Fast way to re-link lots of static meshes and materials?

Duubz15
Mon, 11 Jul 2022 17:47:59 +0000
World Creation

Hi all,

Unfortunately one of my .umaps corrupted and my autosaves also became corrupted. I managed to recover most of my project, but many assets (from one particular asset pack) have completely unlinked from everything - E.g. there are many static mesh actors not linked to any static mesh so they are just invisible on the map. Likewise when I do manually select the correct static mesh, they do not have any materials assigned to them

Doing this manually for every asset will take me a veeeery long time. The biggest problem being that I can’t remember the name of the material for each static mesh. They are all in my content browser already but there’s thousands.

I was just wondering if there’s a quicker and easier method that auto re-links things like that? Or am I stuck reassigning every manually to how it was before it corrupted? If I were to re-import the entire asset pack, or migrate from one project to another, would that do anything?

Many Thanks

4 posts - 4 participants