# \#Work-in-Progress

**URL:** https://forums.unrealengine.com/tag/work-in-progress/11397.md

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## [First solo short film in UE 5.8 – Act 1 (Work in Progress), feedback welcome ](https://forums.unrealengine.com/t/first-solo-short-film-in-ue-5-8-act-1-work-in-progress-feedback-welcome/2851055)

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**Author:** [@CineTech75](https://forums.unrealengine.com/u/CineTech75)\
**Replies:** 1\
**Last updated:** [November 7, 2026, 10:16am UTC](https://forums.unrealengine.com/t/first-solo-short-film-in-ue-5-8-act-1-work-in-progress-feedback-welcome/2851055 "2026-11-07T10:16:40Z")

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Hi all, This is Act 1 of 3 of my first short film, made solo in Unreal Engine 5.8: MetaHumans, Marvelous Designer clothing and Rokoko phone mocap. It’s a song-driven film, and the edit follows the song’s beats; the musi…

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## [BlueprintReview: view and diff Blueprint .uasset files without the editor (feedback wanted) ](https://forums.unrealengine.com/t/blueprintreview-view-and-diff-blueprint-uasset-files-without-the-editor-feedback-wanted/2843851)

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**Author:** [@efeng](https://forums.unrealengine.com/u/efeng)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 2:06pm UTC](https://forums.unrealengine.com/t/blueprintreview-view-and-diff-blueprint-uasset-files-without-the-editor-feedback-wanted/2843851 "2026-11-03T14:06:35Z")

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Hi everyone, I’ve been building a tool for a problem I kept hitting: reviewing Blueprint changes. A .uasset is a binary file, so in Git or Perforce a Blueprint change shows up as “binary file changed”. To see what actua…

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## [BlueprintVision — плагин, который даёт ИИ-агенту (Claude Code) читать и править Blueprints \[WIP, UE 5.8\] ](https://forums.unrealengine.com/t/blueprintvision-claude-code-blueprints-wip-ue-5-8/2844390)

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**Author:** [@Vroterdamusss](https://forums.unrealengine.com/u/Vroterdamusss)\
**Replies:** 0\
**Last updated:** [October 23, 2026, 6:50pm UTC](https://forums.unrealengine.com/t/blueprintvision-claude-code-blueprints-wip-ue-5-8/2844390 "2026-10-23T18:50:19Z")

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Всем привет! Я соло-разработчик, делаю на UE 5.8 мультиплеерный шутер. Код пишу вместе с ИИ-агентом Claude Code, и быстро упёрся в проблему: с C++ агент работает хорошо, а Blueprints для него — чёрный ящик. .uasset — эт…

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## [NextGen Settings: A cross-platform graphics configuration plugin to bring AAA graphics menus to any team.](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664)

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**Author:** [@JohnLogostini](https://forums.unrealengine.com/u/JohnLogostini)\
**Replies:** 21\
**Last updated:** [October 14, 2026, 10:05am UTC](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664 "2026-10-14T10:05:26Z")

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I am working on a next-generation graphics menu system intended to bring AAA levels of in-game customization to any team. I have built systems in the past for both personal projects and full game projects, and this plugi…

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## [Echoes of the Lost - solo-developed survival horror in UE 5.8](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8/2794440)

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**Author:** [@SLM\_CryNet](https://forums.unrealengine.com/u/SLM_CryNet)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 7:36am UTC](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8/2794440 "2026-09-17T07:36:34Z")

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Hi everyone! I’d like to share Echoes of the Lost, a single-player cinematic survival horror I’m developing solo, part-time, in Unreal Engine 5.8. The Steam page is now live, and I’ve put together an announcement teaser…

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## [Echoes of the Lost - solo-developed survival horror in UE 5.8 (Lumen, no Nanite)](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8-lumen-no-nanite/2776241)

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**Author:** [@SLM\_CryNet](https://forums.unrealengine.com/u/SLM_CryNet)\
**Replies:** 0\
**Last updated:** [September 16, 2026, 1:20pm UTC](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8-lumen-no-nanite/2776241 "2026-09-16T13:20:59Z")

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Hi everyone! I’d like to share Echoes of the Lost, a single-player cinematic survival horror I’m developing solo, part-time, in Unreal Engine 5.8. The Steam page is now live, and I’ve put together an announcement teaser…

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## [No More Light (Alien Invasion Apocalypse)](https://forums.unrealengine.com/t/no-more-light-alien-invasion-apocalypse/157355)

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**Author:** [@Parazso](https://forums.unrealengine.com/u/Parazso)\
**Replies:** 55\
**Last updated:** [August 15, 2026, 10:21am UTC](https://forums.unrealengine.com/t/no-more-light-alien-invasion-apocalypse/157355 "2026-08-15T10:21:56Z")

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About This Game In a world where humanity teeters on the brink of extinction, No More Light plunges you into a post-apocalyptic nightmare swarming with grotesque insectoid monsters. As a lone survivor, you must navigate …

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## [Log 0 Of Building 100 Levels Of The Backrooms In Blender & UE](https://forums.unrealengine.com/t/log-0-of-building-100-levels-of-the-backrooms-in-blender-ue/2737262)

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**Author:** [@Brandon\_V\_Grey](https://forums.unrealengine.com/u/Brandon_V_Grey)\
**Replies:** 0\
**Last updated:** [July 21, 2026, 1:04pm UTC](https://forums.unrealengine.com/t/log-0-of-building-100-levels-of-the-backrooms-in-blender-ue/2737262 "2026-07-21T13:04:56Z")

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Hello! I am sharing a large project I am building. Inspired by the backrooms lore and movie, I have created my own level outside of the realms of levels in the official lore and fandom works. It’s called the Transition …

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## [A game about Palestinian Resistance](https://forums.unrealengine.com/t/a-game-about-palestinian-resistance/606505)

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**Author:** [@NIDAL\_NIJM\_GAMES](https://forums.unrealengine.com/u/NIDAL_NIJM_GAMES)\
**Replies:** 70\
**Last updated:** [June 29, 2026, 2:13pm UTC](https://forums.unrealengine.com/t/a-game-about-palestinian-resistance/606505 "2026-06-29T14:13:55Z")

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Hello friends, My name is Nidal Nijm, I am a solo game developer from Brazil. I am a long time user of UDK Engine, I have been working on my game in UDK Engine since 2017 (even though the game’s concept began in 2009…

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## [\[Major Production\] - Waking Up in Tokyo](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2670295)

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**Author:** [@kunimotostudios](https://forums.unrealengine.com/u/kunimotostudios)\
**Replies:** 1\
**Last updated:** [May 27, 2026, 5:08am UTC](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2670295 "2026-05-27T05:08:50Z")

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Looking for digital artists and UI artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production…

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## [Time Worlds – Chapter 2: The Awakening of the Sun | New Cinematic Update](https://forums.unrealengine.com/t/time-worlds-chapter-2-the-awakening-of-the-sun-new-cinematic-update/2717529)

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**Author:** [@arturo3d](https://forums.unrealengine.com/u/arturo3d)\
**Replies:** 0\
**Last updated:** [April 23, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/time-worlds-chapter-2-the-awakening-of-the-sun-new-cinematic-update/2717529 "2026-04-23T17:55:21Z")

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Hello everyone, I’d like to share a new update from my personal project, Time Worlds – Chapter 2: The Awakening of the Sun. This teaser showcases the latest progress on the Egypt chapter, including: an updated main m…

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## [Unreal Neverwinter Nights - Nocturne project](https://forums.unrealengine.com/t/unreal-neverwinter-nights-nocturne-project/84689)

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**Author:** [@vlowe72](https://forums.unrealengine.com/u/vlowe72)\
**Replies:** 5\
**Last updated:** [March 19, 2026, 2:26am UTC](https://forums.unrealengine.com/t/unreal-neverwinter-nights-nocturne-project/84689 "2026-03-19T02:26:03Z")

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As a fan of NWN modding, I’ve often thought about building a similar toolset as the Aurora engine, where users could make their own mods and customizable content and upload them to share with other users. Now I know tha…

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## [Building a Multi-Generational Tech & Education Ecosystem: Unreal Engine, Pixel Streaming, and Beyond ](https://forums.unrealengine.com/t/building-a-multi-generational-tech-education-ecosystem-unreal-engine-pixel-streaming-and-beyond/2705164)

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**Author:** [@Enmity07](https://forums.unrealengine.com/u/Enmity07)\
**Replies:** 0\
**Last updated:** [March 10, 2026, 7:18pm UTC](https://forums.unrealengine.com/t/building-a-multi-generational-tech-education-ecosystem-unreal-engine-pixel-streaming-and-beyond/2705164 "2026-03-10T19:18:15Z")

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Hi Unreal Engine community, I want to share a vision for a self-sustaining, modular, multi-generational education and workforce system that leverages Unreal Engine, Pixel Streaming, federated platforms (Nextcloud + Head…

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## [Building a Multi-Generational Tech & Education Ecosystem: Unreal Engine, Pixel Streaming, and Beyond ](https://forums.unrealengine.com/t/building-a-multi-generational-tech-education-ecosystem-unreal-engine-pixel-streaming-and-beyond/2705163)

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**Author:** [@Enmity07](https://forums.unrealengine.com/u/Enmity07)\
**Replies:** 0\
**Last updated:** [March 10, 2026, 7:17pm UTC](https://forums.unrealengine.com/t/building-a-multi-generational-tech-education-ecosystem-unreal-engine-pixel-streaming-and-beyond/2705163 "2026-03-10T19:17:22Z")

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Hi Unreal Engine community, I want to share a vision for a self-sustaining, modular, multi-generational education and workforce system that leverages Unreal Engine, Pixel Streaming, federated platforms (Nextcloud + Head…

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## [Early Prototype Star Fox Clone](https://forums.unrealengine.com/t/early-prototype-star-fox-clone/51609)

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**Author:** [@Maverick\_Wolf](https://forums.unrealengine.com/u/Maverick_Wolf)\
**Replies:** 5\
**Last updated:** [March 7, 2026, 6:01am UTC](https://forums.unrealengine.com/t/early-prototype-star-fox-clone/51609 "2026-03-07T06:01:19Z")

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Just having some fun. What do you all think? https://youtube.com/watch?v=zCpn17O2nK8

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## [Monster Hunter 3 Fan Project](https://forums.unrealengine.com/t/monster-hunter-3-fan-project/70882)

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**Author:** [@KenshiHH](https://forums.unrealengine.com/u/KenshiHH)\
**Replies:** 3\
**Last updated:** [March 2, 2026, 5:57pm UTC](https://forums.unrealengine.com/t/monster-hunter-3-fan-project/70882 "2026-03-02T17:57:02Z")

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Hey, just wanted to show what i am working on (mostly for learning purpose) All done in Blueprint I love the Monster Hunter series but i just hate to play it on a Handheld(3DS, PSP), so i decided some ti…

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## [Moon Age: Ifrit Emperor Pack — Work in Progress & Feedback Thread](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766)

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**Author:** [@polygonexperts1](https://forums.unrealengine.com/u/polygonexperts1)\
**Replies:** 8\
**Last updated:** [February 5, 2026, 7:55am UTC](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766 "2026-02-05T07:55:09Z")

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Hi everyone — I’m developing a new environment package for both Unreal and Unity focused on the Ifrit mythos, and I want to share my work in progress here. I always design my assets with a connected lore: each pack is b…

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## [Sphinx-UE4: Speech Recognition Plugin \[Release v1.0\]](https://forums.unrealengine.com/t/sphinx-ue4-speech-recognition-plugin-release-v1-0/69405)

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**Author:** [@ShaneC](https://forums.unrealengine.com/u/ShaneC)\
**Replies:** 45\
**Last updated:** [January 30, 2026, 5:49am UTC](https://forums.unrealengine.com/t/sphinx-ue4-speech-recognition-plugin-release-v1-0/69405 "2026-01-30T05:49:40Z")

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Hello everyone! I have been working on a number of big changes and fixes for my Speech Recognition plugin. I am looking for some feedback from the Community. This will hopefully become the official 1.0 release. Pleas…

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## [A console-first open-world life simulator concept being developed in Unreal Engine, focused on systemic gameplay and player-driven progression.](https://forums.unrealengine.com/t/a-console-first-open-world-life-simulator-concept-being-developed-in-unreal-engine-focused-on-systemic-gameplay-and-player-driven-progression/2694294)

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**Author:** [@Latenightgamer24](https://forums.unrealengine.com/u/Latenightgamer24)\
**Replies:** 0\
**Last updated:** [January 23, 2026, 7:35am UTC](https://forums.unrealengine.com/t/a-console-first-open-world-life-simulator-concept-being-developed-in-unreal-engine-focused-on-systemic-gameplay-and-player-driven-progression/2694294 "2026-01-23T07:35:02Z")

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Hello everyone, I’m currently working on NO LIMIT, a console-first open-world life simulator being developed in Unreal Engine, and I wanted to share the concept with the community as I move into early prototyping. …

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## [My Promised Land Prototype](https://forums.unrealengine.com/t/my-promised-land-prototype/2677030)

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**Author:** [@XAEONGAMES](https://forums.unrealengine.com/u/XAEONGAMES)\
**Replies:** 1\
**Last updated:** [November 20, 2025, 10:16pm UTC](https://forums.unrealengine.com/t/my-promised-land-prototype/2677030 "2025-11-20T22:16:54Z")

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Hi, I just published a cool prototype for my portfolio. Take a look and let me know what you think. Thanks

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## [To Grandma's House: Niagara Leaves System](https://forums.unrealengine.com/t/to-grandmas-house-niagara-leaves-system/222842)

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**Author:** [@BudgetChrispy](https://forums.unrealengine.com/u/BudgetChrispy)\
**Replies:** 2\
**Last updated:** [November 1, 2025, 8:13am UTC](https://forums.unrealengine.com/t/to-grandmas-house-niagara-leaves-system/222842 "2025-11-01T08:13:14Z")

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Hi Being trying to get this to function for a while now, and finally with my enhanced understanding of Niagra, I was able to use the FX system to spawn leaves on static tree based meshes, based on the meshes underlying …

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## [\[Major Production\] - Waking Up in Tokyo](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2651932)

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**Author:** [@kunimotostudios](https://forums.unrealengine.com/u/kunimotostudios)\
**Replies:** 2\
**Last updated:** [October 16, 2025, 11:49pm UTC](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2651932 "2025-10-16T23:49:20Z")

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Looking for digital artists and UI artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production…

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## [Chaos on Wheels - New vehicular combat game](https://forums.unrealengine.com/t/chaos-on-wheels-new-vehicular-combat-game/624869)

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**Author:** [@Condara](https://forums.unrealengine.com/u/Condara)\
**Replies:** 101\
**Last updated:** [September 15, 2025, 9:30am UTC](https://forums.unrealengine.com/t/chaos-on-wheels-new-vehicular-combat-game/624869 "2025-09-15T09:30:21Z")

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Hello everyone, I would like to share with you guys something my team and I have been working on for quite some time. I’m Dominik Condic, the COO of Acodeon, developer of Chaos on Wheels. Short story: In …

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## [Drafting solutions for the logistics industry in 4.27](https://forums.unrealengine.com/t/drafting-solutions-for-the-logistics-industry-in-4-27/538313)

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**Author:** [@Engineering\_Visions](https://forums.unrealengine.com/u/Engineering_Visions)\
**Replies:** 4\
**Last updated:** [September 15, 2025, 7:53am UTC](https://forums.unrealengine.com/t/drafting-solutions-for-the-logistics-industry-in-4-27/538313 "2025-09-15T07:53:45Z")

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The 30 degree rotation of pallets is aimed at increasing forklift speed and workplace safety. This should reduce time, energy and costs, not least when using autonomous forklifts and automatic warehouse systems. The pal…

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## [\[Major Production\] - Waking Up in Tokyo](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2656464)

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**Author:** [@kunimotostudios](https://forums.unrealengine.com/u/kunimotostudios)\
**Replies:** 0\
**Last updated:** [September 14, 2025, 1:58am UTC](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2656464 "2025-09-14T01:58:43Z")

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Looking for digital artists and UI artists to participate in a team project. We currently have a small team working together to create both a playable demo and cinematic trailer for what will hopefully be a major product…

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## [\[Major Production\] - Waking Up in Tokyo](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2650172)

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**Author:** [@kunimotostudios](https://forums.unrealengine.com/u/kunimotostudios)\
**Replies:** 0\
**Last updated:** [August 22, 2025, 11:14pm UTC](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2650172 "2025-08-22T23:14:05Z")

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Looking for digital artists and UI artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production…

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## [\[Major Production\] - Waking Up in Tokyo](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2637375)

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**Author:** [@kunimotostudios](https://forums.unrealengine.com/u/kunimotostudios)\
**Replies:** 0\
**Last updated:** [August 11, 2025, 1:42am UTC](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2637375 "2025-08-11T01:42:29Z")

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Looking for digital artists and UI artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production…

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## [\[Major Production\] - Waking Up in Tokyo](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2620520)

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**Author:** [@kunimotostudios](https://forums.unrealengine.com/u/kunimotostudios)\
**Replies:** 1\
**Last updated:** [July 30, 2025, 9:46pm UTC](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2620520 "2025-07-30T21:46:50Z")

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Looking for digital artists and concept artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major produ…

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## [Fractal path marcher](https://forums.unrealengine.com/t/fractal-path-marcher/140939)

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**Author:** [@Deathrey](https://forums.unrealengine.com/u/Deathrey)\
**Replies:** 4\
**Last updated:** [July 27, 2025, 8:35am UTC](https://forums.unrealengine.com/t/fractal-path-marcher/140939 "2025-07-27T08:35:23Z")

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Going to share few shots from a little hobby project I’ve had in Unreal. Fractal rendering tool, done entirely in a single custom material expression. \[HR\]\[/HR\] …

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## [\[UNPAID\] Experienced UE5 Developer Needed - Playable Demo & Cinematic Trailer](https://forums.unrealengine.com/t/unpaid-experienced-ue5-developer-needed-playable-demo-cinematic-trailer/2606161)

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**Author:** [@kunimotostudios](https://forums.unrealengine.com/u/kunimotostudios)\
**Replies:** 0\
**Last updated:** [July 16, 2025, 1:14am UTC](https://forums.unrealengine.com/t/unpaid-experienced-ue5-developer-needed-playable-demo-cinematic-trailer/2606161 "2025-07-16T01:14:17Z")

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\[Major Production\] - Waking Up in Tokyo Looking for UE5 developers, digital artists, and concept artists to participate in a team project. We currently have 10 people working together to create both a playable demo and c…

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