Importing tiled map from World machine - change Z

Lord_Northern
Sun, 04 Mar 2018 08:03:16 +0000
World Creation

Hi.

I’m trying to import a tiled map I created in World Machine using the levels option with world composition, and for some reason, I can’t seem to be able to determine the Z location of the imported map.
It usually imports the map way down, and so, I usually have to change the kill Z to very low, to even be able to play in the editor.

Isn’t there a way to somehow modify the Z, either during import or afterwards?

Thanks in advance

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