HLOD does not go by global Settings anymore

Tomble38
Wed, 18 Apr 2018 12:07:58 +0000
Asset Creation

It appears that since our project upgrade to 4.19 the HLOD Cluster Generation does not take the HLOD Settings of the persistent level to generate HLODs anymore, but rather requires every sublevel’s individual HLOD-Settings to be adjusted. Is that a bug or intended behavior? If so, can I turn it off or overwrite it somehow to use the global HLOD Settings again the way it used to be?

Example:
I am trying to run the “Generate Clusters” with only 1 Sublevel visible and receive this error:

“Hierarchical LOD System is disabled, unable to build LOD actors.” (Although as you can see below the HLOD System is in fact enabled in the world settings, just not in each sublevels individual world settings)

It also does not generate any clusters unless I activate HLODs for that particular sublevel in the sublevels world settings.

When clicking on the world settings in the error it takes me to the world settings of this specific sublevel which are obviously all set to default:

We use world Composition and instaLOD for HLOD Proxy mesh simplification.

Thanks for any help with this. I’d really not like having to go through every level that we have and copy over the HLOD Settings manually. It would also be bad practice in case we want to change them…

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