Imported tiled map from World Machine doesn't connect at tiled intersections

Azpzr
Fri, 25 May 2018 08:11:02 +0000
World Creation

After I import my map from World Machine to the current version of UE4(4.19), I get a slew of issues. First was the crazy Z scale value, which had the obvious fix of scaling down. But now my biggest issue is that after I import the tiled map all of the tiles don’t seem to match up. It almost looks like the tiles are in the wrong places. I’ll provide pictures of the WM Project Settings, the Tiled Build Settings and the import settings within UE4 to see if anyone can see if I’m doing anything wrong. In the Tiled Build Settings I intentionally set the res to 1009 so I didn’t have to scale down the X and Y values on import. Also, I realize the size is massive, having 400 total square kms

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