/401322)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 4\
**Last updated:** [August 29, 2017, 4:11pm UTC](https://forums.unrealengine.com/t/merge-actors-in-4-17-wrong-scale-demo-project-included/401322 "2017-08-29T16:11:32Z")

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It started happening in 4.17. Merge Actors adds scale to static mesh components, resulting in wrong scale. This happens if static mesh Build Scale is set e.g. to 2 opr anything else than 1. I’ve created a simple repro de…

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## [Using ruble as a currency for Ukraine is not acceptable](https://forums.unrealengine.com/t/using-ruble-as-a-currency-for-ukraine-is-not-acceptable/398786)

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**Author:** [@Oleksandr.3DUA](https://forums.unrealengine.com/u/Oleksandr.3DUA)\
**Replies:** 1\
**Last updated:** [July 23, 2017, 9:26am UTC](https://forums.unrealengine.com/t/using-ruble-as-a-currency-for-ukraine-is-not-acceptable/398786 "2017-07-23T09:26:24Z")

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Hey, Epics! Please change rubles to UAH or USD, because we here, in Ukraine have no idea how much 2000 trubles is. How am i supposed to make my decisions during a shopping?

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## [Wrong png filenames when rendering from Sequencer](https://forums.unrealengine.com/t/wrong-png-filenames-when-rendering-from-sequencer/391881)

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**Author:** [@Sebastien\_Binet](https://forums.unrealengine.com/u/Sebastien_Binet)\
**Replies:** 7\
**Last updated:** [June 28, 2017, 8:27pm UTC](https://forums.unrealengine.com/t/wrong-png-filenames-when-rendering-from-sequencer/391881 "2017-06-28T20:27:30Z")

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We have noticed that when to render to png the name of resulting frames is not always correct. Here are the steps to reproduce the problem: In Unreal 4.15.1, create a new Blueprint project - Blank - No Starter Content …

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## [In-app Products - Wrong Price (Google Play)](https://forums.unrealengine.com/t/in-app-products-wrong-price-google-play/394762)

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**Author:** [@anonymous\_user\_089a4978](https://forums.unrealengine.com/u/anonymous_user_089a4978)\
**Replies:** 3\
**Last updated:** [June 4, 2017, 12:41pm UTC](https://forums.unrealengine.com/t/in-app-products-wrong-price-google-play/394762 "2017-06-04T12:41:48Z")

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Prices that are higher than a few thousands are incorrectly fetched by Unreal Engine. In this example, I set the price to “4000.00 TRY”. However, it shows to user “-294.97 TRY”. Of course “4000.00 TRY” is very high and f…

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## [Animation looks wrong in UE4](https://forums.unrealengine.com/t/animation-looks-wrong-in-ue4/344571)

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**Author:** [@Titirez](https://forums.unrealengine.com/u/Titirez)\
**Replies:** 14\
**Last updated:** [April 29, 2017, 12:17am UTC](https://forums.unrealengine.com/t/animation-looks-wrong-in-ue4/344571 "2017-04-29T00:17:15Z")

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Hello, I created this animation in Modo and tested it in Unity5 and UE4. In Unity5 it looks exactly like in Modo. In UE4 it does not. Maybe I forgot to click a checkbox. Can someone please help me? I used this same rig …

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## [Fix the documentation on "Texture Support and Settings"](https://forums.unrealengine.com/t/fix-the-documentation-on-texture-support-and-settings/389597)

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**Author:** [@anonymous\_user\_4230003f](https://forums.unrealengine.com/u/anonymous_user_4230003f)\
**Replies:** 1\
**Last updated:** [April 6, 2017, 6:20pm UTC](https://forums.unrealengine.com/t/fix-the-documentation-on-texture-support-and-settings/389597 "2017-04-06T18:20:00Z")

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Hello I noticed that the documentation on the texture streaming is wrong - more exactly Engine Texture Resolution Limit. I followed that procedure and it didn’t work: I had to go through the and find the actual answe…

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## [Wheels move sidewards (x-axis) instead of moving forward](https://forums.unrealengine.com/t/wheels-move-sidewards-x-axis-instead-of-moving-forward/316716)

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**Author:** [@Sjors\_Jessen\_2](https://forums.unrealengine.com/u/Sjors_Jessen_2)\
**Replies:** 2\
**Last updated:** [December 24, 2016, 7:18pm UTC](https://forums.unrealengine.com/t/wheels-move-sidewards-x-axis-instead-of-moving-forward/316716 "2016-12-24T19:18:09Z")

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Hi Guys, Currently I am developing a Wheelchair Simulator in Unreal Engine. I’ve developed the wheelchair in Maya and gave it some joints as can be seen it this tutorial: Vehicle Modeling/Rigging Tutorial in Maya for U…

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## [why is everything in 4.13.0 is pixeleated weird](https://forums.unrealengine.com/t/why-is-everything-in-4-13-0-is-pixeleated-weird/369590)

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**Author:** [@678GUY](https://forums.unrealengine.com/u/678GUY)\
**Replies:** 7\
**Last updated:** [September 7, 2016, 4:06pm UTC](https://forums.unrealengine.com/t/why-is-everything-in-4-13-0-is-pixeleated-weird/369590 "2016-09-07T16:06:56Z")

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every project i make, convert, open in unreal 4.13.0 is renderd weird is not rendering good in the editor and in game why?

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## [FBX multi animations import for 1 mesh issue](https://forums.unrealengine.com/t/fbx-multi-animations-import-for-1-mesh-issue/363890)

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**Author:** [@Dinfael](https://forums.unrealengine.com/u/Dinfael)\
**Replies:** 2\
**Last updated:** [July 14, 2016, 2:49am UTC](https://forums.unrealengine.com/t/fbx-multi-animations-import-for-1-mesh-issue/363890 "2016-07-14T02:49:06Z")

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Hello, So I have this weird issue where I created several animations in MAYA 2016 for a building. I then export the FBX (using the “Export to UE” function) with the full range of animated frames (from frame 1 to frame 4…

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## [tessellation problem](https://forums.unrealengine.com/t/tessellation-problem/359748)

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**Author:** [@Shoganai](https://forums.unrealengine.com/u/Shoganai)\
**Replies:** 4\
**Last updated:** [June 5, 2016, 9:34pm UTC](https://forums.unrealengine.com/t/tessellation-problem/359748 "2016-06-05T21:34:06Z")

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The tessallation in this material i am trying to make is not working properly. I tried to do many different thing in blueprint like , 1-x , bumpoffset , ultra high parameters but nothing of them works . The result is the…

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## [Problems with reflection on every scene](https://forums.unrealengine.com/t/problems-with-reflection-on-every-scene/338296)

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**Author:** [@Jexororo](https://forums.unrealengine.com/u/Jexororo)\
**Replies:** 2\
**Last updated:** [November 12, 2015, 11:18pm UTC](https://forums.unrealengine.com/t/problems-with-reflection-on-every-scene/338296 "2015-11-12T23:18:37Z")

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Hi, I need help to solve a problem with the reflections. As i show on the two images, seems to be a distance falloff in the reflection, and some kind of issue because i’m having like two different reflections, one that a…

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## [Camera position is moving when I hit play.](https://forums.unrealengine.com/t/camera-position-is-moving-when-i-hit-play/338136)

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**Author:** [@GreyDesigns](https://forums.unrealengine.com/u/GreyDesigns)\
**Replies:** 5\
**Last updated:** [November 12, 2015, 4:20pm UTC](https://forums.unrealengine.com/t/camera-position-is-moving-when-i-hit-play/338136 "2015-11-12T16:20:40Z")

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Hi GreyDesigns, the image is really small, I can’t see the components topology on the left side (don’t know if other have the same problem). Can you add a bigger picture of that part? What happens when you try to move …

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## [Merge Actors amplifies normal maps](https://forums.unrealengine.com/t/merge-actors-amplifies-normal-maps/335250)

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**Author:** [@DennG](https://forums.unrealengine.com/u/DennG)\
**Replies:** 0\
**Last updated:** [October 14, 2015, 9:29am UTC](https://forums.unrealengine.com/t/merge-actors-amplifies-normal-maps/335250 "2015-10-14T09:29:02Z")

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Hello folks, I just discovered the exprimental feature “Merge Actors” and tried to merge two meshes and the textures into one. Somehow the normal map gets ampflified. I’ve attached a screenshot where you can see the d…

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## [particles internal velocity goes wild on direction](https://forums.unrealengine.com/t/particles-internal-velocity-goes-wild-on-direction/334593)

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**Author:** [@Arty-McLabin](https://forums.unrealengine.com/u/Arty-McLabin)\
**Replies:** 3\
**Last updated:** [October 9, 2015, 8:54pm UTC](https://forums.unrealengine.com/t/particles-internal-velocity-goes-wild-on-direction/334593 "2015-10-09T20:54:57Z")

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Hi, im trying to create a proper gun smoke particles to gtfo from the gun tube (forward) so i’ve set the internal speed direction as -Y, but instead, im getting a wild angle dependant on the direction i’m (camera) facin…

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## [shadow issue](https://forums.unrealengine.com/t/shadow-issue/319480)

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**Author:** [@anonymous\_user\_b6d687cb1](https://forums.unrealengine.com/u/anonymous_user_b6d687cb1)\
**Replies:** 0\
**Last updated:** [May 22, 2015, 7:54pm UTC](https://forums.unrealengine.com/t/shadow-issue/319480 "2015-05-22T19:54:59Z")

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Hi everyone, I’m having some problems with my lightbakes recently. I’ve uploaded a picture of a background element where you can clearly see shadows that are casted out of nowhere. I’ve tried editing normals and tange…

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## [Resolution detection is broken on iOS 8](https://forums.unrealengine.com/t/resolution-detection-is-broken-on-ios-8/294924)

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**Author:** [@lukas84\_1](https://forums.unrealengine.com/u/lukas84_1)\
**Replies:** 3\
**Last updated:** [October 10, 2014, 11:39am UTC](https://forums.unrealengine.com/t/resolution-detection-is-broken-on-ios-8/294924 "2014-10-10T11:39:42Z")

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Hey, i am reporting bug. Since i updated my iPad Mini to iOS 8.0.2 (dont know if 8.0 does it too) and my Unreal Editor to 4.4.3 (could not upload to iPad with version 4.0.0) the resolution of app is broken on this devic…
