# \#WorldPartition

**URL:** https://forums.unrealengine.com/tag/worldpartition/32.md

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## [UE 5.6.0 bug, convert level to world partition is not work](https://forums.unrealengine.com/t/ue-5-6-0-bug-convert-level-to-world-partition-is-not-work/2635449)

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**Author:** [@OriginalSinCat](https://forums.unrealengine.com/u/OriginalSinCat)\
**Replies:** 2\
**Last updated:** [September 12, 2026, 8:02pm UTC](https://forums.unrealengine.com/t/ue-5-6-0-bug-convert-level-to-world-partition-is-not-work/2635449 "2026-09-12T20:02:42Z")

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Engine Version: 5.6.0 Operation: create a “basic map”(non world partition) Menu—Tools—convert level select the “basic map” just click ok(use default setting, In Place=false) Desired Result: convert to world partit…

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## [World Partition, how to permanently destroy an actor at runtime ?](https://forums.unrealengine.com/t/world-partition-how-to-permanently-destroy-an-actor-at-runtime/2020977)

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**Author:** [@Frakatchoo](https://forums.unrealengine.com/u/Frakatchoo)\
**Replies:** 5\
**Last updated:** [September 9, 2026, 3:29pm UTC](https://forums.unrealengine.com/t/world-partition-how-to-permanently-destroy-an-actor-at-runtime/2020977 "2026-09-09T15:29:36Z")

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I have a problem with World Partition, if I destroy an actor from the level, it respawn each time the grid is reloaded. What is for you the best solution to permanently destroy an actor (loaded with WP) at runtime?

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## [Reliable Identification of Actors on Level Instances for Save System](https://forums.unrealengine.com/t/reliable-identification-of-actors-on-level-instances-for-save-system/2763283)

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**Author:** [@KyrylSydorov](https://forums.unrealengine.com/u/KyrylSydorov)\
**Replies:** 4\
**Last updated:** [September 8, 2026, 8:25am UTC](https://forums.unrealengine.com/t/reliable-identification-of-actors-on-level-instances-for-save-system/2763283 "2026-09-08T08:25:14Z")

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Hello, We’re working on a open world game with Save System. Currently we’re going down the rabbit hole of actor identification. Like other developers, we decided to introduce GUIDs for actors in order to identify them …

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## [World Partition Brings Back Actors That I Have Deleted](https://forums.unrealengine.com/t/world-partition-brings-back-actors-that-i-have-deleted/2671608)

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**Author:** [@56legion](https://forums.unrealengine.com/u/56legion)\
**Replies:** 7\
**Last updated:** [August 7, 2026, 1:48am UTC](https://forums.unrealengine.com/t/world-partition-brings-back-actors-that-i-have-deleted/2671608 "2026-08-07T01:48:05Z")

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Hi Everyone. So, as I said. I have a level that implements the world partition functionality. Here’s what I did. I place actors into the level Then, after a few days, I decided to remove some of it. I also tried to ad…

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## [Loading Screen from Main Menu to Level with World Partition Enable ](https://forums.unrealengine.com/t/loading-screen-from-main-menu-to-level-with-world-partition-enable/2716813)

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**Author:** [@TAMAKUL](https://forums.unrealengine.com/u/TAMAKUL)\
**Replies:** 0\
**Last updated:** [April 20, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/loading-screen-from-main-menu-to-level-with-world-partition-enable/2716813 "2026-04-20T14:54:49Z")

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HELP!!! I have big trouble with loading screen to level, I have a little experience of making game but kind of force to make this work. I already set transition map up but it’s not appear at all. I’m using open level to…

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## [\[5.7.3\] 월드 파티션 나나이트 관련 HLOD 시각화 문제 ](https://forums.unrealengine.com/t/5-7-3-hlod/2711859)

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**Author:** [@busgram80](https://forums.unrealengine.com/u/busgram80)\
**Replies:** 0\
**Last updated:** [April 6, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/5-7-3-hlod/2711859 "2026-04-06T14:53:40Z")

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Summary When using World Partition HLOD with Instancing layer type, the Hierarchical LOD Coloration viewport visualization mode does not display the expected blue color for HLOD proxy actors when the source meshes have N…

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## [World Partition Cell Stuck in Loading state](https://forums.unrealengine.com/t/world-partition-cell-stuck-in-loading-state/2548257)

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**Author:** [@NoaWinged](https://forums.unrealengine.com/u/NoaWinged)\
**Replies:** 3\
**Last updated:** [March 26, 2026, 9:51am UTC](https://forums.unrealengine.com/t/world-partition-cell-stuck-in-loading-state/2548257 "2026-03-26T09:51:40Z")

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Hi everyone, I’m running into an issue with World Partition in UE 5.4. After I walk through a certain area, move far away, and then return, one of the runtime cells never finishes loading (it’s “stuck” on loading). Wha…

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## [World Partition landscape generated from heightmap is broken](https://forums.unrealengine.com/t/world-partition-landscape-generated-from-heightmap-is-broken/2693530)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 1\
**Last updated:** [March 13, 2026, 11:03am UTC](https://forums.unrealengine.com/t/world-partition-landscape-generated-from-heightmap-is-broken/2693530 "2026-03-13T11:03:31Z")

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I’m trying to create a World Partition from a heightmap, but the results are always terrible. The same terrain is generated multiple times in small sizes, and the rest is filled with flat surfaces. The image size is 812…

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## [Large frame spike caused by Chaos physics broadphase rebuild during World Partition streaming](https://forums.unrealengine.com/t/large-frame-spike-caused-by-chaos-physics-broadphase-rebuild-during-world-partition-streaming/2705818)

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**Author:** [@BioFrost.in](https://forums.unrealengine.com/u/BioFrost.in)\
**Replies:** 0\
**Last updated:** [March 13, 2026, 2:07am UTC](https://forums.unrealengine.com/t/large-frame-spike-caused-by-chaos-physics-broadphase-rebuild-during-world-partition-streaming/2705818 "2026-03-13T02:07:20Z")

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Hi everyone, I’m trying to track down a large frame spike in my project and I would appreciate any insight into what might be causing it and how to mitigate it. The game is an open-world project using World Partitio…

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## [Level Streaming Assertion - How to backtrack a generated package](https://forums.unrealengine.com/t/level-streaming-assertion-how-to-backtrack-a-generated-package/2703369)

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**Author:** [@JesseyCool](https://forums.unrealengine.com/u/JesseyCool)\
**Replies:** 0\
**Last updated:** [March 3, 2026, 9:33am UTC](https://forums.unrealengine.com/t/level-streaming-assertion-how-to-backtrack-a-generated-package/2703369 "2026-03-03T09:33:44Z")

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Hello, Using Unreal Engine 5.6.1 My question: How to backtrack a generated package with a from the Level Streaming warning, to something in the project? LogLevelStreaming: Warning: Couldn’t find ULevel object in pack…

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## [How to load only one region in a World Partition?](https://forums.unrealengine.com/t/how-to-load-only-one-region-in-a-world-partition/2697422)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 2\
**Last updated:** [February 11, 2026, 4:02am UTC](https://forums.unrealengine.com/t/how-to-load-only-one-region-in-a-world-partition/2697422 "2026-02-11T04:02:46Z")

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I’m suffering from the World Partition load/unload bug. I have tried loading again after disabling streaming, but loading one region forces all regions to load. This causes excessive load when editing the Landscape, maki…

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## [\[5.7.2\] Spatial loaded landscape instances without collision](https://forums.unrealengine.com/t/5-7-2-spatial-loaded-landscape-instances-without-collision/2696612)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 0\
**Last updated:** [February 2, 2026, 3:51pm UTC](https://forums.unrealengine.com/t/5-7-2-spatial-loaded-landscape-instances-without-collision/2696612 "2026-02-02T15:51:20Z")

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The issue with spatially loaded landscape tiles being loaded without collision was reported before Landscape Components Intermittently Loading with No Collision in Packaged Build The discussion is closed and approaches …

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## [World Partition region loaded but actors remain unloaded](https://forums.unrealengine.com/t/world-partition-region-loaded-but-actors-remain-unloaded/2695860)

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**Author:** [@EraserTR](https://forums.unrealengine.com/u/EraserTR)\
**Replies:** 0\
**Last updated:** [January 29, 2026, 9:58pm UTC](https://forums.unrealengine.com/t/world-partition-region-loaded-but-actors-remain-unloaded/2695860 "2026-01-29T21:58:40Z")

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I’m running into a strange problem with World Partition. I was happily editing my level as I have been, but somehow everything has disappeared except for the landscape and a few select actors. Everything is still there …

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## [UE 5.6 World Partition – Level streaming causes crash in packaged build](https://forums.unrealengine.com/t/ue-5-6-world-partition-level-streaming-causes-crash-in-packaged-build/2686571)

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**Author:** [@AyaGamesinc](https://forums.unrealengine.com/u/AyaGamesinc)\
**Replies:** 6\
**Last updated:** [January 19, 2026, 6:51am UTC](https://forums.unrealengine.com/t/ue-5-6-world-partition-level-streaming-causes-crash-in-packaged-build/2686571 "2026-01-19T06:51:37Z")

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Hello, We are experiencing crashes related to level streaming while using World Partition in Unreal Engine 5.6. Details: UE version: 5.6 World system: World Partition Project: Blueprint-only Crashes occur during leve…

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## [Force no precomputed light gets reset when reopen project](https://forums.unrealengine.com/t/force-no-precomputed-light-gets-reset-when-reopen-project/2647759)

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**Author:** [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Replies:** 3\
**Last updated:** [January 12, 2026, 10:34am UTC](https://forums.unrealengine.com/t/force-no-precomputed-light-gets-reset-when-reopen-project/2647759 "2026-01-12T10:34:01Z")

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I need to disable the World Setting Force no precomputed lightning to bake the light, but every time I save and reopen the project the setting gets reset to true. I know World Partition and Static Lightning is experimen…

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## [Unreal 5.7 Problem with World Partition ](https://forums.unrealengine.com/t/unreal-5-7-problem-with-world-partition/2689633)

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**Author:** [@Leomiel](https://forums.unrealengine.com/u/Leomiel)\
**Replies:** 0\
**Last updated:** [January 4, 2026, 11:59pm UTC](https://forums.unrealengine.com/t/unreal-5-7-problem-with-world-partition/2689633 "2026-01-04T23:59:38Z")

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Hi, I’m trying to wrap my head around World Partition. I’ve created a new level as an Open World four different times, following Unreal’s guidelines for landscapes Yet every single time I press Play, no landscape is be…

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## [Invisible HLODs in the game (UEFN)](https://forums.unrealengine.com/t/invisible-hlods-in-the-game-uefn/2675419)

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**Author:** [@ItsEydrian](https://forums.unrealengine.com/u/ItsEydrian)\
**Replies:** 0\
**Last updated:** [November 15, 2025, 7:00pm UTC](https://forums.unrealengine.com/t/invisible-hlods-in-the-game-uefn/2675419 "2025-11-15T19:00:35Z")

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hey guys, anyone knows how to manage HLODs? in my editor, everything looks fine, but, in the game the HLODs doesn’t show up, here is all my settings i don’t know too much about hlods, if someone knows how to fix it, wou…

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## [Random meshes get corrupted in world partition enabled level (unstable)](https://forums.unrealengine.com/t/random-meshes-get-corrupted-in-world-partition-enabled-level-unstable/2650141)

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**Author:** [@hummyuid](https://forums.unrealengine.com/u/hummyuid)\
**Replies:** 4\
**Last updated:** [November 15, 2025, 3:53pm UTC](https://forums.unrealengine.com/t/random-meshes-get-corrupted-in-world-partition-enabled-level-unstable/2650141 "2025-11-15T15:53:08Z")

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Meshes get corrupted in editor and packaged game Any thoughts on workarounds will be deeply appreciated

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## [Fatal Error While Passing Through a Spesific Place in My Level](https://forums.unrealengine.com/t/fatal-error-while-passing-through-a-spesific-place-in-my-level/2600868)

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**Author:** [@Clinker](https://forums.unrealengine.com/u/Clinker)\
**Replies:** 5\
**Last updated:** [November 9, 2025, 6:42am UTC](https://forums.unrealengine.com/t/fatal-error-while-passing-through-a-spesific-place-in-my-level/2600868 "2025-11-09T06:42:43Z")

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I have a problem when the player goes from a specific road, Our game is 4 player coop based horror game and the level has world-partition streaming When players go from this tunnel, they get a fatal error and the game …

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## [\[Tutorial\] Seamless Level Transition using Data Layers & World Partition](https://forums.unrealengine.com/t/tutorial-seamless-level-transition-using-data-layers-world-partition/2666847)

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**Author:** [@GAMEJY14](https://forums.unrealengine.com/u/GAMEJY14)\
**Replies:** 0\
**Last updated:** [October 20, 2025, 4:53am UTC](https://forums.unrealengine.com/t/tutorial-seamless-level-transition-using-data-layers-world-partition/2666847 "2025-10-20T04:53:45Z")

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Hi everyone, In this video, I demonstrate how to achieve seamless loading transitions in Unreal Engine 5 — entirely with Blueprints, no C++ or plugins required. The method uses: Data Layer system for controlled backg…

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## [UE5 World Partition can not delete landscape](https://forums.unrealengine.com/t/ue5-world-partition-can-not-delete-landscape/231905)

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**Author:** [@stdrag](https://forums.unrealengine.com/u/stdrag)\
**Replies:** 51\
**Last updated:** [September 26, 2025, 7:14pm UTC](https://forums.unrealengine.com/t/ue5-world-partition-can-not-delete-landscape/231905 "2025-09-26T19:14:10Z")

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When I enable world partition feature and create new landscape I can not remove it from world outliner. Does anyone else encounter this issue? Also I can not change material on landscape but I can change it on every str…

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## [Multiple Landscape Actors per WP level possible and a good idea? ](https://forums.unrealengine.com/t/multiple-landscape-actors-per-wp-level-possible-and-a-good-idea/2451636)

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**Author:** [@TheSold3y](https://forums.unrealengine.com/u/TheSold3y)\
**Replies:** 1\
**Last updated:** [September 10, 2025, 3:30am UTC](https://forums.unrealengine.com/t/multiple-landscape-actors-per-wp-level-possible-and-a-good-idea/2451636 "2025-09-10T03:30:35Z")

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Have you ever tried to use multiple different Landscapes in UE5 with world partition levels? I have an idea for a side project, and I’m thinking about the tech setup for it. It features “floating islands”, each represen…

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## [Reference Level Instance actor from Persistent Level](https://forums.unrealengine.com/t/reference-level-instance-actor-from-persistent-level/238013)

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**Author:** [@brifsttar](https://forums.unrealengine.com/u/brifsttar)\
**Replies:** 12\
**Last updated:** [September 5, 2025, 11:20pm UTC](https://forums.unrealengine.com/t/reference-level-instance-actor-from-persistent-level/238013 "2025-09-05T23:20:33Z")

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In UE4, if you want to reference, from the Persistent Level, an actor that’s in a sublevel, you can just create a soft reference to it. However, this doesn’t seem to work with World Partition’s Level Instances. I’m not s…

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## [World partitioned landscape with edit layers enabled - Weight blended layers cause bizarre "shadows"](https://forums.unrealengine.com/t/world-partitioned-landscape-with-edit-layers-enabled-weight-blended-layers-cause-bizarre-shadows/2653644)

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**Author:** [@OneNot](https://forums.unrealengine.com/u/OneNot)\
**Replies:** 1\
**Last updated:** [September 5, 2025, 11:28am UTC](https://forums.unrealengine.com/t/world-partitioned-landscape-with-edit-layers-enabled-weight-blended-layers-cause-bizarre-shadows/2653644 "2025-09-05T11:28:24Z")

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Enabling Edit Layers in a world partitioned landscape and using weight-blended material layers causes bizarre “shadows” in the shape of the painted area to appear at a fixed distance from the painted area. i.e. Create…

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## [How to fix bugged World Partition Landscape regions in minimap](https://forums.unrealengine.com/t/how-to-fix-bugged-world-partition-landscape-regions-in-minimap/2554890)

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**Author:** [@OneNot](https://forums.unrealengine.com/u/OneNot)\
**Replies:** 1\
**Last updated:** [June 13, 2025, 1:28pm UTC](https://forums.unrealengine.com/t/how-to-fix-bugged-world-partition-landscape-regions-in-minimap/2554890 "2025-06-13T13:28:02Z")

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My landscape regions are completely messed up and all over the place, specifically in the minimap. The regions are totally fine and function as expected in the viewport. In the minimap, they appear and disappear randoml…

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## [UE5.4 World Partition doesn't load when load from save game](https://forums.unrealengine.com/t/ue5-4-world-partition-doesnt-load-when-load-from-save-game/2651925)

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**Author:** [@me\_HiDE](https://forums.unrealengine.com/u/me_HiDE)\
**Replies:** 1\
**Last updated:** [August 29, 2025, 1:18pm UTC](https://forums.unrealengine.com/t/ue5-4-world-partition-doesnt-load-when-load-from-save-game/2651925 "2025-08-29T13:18:33Z")

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Hi, I am making on a semi open world game utilizing world partition. since the world is quite large, I set the WP loading range on world settings to only 100UU. Since I can’t access the loading range directly, I overrid…

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## [Can I use OFPA and WorldComposition together?](https://forums.unrealengine.com/t/can-i-use-ofpa-and-worldcomposition-together/2647640)

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**Author:** [@Drake.Wang](https://forums.unrealengine.com/u/Drake.Wang)\
**Replies:** 2\
**Last updated:** [August 28, 2025, 3:30am UTC](https://forums.unrealengine.com/t/can-i-use-ofpa-and-worldcomposition-together/2647640 "2025-08-28T03:30:40Z")

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Can I use OFPA and WorldComposition together?

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## [How can I get Loading Range and Cell Size in Cpp? ](https://forums.unrealengine.com/t/how-can-i-get-loading-range-and-cell-size-in-cpp/2649188)

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**Author:** [@bujabuja12](https://forums.unrealengine.com/u/bujabuja12)\
**Replies:** 0\
**Last updated:** [August 21, 2025, 1:14pm UTC](https://forums.unrealengine.com/t/how-can-i-get-loading-range-and-cell-size-in-cpp/2649188 "2025-08-21T13:14:48Z")

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Hi. I’m making a game using WorldPartition. My question is, Is there a way to get the values of ‘Loading Range’ and ‘Cell Size’ from WorldPartition’s MainGrid(MainPartition) in C++? I looked for ways to get data from …

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## [InstancedFoliageActor and World Partition](https://forums.unrealengine.com/t/instancedfoliageactor-and-world-partition/2641535)

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**Author:** [@Sagy](https://forums.unrealengine.com/u/Sagy)\
**Replies:** 0\
**Last updated:** [August 14, 2025, 11:33am UTC](https://forums.unrealengine.com/t/instancedfoliageactor-and-world-partition/2641535 "2025-08-14T11:33:29Z")

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Hello, I’ve run into an issue in UE5.5. I have created a foliage actor, which contains a BP\_Actor. I would like to spawn that actor using the foliage tool. I can get that actor into the foliage tool and paint with it, s…

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## [Enable World Partition checkbox is greyed out](https://forums.unrealengine.com/t/enable-world-partition-checkbox-is-greyed-out/231393)

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**Author:** [@Durghan](https://forums.unrealengine.com/u/Durghan)\
**Replies:** 14\
**Last updated:** [August 5, 2025, 2:57pm UTC](https://forums.unrealengine.com/t/enable-world-partition-checkbox-is-greyed-out/231393 "2025-08-05T14:57:24Z")

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There seems to be a couple people who are unable to enable World Partition in the World Settings panel even though we can enable it in the Project Settings. Has anyone else encountered this and managed to fix it? Thank…

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