It is possible to control bone in world outliner?

Korail2030
Wed, 06 Jan 2021 15:37:32 +0000
Character & Animation

326482-

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hello
I’ve always used Unity, but some technical issues, I recently started using Unreal.

I want to control the bones of the character in the level (posing or attatch props, turn on/off parts invisible like hat, etc.)
As far as I know, Unreal can’t control bones in levels (scenes) like Unity does.

Is there any way to expose the bones in the World Outliner?

In a similar way. The level sequencer gives you control, but it doesn’t seem that simple because there is no hierarchy.

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