Import Actors from Text by Blueprints/C++

Quilavar
Wed, 09 Dec 2020 09:31:05 +0000
World Creation

Hello there,

When copying objects within the World outliner, be in the Editor during runtime or not, it is possible to transfer these actors to other levels through Strg + C / Strg + V.
What you get is a readable script you can even copy into a text file.

My question is whether it is possible to do the same process with logic like Blueprints or C++ so I can create an Editor Widget to streamline this by merely pressing buttons.

In my specific case I need to make changes during runtime in a Read-Only Level and copy these changed Actors into a different non-runtime level.

I’m thankful for any suggestions!

6 posts - 1 participant