Landscape weight maps don't work correctly

michigeco
Thu, 19 Oct 2017 20:00:56 +0000
World Creation

Hi!

I’m trying to create a complete realistic terrain procedurally with world machine and UE, following this guide: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

I managed to set the heightmap of the terrain and to set a (currently) simple landscape material with 4 layers, but then when I import the terrain (after setting the weight maps and creating all the layer infos) the result is different from the render in World Machine! Here some screenshots:

217273-
][3]

As you can see, the colors (boe, green red, purple) don’t match in the two software, altought the masks are the same. It looks like in UE
Someone has any idea?
Thanks!!

(P.S. I know the terrain doesn’t look great for now, I will adjust it a lot in the future but to do this is necessary fot me to find a solution to this )

5 posts - 1 participant