# \#World-Building

**URL:** https://forums.unrealengine.com/tag/world-building/5451.md

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## [Unwanted Landscape deformation offset when deforming landscape with splines in different edit layer](https://forums.unrealengine.com/t/unwanted-landscape-deformation-offset-when-deforming-landscape-with-splines-in-different-edit-layer/2505503)

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**Author:** [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Replies:** 1\
**Last updated:** [May 12, 2025, 7:39am UTC](https://forums.unrealengine.com/t/unwanted-landscape-deformation-offset-when-deforming-landscape-with-splines-in-different-edit-layer/2505503 "2025-05-12T07:39:55Z")

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Summary When deforming the landscape based on a spline (using both blueprint and landscape splines), the landscape should “snap” to the spline. However, if the spline is placed or used in a different landscape edit layer…

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## [Match Unreal Landscape to Static Mesh Landscape](https://forums.unrealengine.com/t/match-unreal-landscape-to-static-mesh-landscape/1723093)

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**Author:** [@aidnewsome](https://forums.unrealengine.com/u/aidnewsome)\
**Replies:** 18\
**Last updated:** [May 4, 2025, 3:08am UTC](https://forums.unrealengine.com/t/match-unreal-landscape-to-static-mesh-landscape/1723093 "2025-05-04T03:08:01Z")

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Is there a way to “snap” or sculpt Unreal Engine’s Landscape to match the curvature, and geometry of a static mesh such as an imported topography/landscape like you see here? Sort of like shrink-wrapping it. I’m trying t…

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## [I can't build on my UEFN MAP even on custom mesh or fornite props](https://forums.unrealengine.com/t/i-cant-build-on-my-uefn-map-even-on-custom-mesh-or-fornite-props/2448050)

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**Author:** [@cobuura](https://forums.unrealengine.com/u/cobuura)\
**Replies:** 4\
**Last updated:** [April 16, 2025, 9:27pm UTC](https://forums.unrealengine.com/t/i-cant-build-on-my-uefn-map-even-on-custom-mesh-or-fornite-props/2448050 "2025-04-16T21:27:04Z")

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Summary Hello guys I started an UEFN project with “blank” template in UEFN, deleted every thing and started from scratch besides : island\_settings I built my whole map without testing the building, just navigating in t…

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## [\[UE5\] Negatively scaled instanced level actors breaking on level load.](https://forums.unrealengine.com/t/ue5-negatively-scaled-instanced-level-actors-breaking-on-level-load/507861)

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**Author:** [@anonymous\_user\_666ac8af1](https://forums.unrealengine.com/u/anonymous_user_666ac8af1)\
**Replies:** 2\
**Last updated:** [February 10, 2025, 6:33pm UTC](https://forums.unrealengine.com/t/ue5-negatively-scaled-instanced-level-actors-breaking-on-level-load/507861 "2025-02-10T18:33:04Z")

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Hello, When using Instanced Level Actors in UE5, if you negatively scale the actor, eg X=-1, the actor will appear to have scaled negatively along the X axis correctly. But upon saving the level and reopening it, you w…

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## [City Sample in Houdini can't normal use City Processor](https://forums.unrealengine.com/t/city-sample-in-houdini-cant-normal-use-city-processor/593976)

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**Author:** [@lukejsmithluo1](https://forums.unrealengine.com/u/lukejsmithluo1)\
**Replies:** 3\
**Last updated:** [December 1, 2022, 10:33pm UTC](https://forums.unrealengine.com/t/city-sample-in-houdini-cant-normal-use-city-processor/593976 "2022-12-01T22:33:17Z")

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I follow City Sample Quick Stat - Generating a City and Freeway using Houdini to step 11,but’t when i click the processes for process city base , PDG process, and process city furniture.They Can’t useful and report Bug i…

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## [Actors BP disapear when Build Geometry or Lighting UE5.1.0](https://forums.unrealengine.com/t/actors-bp-disapear-when-build-geometry-or-lighting-ue5-1-0/692183)

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**Author:** [@Komotor](https://forums.unrealengine.com/u/Komotor)\
**Replies:** 24\
**Last updated:** [April 10, 2024, 4:11pm UTC](https://forums.unrealengine.com/t/actors-bp-disapear-when-build-geometry-or-lighting-ue5-1-0/692183 "2024-04-10T16:11:31Z")

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Hello, I migrated my project from UE4.27.2 to UE5.1.0. Reopened my maps, things seem correct overall. I removed all options related to lumen etc in order to be closer to the performance of UE4. The problem I am havin…

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## [Nanite Landscape quality issues](https://forums.unrealengine.com/t/nanite-landscape-quality-issues/1288513)

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**Author:** [@Fafhrd](https://forums.unrealengine.com/u/Fafhrd)\
**Replies:** 16\
**Last updated:** [April 6, 2024, 6:26am UTC](https://forums.unrealengine.com/t/nanite-landscape-quality-issues/1288513 "2024-04-06T06:26:37Z")

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I’ve been playing around with Nanite landscapes and I’ve noticed some pretty severe quality issues when it’s enabled for a landscape. Shadowing gets super messed up, and there’s obvious stairstepping in the geometry almo…

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## [How to control wave parameters in real time with water plug-in](https://forums.unrealengine.com/t/how-to-control-wave-parameters-in-real-time-with-water-plug-in/1517451)

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**Author:** [@nitrocaphane](https://forums.unrealengine.com/u/nitrocaphane)\
**Replies:** 11\
**Last updated:** [January 1, 2024, 3:32pm UTC](https://forums.unrealengine.com/t/how-to-control-wave-parameters-in-real-time-with-water-plug-in/1517451 "2024-01-01T15:32:54Z")

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I was following these instructions to create my own wave generator: However, it doesn’t really override the wave values properly (tested by setting the values to extreme ranges) but also there’s no error. The water jus…

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## [Looking for a Development Team For a Unique Project](https://forums.unrealengine.com/t/looking-for-a-development-team-for-a-unique-project/1418399)

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**Author:** [@ravenblkthrne](https://forums.unrealengine.com/u/ravenblkthrne)\
**Replies:** 0\
**Last updated:** [November 24, 2023, 11:21pm UTC](https://forums.unrealengine.com/t/looking-for-a-development-team-for-a-unique-project/1418399 "2023-11-24T23:21:22Z")

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Need Brushify, Blender Blueprint Savants and Mesh experts. If you love building in Unreal we need passionate people that are highly creative and Team Oriented. Contact me and please have samples of levels, content or any…

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## [How do I bias nanites triangle division density?](https://forums.unrealengine.com/t/how-do-i-bias-nanites-triangle-division-density/582008)

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**Author:** [@luma-dev](https://forums.unrealengine.com/u/luma-dev)\
**Replies:** 3\
**Last updated:** [July 2, 2023, 5:01pm UTC](https://forums.unrealengine.com/t/how-do-i-bias-nanites-triangle-division-density/582008 "2023-07-02T17:01:02Z")

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Hello; Some objects I switch to nanite subdivide triangles quickly, some very similar objects subdivide triangles very slowly. Why is this and is there some bias setting I can use to control it? Thank you so much for …

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## [Migrate to specific folder](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484)

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**Author:** [@Sean3Dmonkey](https://forums.unrealengine.com/u/Sean3Dmonkey)\
**Replies:** 9\
**Last updated:** [April 8, 2023, 12:08am UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484 "2023-04-08T00:08:40Z")

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Migrate asks where the “Content” folder of the new project is. But can I migrate assets to a specific folder in the Content directory?

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## [Regarding Nanite and DrawCalls](https://forums.unrealengine.com/t/regarding-nanite-and-drawcalls/559856)

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**Author:** [@stegoboston](https://forums.unrealengine.com/u/stegoboston)\
**Replies:** 3\
**Last updated:** [March 22, 2023, 8:39pm UTC](https://forums.unrealengine.com/t/regarding-nanite-and-drawcalls/559856 "2023-03-22T20:39:41Z")

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Hello and thanks for your time. I’ve made a 500k poly brick asset which I’ve constructed a wall with using hundreds of copies. The wall looks great and by all metrics I’m aware of I see no performance impact. I’m using …

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## [How to fill the holes after using trim tool?](https://forums.unrealengine.com/t/how-to-fill-the-holes-after-using-trim-tool/591130)

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**Author:** [@RabbitRun\_1](https://forums.unrealengine.com/u/RabbitRun_1)\
**Replies:** 2\
**Last updated:** [March 3, 2023, 6:26pm UTC](https://forums.unrealengine.com/t/how-to-fill-the-holes-after-using-trim-tool/591130 "2023-03-03T18:26:14Z")

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Hello everyone, I’m trying to use trim tool to make a door in the wall and found wall witdth is “missing”. I think I understand “why”, but I was unable to find how to fix this issue. Could someone give me a hint pleas…

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## [How to recalculate mesh grid after using CubeGr tool?](https://forums.unrealengine.com/t/how-to-recalculate-mesh-grid-after-using-cubegr-tool/591127)

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**Author:** [@RabbitRun\_1](https://forums.unrealengine.com/u/RabbitRun_1)\
**Replies:** 1\
**Last updated:** [December 21, 2022, 9:06am UTC](https://forums.unrealengine.com/t/how-to-recalculate-mesh-grid-after-using-cubegr-tool/591127 "2022-12-21T09:06:16Z")

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Hello everyone, I follow this lesson discovering CubeGr tool and found in some cases mesh grid looks broken. Same issue I get if I extend mesh width. As a result textures looks weird on these meshes. I believe I ne…

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## [The Project could not be complied, would u like to open it in visual studio error](https://forums.unrealengine.com/t/the-project-could-not-be-complied-would-u-like-to-open-it-in-visual-studio-error/679176)

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**Author:** [@Train\_566](https://forums.unrealengine.com/u/Train_566)\
**Replies:** 1\
**Last updated:** [October 29, 2022, 4:01am UTC](https://forums.unrealengine.com/t/the-project-could-not-be-complied-would-u-like-to-open-it-in-visual-studio-error/679176 "2022-10-29T04:01:53Z")

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Hi, when ı installed visual studio 2019 for make a map in c++. I tries to open the map but İT says the Project couldnt be complied and asking for open visual studio. How to fix this?

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## [Dotty artefacts in UE5](https://forums.unrealengine.com/t/dotty-artefacts-in-ue5/678278)

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**Author:** [@JasperG80](https://forums.unrealengine.com/u/JasperG80)\
**Replies:** 0\
**Last updated:** [October 27, 2022, 3:19pm UTC](https://forums.unrealengine.com/t/dotty-artefacts-in-ue5/678278 "2022-10-27T15:19:44Z")

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Nice crisp shader up close, but I get these kind of dotty artefacts when far away - is this something to do with lumen/ UE5’s rendering pipeline and is there anything I can do about it?

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## [Please help me MIGRATE a project to an empty project](https://forums.unrealengine.com/t/please-help-me-migrate-a-project-to-an-empty-project/668153)

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**Author:** [@Naiuma](https://forums.unrealengine.com/u/Naiuma)\
**Replies:** 20\
**Last updated:** [October 18, 2022, 8:38pm UTC](https://forums.unrealengine.com/t/please-help-me-migrate-a-project-to-an-empty-project/668153 "2022-10-18T20:38:22Z")

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Hello, For some reason my .exe is way havier than it has to be. I am trying to fix it by migrating a map to a new project. This is how I do it: This is a high res of the image: Please let me know how do I have to…

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## [Precomputed Static Visibility won't build](https://forums.unrealengine.com/t/precomputed-static-visibility-wont-build/652862)

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**Author:** [@ChrisMcCole](https://forums.unrealengine.com/u/ChrisMcCole)\
**Replies:** 1\
**Last updated:** [September 22, 2022, 2:20pm UTC](https://forums.unrealengine.com/t/precomputed-static-visibility-wont-build/652862 "2022-09-22T14:20:07Z")

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Hello! I have a map setup with multiple streamed levels. I have build lighting for them, and want it to generate Precomputed Static Visibility. I have placed the Precomputed Visibility Volumes, as well as Lightmass Impo…

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## [Importing cities from Blender (General Questions)](https://forums.unrealengine.com/t/importing-cities-from-blender-general-questions/650678)

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**Author:** [@rn216ccc](https://forums.unrealengine.com/u/rn216ccc)\
**Replies:** 4\
**Last updated:** [September 19, 2022, 1:06pm UTC](https://forums.unrealengine.com/t/importing-cities-from-blender-general-questions/650678 "2022-09-19T13:06:34Z")

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Howdy y’all. I have 2 questions. Does the send2ue plugin, for Blender, support exporting cities, while keeping there original origins, and as individual assets? If option 1 is not supported, then the biggest confusion …

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## [Why fps in UE5 is so low on GTX3080 + xeon 2678 v3?](https://forums.unrealengine.com/t/why-fps-in-ue5-is-so-low-on-gtx3080-xeon-2678-v3/626436)

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**Author:** [@Anmek20](https://forums.unrealengine.com/u/Anmek20)\
**Replies:** 1\
**Last updated:** [August 11, 2022, 7:05pm UTC](https://forums.unrealengine.com/t/why-fps-in-ue5-is-so-low-on-gtx3080-xeon-2678-v3/626436 "2022-08-11T19:05:24Z")

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Hi everyone! After switching project to UE5 from UE4, I had a problem - fps dropped very much. At the moment, I have 7-21 fps in viewport, despite the fact that the video card is almost not loaded. In other applications…

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## [Scene looks dark when I look directly upwards](https://forums.unrealengine.com/t/scene-looks-dark-when-i-look-directly-upwards/583560)

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**Author:** [@gamertram](https://forums.unrealengine.com/u/gamertram)\
**Replies:** 2\
**Last updated:** [August 5, 2022, 11:56pm UTC](https://forums.unrealengine.com/t/scene-looks-dark-when-i-look-directly-upwards/583560 "2022-08-05T23:56:51Z")

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When I look directly upwards while playing my game, the camera seems to darken. I have tried fixing the issue by playing with the camera settings with my player, but to no avail. Is there a solution to this? Thanks! -Gam…

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## [Viewport position / Numbered views don't always save?](https://forums.unrealengine.com/t/viewport-position-numbered-views-dont-always-save/621372)

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**Author:** [@Apgar426](https://forums.unrealengine.com/u/Apgar426)\
**Replies:** 0\
**Last updated:** [August 4, 2022, 3:23pm UTC](https://forums.unrealengine.com/t/viewport-position-numbered-views-dont-always-save/621372 "2022-08-04T15:23:09Z")

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Just a little bug I’m trying to get the the bottom of. The current viewport position, as well as the numbered views (ctrl-1, 2 etc) in my level, don’t always save like everything else. Even when I’ve made other changes t…

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## [Need help in creating a map from scratch!](https://forums.unrealengine.com/t/need-help-in-creating-a-map-from-scratch/620292)

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**Author:** [@anonymous\_user\_645e9fcb](https://forums.unrealengine.com/u/anonymous_user_645e9fcb)\
**Replies:** 0\
**Last updated:** [August 3, 2022, 4:46am UTC](https://forums.unrealengine.com/t/need-help-in-creating-a-map-from-scratch/620292 "2022-08-03T04:46:46Z")

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Hello! In advanced, I appreciate any who read or give an interest in helping me solve my conundrum, per-say. As per the topic subject, I am really asking for help in this as I am on the verge of starting a full develop…

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## [Lighting Cannot Be Seen Behind Opaque Material UE 4.27](https://forums.unrealengine.com/t/lighting-cannot-be-seen-behind-opaque-material-ue-4-27/614747)

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**Author:** [@anonymous\_user\_85facc34](https://forums.unrealengine.com/u/anonymous_user_85facc34)\
**Replies:** 0\
**Last updated:** [July 26, 2022, 3:03pm UTC](https://forums.unrealengine.com/t/lighting-cannot-be-seen-behind-opaque-material-ue-4-27/614747 "2022-07-26T15:03:27Z")

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Hello, I am creating a scene with Unreal Engine models which I found in the library. When I create a scene with cameras, the lights which are outside of the car window can not be seen behind the window in Perspective V…

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## [Is it possible to create a 3D Widget that has a blurred or opaque background](https://forums.unrealengine.com/t/is-it-possible-to-create-a-3d-widget-that-has-a-blurred-or-opaque-background/592622)

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**Author:** [@BigBrownDoc](https://forums.unrealengine.com/u/BigBrownDoc)\
**Replies:** 5\
**Last updated:** [July 5, 2022, 4:15pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-a-3d-widget-that-has-a-blurred-or-opaque-background/592622 "2022-07-05T16:15:02Z")

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I’ve been trying to create a 3D widget for my world, and I was going for a design similar to Apple’s iOS Widgets where there its transparent yet blurred with the background. I’ve tried doing that by making a widget that …

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## [Why is HLOD Outliner grayed out in my editor?](https://forums.unrealengine.com/t/why-is-hlod-outliner-grayed-out-in-my-editor/589845)

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**Author:** [@primefragment](https://forums.unrealengine.com/u/primefragment)\
**Replies:** 0\
**Last updated:** [June 25, 2022, 3:02am UTC](https://forums.unrealengine.com/t/why-is-hlod-outliner-grayed-out-in-my-editor/589845 "2022-06-25T03:02:42Z")

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The world has World Partition enabled.

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## [In game object placing stuttering and shaking](https://forums.unrealengine.com/t/in-game-object-placing-stuttering-and-shaking/586861)

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**Author:** [@glenndd](https://forums.unrealengine.com/u/glenndd)\
**Replies:** 0\
**Last updated:** [June 21, 2022, 3:08pm UTC](https://forums.unrealengine.com/t/in-game-object-placing-stuttering-and-shaking/586861 "2022-06-21T15:08:00Z")

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Hey, I’m working on simple object placement in game and i stumbled on this issue I don’t seem to find a way around. I use the hit result under cursor to move my object every tick, but the object shakes even when the cur…

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## [Made a simple grass. What type of shadow is this video showing and how to disable it?](https://forums.unrealengine.com/t/made-a-simple-grass-what-type-of-shadow-is-this-video-showing-and-how-to-disable-it/580124)

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**Author:** [@dmtzcain](https://forums.unrealengine.com/u/dmtzcain)\
**Replies:** 1\
**Last updated:** [June 13, 2022, 4:13pm UTC](https://forums.unrealengine.com/t/made-a-simple-grass-what-type-of-shadow-is-this-video-showing-and-how-to-disable-it/580124 "2022-06-13T16:13:56Z")

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Made a simple grass mesh with a simple grass wind material. There is a kind of contact shadow as seen in the video attached. How can I disable that shadow? Or any suggestions on how to make the grass look better? Thank…

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## [Engine Crashes when duplicating a specific map and throws "Assertion failed: LightMapCoordinateIndex \>= 0](https://forums.unrealengine.com/t/engine-crashes-when-duplicating-a-specific-map-and-throws-assertion-failed-lightmapcoordinateindex-0/575939)

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**Author:** [@Ezcoal\_1](https://forums.unrealengine.com/u/Ezcoal_1)\
**Replies:** 0\
**Last updated:** [June 7, 2022, 6:51am UTC](https://forums.unrealengine.com/t/engine-crashes-when-duplicating-a-specific-map-and-throws-assertion-failed-lightmapcoordinateindex-0/575939 "2022-06-07T06:51:42Z")

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QuantumLeap - duplicating map.txt (4.3 KB) Please check the logs attached

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## [When i Import Model It Gets Jumbled up.](https://forums.unrealengine.com/t/when-i-import-model-it-gets-jumbled-up/565071)

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**Author:** [@woldorinku1](https://forums.unrealengine.com/u/woldorinku1)\
**Replies:** 1\
**Last updated:** [May 24, 2022, 10:05pm UTC](https://forums.unrealengine.com/t/when-i-import-model-it-gets-jumbled-up/565071 "2022-05-24T22:05:00Z")

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