How to recreate world machine landscape in unreal?

anonymous_user_aa6737ce
Sun, 10 Dec 2017 21:57:04 +0000
World Creation

This has had me stumped for days. I’m looking to:

Create a new landscape based on a raw heightmap (done)

Import image representations to drive where each material texture should be painted.

Allow manual landscape painting for cleanup.

How can I create a proper landscape blend which imports the painted data from masks but also allows for manual painting? None of the documentation seems to cover this. I’m able to make blended weight-based landscapes which allow painting or height-blended based landscapes for two textures which don’t seem to allow painting. I’d like to have say 5-6 possible textures, each with their own maps, and each with the ability to paint.

1 post - 1 participant