# \#workflow

**URL:** https://forums.unrealengine.com/tag/workflow/1152.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [How is AI changing your creative coding workflows? (5-min Research Survey) ](https://forums.unrealengine.com/t/how-is-ai-changing-your-creative-coding-workflows-5-min-research-survey/2738643)

<div class="topic-metadata">

**Author:** [@jhommes123](https://forums.unrealengine.com/u/jhommes123)\
**Replies:** 0\
**Last updated:** [July 27, 2026, 2:42pm UTC](https://forums.unrealengine.com/t/how-is-ai-changing-your-creative-coding-workflows-5-min-research-survey/2738643 "2026-07-27T14:42:58Z")

</div>

Hi everyone, I’m a researcher at the TH Köln (University of Applied Sciences Cologne, Germany). Together with our partners ART+COM and The Good Evil, we are currently working on a research project called KIMO. Since Un…

---

## [Introducing Aether Nexus + Aether Forge - An AI-Orchestrated UE5 Prototype Pipeline ](https://forums.unrealengine.com/t/introducing-aether-nexus-aether-forge-an-ai-orchestrated-ue5-prototype-pipeline/2726636)

<div class="topic-metadata">

**Author:** [@Sacrede1337](https://forums.unrealengine.com/u/Sacrede1337)\
**Replies:** 0\
**Last updated:** [June 6, 2026, 5:01am UTC](https://forums.unrealengine.com/t/introducing-aether-nexus-aether-forge-an-ai-orchestrated-ue5-prototype-pipeline/2726636 "2026-06-06T05:01:54Z")

</div>

Title Introducing Aether Nexus and Aether Forge: A UE5 AI Prototype Pipeline Forum Post Hey everyone, I wanted to introduce a project I’ve been building called Aether. Aether is my attempt to make AI-assisted Unreal E…

---

## [Best Game Mesh Approach for FP Weapon Nanite Meshes? ](https://forums.unrealengine.com/t/best-game-mesh-approach-for-fp-weapon-nanite-meshes/2723107)

<div class="topic-metadata">

**Author:** [@cvelazq](https://forums.unrealengine.com/u/cvelazq)\
**Replies:** 1\
**Last updated:** [May 20, 2026, 2:36am UTC](https://forums.unrealengine.com/t/best-game-mesh-approach-for-fp-weapon-nanite-meshes/2723107 "2026-05-20T02:36:19Z")

</div>

Hello! I’m a weapons / hard surface artist doing some research into different workflows for weapon Nanite game meshes for FPS games. I’d like to better understand the implications on performance and quality of each metho…

---

## [Is it possible to throw an error in blueprint?](https://forums.unrealengine.com/t/is-it-possible-to-throw-an-error-in-blueprint/282796)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ffb7c36b](https://forums.unrealengine.com/u/anonymous_user_ffb7c36b)\
**Replies:** 23\
**Last updated:** [April 21, 2026, 4:56am UTC](https://forums.unrealengine.com/t/is-it-possible-to-throw-an-error-in-blueprint/282796 "2026-04-21T04:56:00Z")

</div>

I have a trigger blueprint and I have a door blueprint that has an array of trigger blueprints. I would like to throw an error if there is no trigger to one of the logs so that I can click on the asset in question and it…

---

## [AutoPrefixer: No more manual renaming](https://forums.unrealengine.com/t/autoprefixer-no-more-manual-renaming/2712165)

<div class="topic-metadata">

**Author:** [@Gooder\_Games](https://forums.unrealengine.com/u/Gooder_Games)\
**Replies:** 0\
**Last updated:** [April 7, 2026, 6:03pm UTC](https://forums.unrealengine.com/t/autoprefixer-no-more-manual-renaming/2712165 "2026-04-07T18:03:54Z")

</div>

AutoPrefixer: No more manual renaming I released a small plugin called AutoPrefixer to help with project organization. If you’re tired of manually adding prefixes like S\_ or T\_ to every asset you import, this handles …

---

## [Left-handed control scheme option during onboarding ](https://forums.unrealengine.com/t/left-handed-control-scheme-option-during-onboarding/2708863)

<div class="topic-metadata">

**Author:** [@Rory\_Payton](https://forums.unrealengine.com/u/Rory_Payton)\
**Replies:** 0\
**Last updated:** [March 25, 2026, 1:14pm UTC](https://forums.unrealengine.com/t/left-handed-control-scheme-option-during-onboarding/2708863 "2026-03-25T13:14:50Z")

</div>

Currently, Unreal Engine defaults to a right-handed WASD navigation setup. As a left-handed user, this requires manual rebinding before the editor becomes comfortable to use. It would improve accessibility and the onboa…

---

## [Level Streaming - Best Practice?](https://forums.unrealengine.com/t/level-streaming-best-practice/2703084)

<div class="topic-metadata">

**Author:** [@StrangeLove13](https://forums.unrealengine.com/u/StrangeLove13)\
**Replies:** 2\
**Last updated:** [March 3, 2026, 7:39pm UTC](https://forums.unrealengine.com/t/level-streaming-best-practice/2703084 "2026-03-03T19:39:11Z")

</div>

Im making a game that is in a large mansion, and I want to divide sections and rooms of the mansion into its own levels. Im using a baked lighting workflow, and I want to divide every room/level into their own sub levels…

---

## [Bachelor thesis survey: UE5 developer experience (non-technical, ~5 min, anonymous) ](https://forums.unrealengine.com/t/bachelor-thesis-survey-ue5-developer-experience-non-technical-5-min-anonymous/2693375)

<div class="topic-metadata">

**Author:** [@shodan921](https://forums.unrealengine.com/u/shodan921)\
**Replies:** 0\
**Last updated:** [January 19, 2026, 5:40pm UTC](https://forums.unrealengine.com/t/bachelor-thesis-survey-ue5-developer-experience-non-technical-5-min-anonymous/2693375 "2026-01-19T17:40:33Z")

</div>

Hi everyone, I’m conducting research for my bachelor’s thesis: “Comparative analysis of Unity and Unreal Engine for video game development.” In this part, I’m focusing on non-technical aspects from a developer perspect…

---

## [Unclear labeling in “Move Camera/Object” commands—“Camera” should be “Viewport”](https://forums.unrealengine.com/t/unclear-labeling-in-move-camera-object-commands-camera-should-be-viewport/2682959)

<div class="topic-metadata">

**Author:** [@Raddacus1](https://forums.unrealengine.com/u/Raddacus1)\
**Replies:** 0\
**Last updated:** [December 7, 2025, 8:17pm UTC](https://forums.unrealengine.com/t/unclear-labeling-in-move-camera-object-commands-camera-should-be-viewport/2682959 "2025-12-07T20:17:39Z")

</div>

In these commands, the word “Camera” refers to the Viewport Camera, not any Camera Actor in the scene, which leads to ambiguity when the selected Object is a camera In UE 5.7 the commands: Move Camera to Object Mo…

---

## [Lightwave Dynamics – Smart Lighting Control for Unreal Engine](https://forums.unrealengine.com/t/lightwave-dynamics-smart-lighting-control-for-unreal-engine/2679458)

<div class="topic-metadata">

**Author:** [@DorrealArt](https://forums.unrealengine.com/u/DorrealArt)\
**Replies:** 2\
**Last updated:** [December 2, 2025, 6:26am UTC](https://forums.unrealengine.com/t/lightwave-dynamics-smart-lighting-control-for-unreal-engine/2679458 "2025-12-02T06:26:24Z")

</div>

I’ve been testing UE 5.7’s MegaLights with one of my own tools, Lightwave Dynamics, in this fantasy hall environment. The scene runs with 107 dynamic lights in a single interior: • 69 point lights • 28 spot lights • …

---

## [New Tool for Unreal Engine Blueprint Developers – I’d Love to Hear Your Thoughts](https://forums.unrealengine.com/t/new-tool-for-unreal-engine-blueprint-developers-i-d-love-to-hear-your-thoughts/2672311)

<div class="topic-metadata">

**Author:** [@MchtMzffr](https://forums.unrealengine.com/u/MchtMzffr)\
**Replies:** 0\
**Last updated:** [November 6, 2025, 2:15pm UTC](https://forums.unrealengine.com/t/new-tool-for-unreal-engine-blueprint-developers-i-d-love-to-hear-your-thoughts/2672311 "2025-11-06T14:15:30Z")

</div>

Hi, I’ve been working with Unreal Engine and Blueprint workflows for a long time. I’ve also been following your content for quite a while; the way you explain complex Blueprint logic in a simple, clear way has been rea…

---

## [Workflow for rendering still images of hundreds of MetaHumans](https://forums.unrealengine.com/t/workflow-for-rendering-still-images-of-hundreds-of-metahumans/2552261)

<div class="topic-metadata">

**Author:** [@stnomad](https://forums.unrealengine.com/u/stnomad)\
**Replies:** 1\
**Last updated:** [June 12, 2025, 5:14am UTC](https://forums.unrealengine.com/t/workflow-for-rendering-still-images-of-hundreds-of-metahumans/2552261 "2025-06-12T05:14:44Z")

</div>

Hi everyone. First I’d like to thank the developers and the community for all the information. I learned a lot, yet I’m still very new to Unreal engine and game engines in general. I’m setting up a workflow for my proje…

---

## [Ideal UV Workflow: Enhancements and Add-Ons for Reality Capture](https://forums.unrealengine.com/t/ideal-uv-workflow-enhancements-and-add-ons-for-reality-capture/1824584)

<div class="topic-metadata">

**Author:** [@Miro.Ser](https://forums.unrealengine.com/u/Miro.Ser)\
**Replies:** 4\
**Last updated:** [May 12, 2025, 11:24am UTC](https://forums.unrealengine.com/t/ideal-uv-workflow-enhancements-and-add-ons-for-reality-capture/1824584 "2025-05-12T11:24:50Z")

</div>

Hello everyone :slight\_smile: I recently made the transition from Zephyr to Reality Capture, and I must say I’m fascinated with the experience. The documentation videos and content from YouTubers have showcased an excep…

---

## [Animation action names when importing FBX](https://forums.unrealengine.com/t/animation-action-names-when-importing-fbx/2464637)

<div class="topic-metadata">

**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 10\
**Last updated:** [April 24, 2025, 5:03pm UTC](https://forums.unrealengine.com/t/animation-action-names-when-importing-fbx/2464637 "2025-04-24T17:03:34Z")

</div>

In UE 5.2 and 5.5 (using the new FBX importer) I run into the following issue: I create a model, skeletal mesh and some animations for that skeleton in Blender 4.3. All animation actions are shown below. I export …

---

## [360 Camera Merging](https://forums.unrealengine.com/t/360-camera-merging/2110468)

<div class="topic-metadata">

**Author:** [@MADMOVIESINC](https://forums.unrealengine.com/u/MADMOVIESINC)\
**Replies:** 1\
**Last updated:** [November 8, 2024, 7:44am UTC](https://forums.unrealengine.com/t/360-camera-merging/2110468 "2024-11-08T07:44:52Z")

</div>

Hello there! I have a series of frames from a 360 camera. The device itself has 6 separate sensors recording at the same time. I was able to align the photos from each lens individually. I am having a bit of trouble fin…

---

## [Unreal to Davinci Resolve - ACES Color Matching!?](https://forums.unrealengine.com/t/unreal-to-davinci-resolve-aces-color-matching/1597223)

<div class="topic-metadata">

**Author:** [@KaptenLudvig](https://forums.unrealengine.com/u/KaptenLudvig)\
**Replies:** 3\
**Last updated:** [November 1, 2024, 11:29am UTC](https://forums.unrealengine.com/t/unreal-to-davinci-resolve-aces-color-matching/1597223 "2024-11-01T11:29:00Z")

</div>

Hello! So, after spending nearly 2 months and surely more than 40 hours of effective work trying to figure this out, I now turn to our dear community for help :slight\_smile: THE ISSUE When rendering EXR in ACES - ACESc…

---

## [So Slow To Iterate/Test In VR -- Need Advice](https://forums.unrealengine.com/t/so-slow-to-iterate-test-in-vr-need-advice/2050626)

<div class="topic-metadata">

**Author:** [@mjiggidy](https://forums.unrealengine.com/u/mjiggidy)\
**Replies:** 0\
**Last updated:** [October 3, 2024, 1:03am UTC](https://forums.unrealengine.com/t/so-slow-to-iterate-test-in-vr-need-advice/2050626 "2024-10-03T01:03:23Z")

</div>

I’ve been working on and off on a big hobby project of mine meant for VR for a number of years (desktop VR, if it matters). By far, the biggest hurdle I’ve come up against is how to test and “iterate” effectively. This…

---

## [What does a component-based workflow look like?](https://forums.unrealengine.com/t/what-does-a-component-based-workflow-look-like/1788425)

<div class="topic-metadata">

**Author:** [@Saturnian](https://forums.unrealengine.com/u/Saturnian)\
**Replies:** 8\
**Last updated:** [April 5, 2024, 12:18pm UTC](https://forums.unrealengine.com/t/what-does-a-component-based-workflow-look-like/1788425 "2024-04-05T12:18:59Z")

</div>

Hi all. I want to organize my gameplay logic into blueprint components in order to stay organized and to not repeat code. (I’m using blueprints only.) I have a fairly large function that is both in my player character’…

---

## [Whats youre recommended Workflow with Windows and Mac for Mobile (IOS) development](https://forums.unrealengine.com/t/whats-youre-recommended-workflow-with-windows-and-mac-for-mobile-ios-development/1374592)

<div class="topic-metadata">

**Author:** [@VyTe](https://forums.unrealengine.com/u/VyTe)\
**Replies:** 0\
**Last updated:** [November 8, 2023, 11:02pm UTC](https://forums.unrealengine.com/t/whats-youre-recommended-workflow-with-windows-and-mac-for-mobile-ios-development/1374592 "2023-11-08T23:02:03Z")

</div>

Hey Team, iam working for about 6 Month on my first Mobile (IOS) Game, but since i added my Apple Developer Account and Testing my App with Testflight, I’m starting to ask myself whether my workflow is even timely. Sinc…

---

## [Best practices creating Nanite modular environments](https://forums.unrealengine.com/t/best-practices-creating-nanite-modular-environments/768574)

<div class="topic-metadata">

**Author:** [@GMVitus](https://forums.unrealengine.com/u/GMVitus)\
**Replies:** 3\
**Last updated:** [October 20, 2023, 12:15pm UTC](https://forums.unrealengine.com/t/best-practices-creating-nanite-modular-environments/768574 "2023-10-20T12:15:08Z")

</div>

Hi! I would like to pick your brains in regards to the new Nanite workflow. I’m using Blender for modelling and sculpting and then Substance Painter for texturing my models. I’m currently working on a modular quay and c…

---

## [Can I sell my own assets on unreal/unity and then make full game with same assets in it (a bit changed to suit a game ) and sell the game?](https://forums.unrealengine.com/t/can-i-sell-my-own-assets-on-unreal-unity-and-then-make-full-game-with-same-assets-in-it-a-bit-changed-to-suit-a-game-and-sell-the-game/1279538)

<div class="topic-metadata">

**Author:** [@V3lir](https://forums.unrealengine.com/u/V3lir)\
**Replies:** 1\
**Last updated:** [September 1, 2023, 10:27am UTC](https://forums.unrealengine.com/t/can-i-sell-my-own-assets-on-unreal-unity-and-then-make-full-game-with-same-assets-in-it-a-bit-changed-to-suit-a-game-and-sell-the-game/1279538 "2023-09-01T10:27:35Z")

</div>

Or other way around: first make a game, publish it, then break it down to few altered/customizable assets like ( prop set, vehicle, weapons ) and sell them too?

---

## [How to set the Visual Studio version?](https://forums.unrealengine.com/t/how-to-set-the-visual-studio-version/413386)

<div class="topic-metadata">

**Author:** [@Takatu](https://forums.unrealengine.com/u/Takatu)\
**Replies:** 13\
**Last updated:** [August 15, 2023, 5:15am UTC](https://forums.unrealengine.com/t/how-to-set-the-visual-studio-version/413386 "2023-08-15T05:15:36Z")

</div>

Hi, I have VS2015 and VS2017 installed but Unreal 4.18 generates always only VS2015 solution files. Visual Studio 2017 got installed first and I installed Visual Studio 2015 later to open an old Unreal 4.13 project. Ho…

---

## [Caves for Unreal Engine - convenient workflow](https://forums.unrealengine.com/t/caves-for-unreal-engine-convenient-workflow/1203062)

<div class="topic-metadata">

**Author:** [@In2fractalout1](https://forums.unrealengine.com/u/In2fractalout1)\
**Replies:** 0\
**Last updated:** [June 18, 2023, 1:41pm UTC](https://forums.unrealengine.com/t/caves-for-unreal-engine-convenient-workflow/1203062 "2023-06-18T13:41:37Z")

</div>

I’m doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I’m going to improve The problem is - to merge a landscape and a caves Solution I know are • using …

---

## [Deselecting entire groups](https://forums.unrealengine.com/t/deselecting-entire-groups/1168898)

<div class="topic-metadata">

**Author:** [@PewPewPewPow](https://forums.unrealengine.com/u/PewPewPewPow)\
**Replies:** 0\
**Last updated:** [May 17, 2023, 4:34pm UTC](https://forums.unrealengine.com/t/deselecting-entire-groups/1168898 "2023-05-17T16:34:05Z")

</div>

I feel like I’m completely overlooking a very basic thing, but in UE4 I was able to just add and remove entire (locked) groups from the selection with Ctrl + LMB, a single click. In Unreal 5 when I have multiple actors o…

---

## [See the last assets you worked on](https://forums.unrealengine.com/t/see-the-last-assets-you-worked-on/1168463)

<div class="topic-metadata">

**Author:** [@oktomus\_tuatara](https://forums.unrealengine.com/u/oktomus_tuatara)\
**Replies:** 2\
**Last updated:** [May 17, 2023, 12:31pm UTC](https://forums.unrealengine.com/t/see-the-last-assets-you-worked-on/1168463 "2023-05-17T12:31:14Z")

</div>

Is there a tool for UE that list the last assets you worked on? Could be really useful for devs when you keep restarting the editor many times. I know there is this popup for that, but it’s temporary and doesn’t let yo…

---

## [\[PLUGIN\] Apply Material By Rules : Assign materials to hundreds of objects at once](https://forums.unrealengine.com/t/plugin-apply-material-by-rules-assign-materials-to-hundreds-of-objects-at-once/1156362)

<div class="topic-metadata">

**Author:** [@dpotuznik](https://forums.unrealengine.com/u/dpotuznik)\
**Replies:** 0\
**Last updated:** [May 6, 2023, 9:31am UTC](https://forums.unrealengine.com/t/plugin-apply-material-by-rules-assign-materials-to-hundreds-of-objects-at-once/1156362 "2023-05-06T09:31:17Z")

</div>

The Smart Way to Assign and Manage Materials with powerful filters & tags Marketplace:https://www.unrealengine.com/marketplace/en-US/product/apply-material-by-rules-the-smart-way-to-assign-and-manage-mater…

---

## [No more Tesselation/Displacement.. and now?](https://forums.unrealengine.com/t/no-more-tesselation-displacement-and-now/492905)

<div class="topic-metadata">

**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 4\
**Last updated:** [January 11, 2023, 4:14pm UTC](https://forums.unrealengine.com/t/no-more-tesselation-displacement-and-now/492905 "2023-01-11T16:14:41Z")

</div>

Hi there… I managed to install UE5 during the last Days and the first Thing I realized was, that my stylized Materials are Not Tesselated and Displaced anymore… Found out quickly, that this Features are Deprecated and n…

---

## [ALS Secrets - Retargeting the UE5 Manny for ALSv4](https://forums.unrealengine.com/t/als-secrets-retargeting-the-ue5-manny-for-alsv4/569461)

<div class="topic-metadata">

**Author:** [@tuatec](https://forums.unrealengine.com/u/tuatec)\
**Replies:** 2\
**Last updated:** [December 12, 2022, 1:16am UTC](https://forums.unrealengine.com/t/als-secrets-retargeting-the-ue5-manny-for-alsv4/569461 "2022-12-12T01:16:53Z")

</div>

If you guys get stuck like me for ages when you want to integrate a custom character into ALSv4 then this series might be super helpful to you! It took me one year to really learn the process and come up with custom edit…

---

## [How to use multiple landscapes?](https://forums.unrealengine.com/t/how-to-use-multiple-landscapes/718653)

<div class="topic-metadata">

**Author:** [@ShubhamKunkerkar](https://forums.unrealengine.com/u/ShubhamKunkerkar)\
**Replies:** 2\
**Last updated:** [December 6, 2022, 3:46am UTC](https://forums.unrealengine.com/t/how-to-use-multiple-landscapes/718653 "2022-12-06T03:46:32Z")

</div>

How to use multiple landscapes in unreal 5.1?? The mesh normals of the landscape borders seems to be calculated in some other directions which is causing shading and slope blending issues along the edges! Here is the ima…

---

## [What is the optimal work flow for building and debugging Oculus Quest](https://forums.unrealengine.com/t/what-is-the-optimal-work-flow-for-building-and-debugging-oculus-quest/456411)

<div class="topic-metadata">

**Author:** [@mattwallace](https://forums.unrealengine.com/u/mattwallace)\
**Replies:** 1\
**Last updated:** [November 30, 2022, 6:09pm UTC](https://forums.unrealengine.com/t/what-is-the-optimal-work-flow-for-building-and-debugging-oculus-quest/456411 "2022-11-30T18:09:50Z")

</div>

I have gotten my oculus quest setup for packaging and running the VR Template. The workflow for running my level is a pretty slow process IMO. Using the project launcher works fine but the lack of debugging within the en…

[Next page](https://forums.unrealengine.com/tag/workflow/1152.md?match_all_tags=true&page=1&tags%5B%5D=workflow)
