# \#windows

**URL:** https://forums.unrealengine.com/tag/windows/1610.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Rave Heart+](https://forums.unrealengine.com/t/rave-heart/2674783)

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**Author:** [@mozthetiger](https://forums.unrealengine.com/u/mozthetiger)\
**Replies:** 4\
**Last updated:** [November 7, 2026, 1:07am UTC](https://forums.unrealengine.com/t/rave-heart/2674783 "2026-11-07T01:07:59Z")

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Hey everyone! We’re Moz the Tiger, and we’re excited to finally share our upcoming title Rave Heart+ with you all, an enhanced and expanded edition of the original Rave Heart released back in 2020. Rave Heart+ is a sto…

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## [Middleware DualSense/DualShock for Unreal Engine 5.2 ~ 5.8 (Audio Bluetooth)](https://forums.unrealengine.com/t/middleware-dualsense-dualshock-for-unreal-engine-5-2-5-8-audio-bluetooth/2549742)

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**Author:** [@PHninha09](https://forums.unrealengine.com/u/PHninha09)\
**Replies:** 144\
**Last updated:** [November 4, 2026, 11:02pm UTC](https://forums.unrealengine.com/t/middleware-dualsense-dualshock-for-unreal-engine-5-2-5-8-audio-bluetooth/2549742 "2026-11-04T23:02:40Z")

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v1 Basic Edition Maintained for current engine versions to ensure stability 5.2 ~ 5.7. https://www.fab.com/listings/e77a8f1d-8bbe-4673-a5ae-7f222c8c0960 v2 Premium Edition Maintained for current engine versions to …

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## [MetaHuman for Maya 1.3.3 blocked by Windows 11 Smart App Control ](https://forums.unrealengine.com/t/metahuman-for-maya-1-3-3-blocked-by-windows-11-smart-app-control/2847911)

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**Author:** [@Ilevia\_vi](https://forums.unrealengine.com/u/Ilevia_vi)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/metahuman-for-maya-1-3-3-blocked-by-windows-11-smart-app-control/2847911 "2026-10-31T14:56:11Z")

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Hello there! I am experiencing an installation/loading issue with MetaHuman for Maya 1.3.3. My configuration: Windows 11 Autodesk Maya 2026 Unreal Engine 5.8 MetaHuman for Maya 1.3.3, downloaded from the official Fab…

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## [Transferring a UE5.7 project from Windows 11 to MacOS Tahoe](https://forums.unrealengine.com/t/transferring-a-ue5-7-project-from-windows-11-to-macos-tahoe/2845668)

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**Author:** [@Aiirlie](https://forums.unrealengine.com/u/Aiirlie)\
**Replies:** 0\
**Last updated:** [October 27, 2026, 12:20pm UTC](https://forums.unrealengine.com/t/transferring-a-ue5-7-project-from-windows-11-to-macos-tahoe/2845668 "2026-10-27T12:20:48Z")

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Hey everyone, For reasons I recently had to transfer my Windows UE5.7 project to my MacBook Air to package a build. It was a trial, but I did get it working, and I wanted to share my notes in-case anyone else was attemp…

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## [Read Pixel outputs different results depending on platform?](https://forums.unrealengine.com/t/read-pixel-outputs-different-results-depending-on-platform/732822)

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**Author:** [@Nonlin](https://forums.unrealengine.com/u/Nonlin)\
**Replies:** 10\
**Last updated:** [October 15, 2026, 9:44am UTC](https://forums.unrealengine.com/t/read-pixel-outputs-different-results-depending-on-platform/732822 "2026-10-15T09:44:41Z")

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I’m trying to prototype a game mechanic that entails reading a single pixel from a scene capture 2D component. The issue is that although I can get the results I want in editor on Windows, when I compile for mobile on a…

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## [Open file browser - Windows](https://forums.unrealengine.com/t/open-file-browser-windows/404808)

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**Author:** [@CarlMckayre](https://forums.unrealengine.com/u/CarlMckayre)\
**Replies:** 2\
**Last updated:** [October 12, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/open-file-browser-windows/404808 "2026-10-12T20:00:59Z")

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Hello people, I want to open the load window file browser during Run Time with the blueprint. How I can do this ?

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## [Unreal Editor on Windows is unable to recognize iTunes ](https://forums.unrealengine.com/t/unreal-editor-on-windows-is-unable-to-recognize-itunes/2743514)

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**Author:** [@PWE-DanielSavage](https://forums.unrealengine.com/u/PWE-DanielSavage)\
**Replies:** 0\
**Last updated:** [August 13, 2026, 2:58pm UTC](https://forums.unrealengine.com/t/unreal-editor-on-windows-is-unable-to-recognize-itunes/2743514 "2026-08-13T14:58:04Z")

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Summary I’m following the instructions for Remote Mac Builds in order to remotely compile my iOS game from Windows 11. Matching what’s written in 1. Required Setup, I’ve installed the latest version of iTunes from Apple…

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## [UE 5.7 - Package Project for Windows fails](https://forums.unrealengine.com/t/ue-5-7-package-project-for-windows-fails/2715297)

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**Author:** [@Digitalhardware](https://forums.unrealengine.com/u/Digitalhardware)\
**Replies:** 4\
**Last updated:** [August 12, 2026, 1:04am UTC](https://forums.unrealengine.com/t/ue-5-7-package-project-for-windows-fails/2715297 "2026-08-12T01:04:53Z")

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This has been driving me nuts for a while now - because Packaging my project used to work, and then it doesn’t. Based on various AI queries and web searches, I modified the VS installation to make sure I had all of the c…

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## [XForge - Stats X](https://forums.unrealengine.com/t/xforge-stats-x/2688163)

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**Author:** [@5ouLo5t](https://forums.unrealengine.com/u/5ouLo5t)\
**Replies:** 1\
**Last updated:** [July 21, 2026, 7:08pm UTC](https://forums.unrealengine.com/t/xforge-stats-x/2688163 "2026-07-21T19:08:45Z")

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Advanced Stats, status effects & modifiers system for UE5. Visual Status Forge editor, network-ready, C++ performance. Build simple card games or complex RPGs, combat system & more!Discord | Documentation & Tutorial x2 D…

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## [Grass flickering / turning black in Windows build (Mac emulation)](https://forums.unrealengine.com/t/grass-flickering-turning-black-in-windows-build-mac-emulation/2727493)

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**Author:** [@krisz\_0325](https://forums.unrealengine.com/u/krisz_0325)\
**Replies:** 0\
**Last updated:** [June 9, 2026, 5:11pm UTC](https://forums.unrealengine.com/t/grass-flickering-turning-black-in-windows-build-mac-emulation/2727493 "2026-06-09T17:11:04Z")

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I exported a UE5 project to Windows, and a designer I made it for is running it on a Mac using a Windows emulator/VM. The grass/foliage is flickering a lot and sometimes turns black or disappears. Other objects seem fin…

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## [GetPrimaryGPUBrand - How To Retrieve Non-Primary GPU?](https://forums.unrealengine.com/t/getprimarygpubrand-how-to-retrieve-non-primary-gpu/2725236)

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**Author:** [@p1xel\_imperfect](https://forums.unrealengine.com/u/p1xel_imperfect)\
**Replies:** 0\
**Last updated:** [May 29, 2026, 11:08pm UTC](https://forums.unrealengine.com/t/getprimarygpubrand-how-to-retrieve-non-primary-gpu/2725236 "2026-05-29T23:08:58Z")

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I’m using FWindowsPlatformMisc::GetPrimaryGPUBrand as part of a process to extract debug information for my project. Its current return value is the integrated Intel UHD Graphics setup; however, my laptop also has an NVI…

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## [Cross-compile from Linux](https://forums.unrealengine.com/t/cross-compile-from-linux/1367121)

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**Author:** [@eje2111](https://forums.unrealengine.com/u/eje2111)\
**Replies:** 7\
**Last updated:** [May 14, 2026, 7:58pm UTC](https://forums.unrealengine.com/t/cross-compile-from-linux/1367121 "2026-05-14T19:58:17Z")

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I know that the Unreal Editor can cross compile from Windows to Linux. Most people who use Unreal are on Windows, so it makes sense that they’d want to cross-compile. But, look at it from the other side: installing Linux…

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## [Windows Video Player Plugin (4K, 8K, HLS & DASH video)](https://forums.unrealengine.com/t/windows-video-player-plugin-4k-8k-hls-dash-video/2720386)

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**Author:** [@HISPlayerUnreal](https://forums.unrealengine.com/u/HISPlayerUnreal)\
**Replies:** 0\
**Last updated:** [May 6, 2026, 3:31pm UTC](https://forums.unrealengine.com/t/windows-video-player-plugin-4k-8k-hls-dash-video/2720386 "2026-05-06T15:31:55Z")

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Are you experiencing stuttering, frame drops, or poor performance with high-resolution video playback (4K, 8K, and 360° stereo) in Unreal Engine 5.5, 5.6, or 5.7 on Windows? Do you struggle with high-bitrate 360° and 18…

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## [HISPlayer - HTTP Live Streaming (HLS) and MPEG-DASH video streaming plugin for Unreal Engine Games and VR/AR apps.](https://forums.unrealengine.com/t/hisplayer-http-live-streaming-hls-and-mpeg-dash-video-streaming-plugin-for-unreal-engine-games-and-vr-ar-apps/1135877)

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**Author:** [@HISPlayerUnreal](https://forums.unrealengine.com/u/HISPlayerUnreal)\
**Replies:** 6\
**Last updated:** [April 20, 2026, 3:02pm UTC](https://forums.unrealengine.com/t/hisplayer-http-live-streaming-hls-and-mpeg-dash-video-streaming-plugin-for-unreal-engine-games-and-vr-ar-apps/1135877 "2026-04-20T15:02:44Z")

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The most advanced cross-platform Unreal Engine Media Player :rocket: FREE UNREAL ENGINE MEDIA PLAYER Links: Website | Documentation | Video Hosting HISPlayer is the premium multi-platform video streaming playe…

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## [Video Player for Android, Windows, iOS, and Mac](https://forums.unrealengine.com/t/video-player-for-android-windows-ios-and-mac/2704147)

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**Author:** [@HISPlayerUnreal](https://forums.unrealengine.com/u/HISPlayerUnreal)\
**Replies:** 4\
**Last updated:** [April 20, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/video-player-for-android-windows-ios-and-mac/2704147 "2026-04-20T14:59:47Z")

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Unreal Media Player Plugin for advanced video playback inside Unreal projects. Links: Website | Documentation | Support | Forum :rocket: FREE UNREAL ENGINE VIDEO PLAYER This Unreal Video Player can play only HLS & D…

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## [Cannot turn collisions off of UEFN Epic made Fortnite props](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984)

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**Author:** [@hoskijdev](https://forums.unrealengine.com/u/hoskijdev)\
**Replies:** 11\
**Last updated:** [January 27, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/cannot-turn-collisions-off-of-uefn-epic-made-fortnite-props/2340984 "2026-01-27T20:00:39Z")

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Summary Any collision channel changes on the Static Mesh Component of an Epic Games made Fortnite prop do not work in game. Additionally, the stopgap “No Collision” option to turn off all collisions on an Epic made Fort…

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## [Unreal Engine 5.6 Build size is too much for my Budget](https://forums.unrealengine.com/t/unreal-engine-5-6-build-size-is-too-much-for-my-budget/2685311)

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**Author:** [@Mukuyev](https://forums.unrealengine.com/u/Mukuyev)\
**Replies:** 0\
**Last updated:** [December 15, 2025, 8:40pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-build-size-is-too-much-for-my-budget/2685311 "2025-12-15T20:40:47Z")

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Guys hello. I disabled every unnecessary plugins to reduce the build size of my game UI game. Generally I do not care about build sizes too much for 3d games (I do also optimize them at specific times). But for today’s …

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## [Why does windows signtool report packaged .exe as invalid?](https://forums.unrealengine.com/t/why-does-windows-signtool-report-packaged-exe-as-invalid/367924)

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**Author:** [@rjsams](https://forums.unrealengine.com/u/rjsams)\
**Replies:** 10\
**Last updated:** [October 3, 2025, 8:06am UTC](https://forums.unrealengine.com/t/why-does-windows-signtool-report-packaged-exe-as-invalid/367924 "2025-10-03T08:06:18Z")

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I’ve tried packing, shipping, for both windows 32 and 64 The same command works for either a 32 or 64 bit test app (non-UE) built in VS 2015 The command I used to sign it was: ./signtool sign /a /v /f TheKey.pfx /p TheP…

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## [Unreal Editor freezes after completing packaging a project](https://forums.unrealengine.com/t/unreal-editor-freezes-after-completing-packaging-a-project/2655558)

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**Author:** [@MEKSA](https://forums.unrealengine.com/u/MEKSA)\
**Replies:** 3\
**Last updated:** [September 27, 2025, 3:19am UTC](https://forums.unrealengine.com/t/unreal-editor-freezes-after-completing-packaging-a-project/2655558 "2025-09-27T03:19:16Z")

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Hey there, Recently started encountering this issue when packaging my project. I couldn’t find any threads where people had a similar issue. Not sure what started it. When packaging my 5.5 project I noticed it seemed t…

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## [Windows vs Linux For Unreal Work and Why?](https://forums.unrealengine.com/t/windows-vs-linux-for-unreal-work-and-why/746701)

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**Author:** [@lennysunreal](https://forums.unrealengine.com/u/lennysunreal)\
**Replies:** 5\
**Last updated:** [September 13, 2025, 10:28pm UTC](https://forums.unrealengine.com/t/windows-vs-linux-for-unreal-work-and-why/746701 "2025-09-13T22:28:00Z")

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Hey all; Our company is going full tilt on unreal and I am curious. Do you all use Windows or Linux and why? Also if you want to include where you work or if your an Indi that is appreciated too. Many thanks for any t…

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## [VD2: Maidbot Archive](https://forums.unrealengine.com/t/vd2-maidbot-archive/2649301)

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**Author:** [@mozthetiger](https://forums.unrealengine.com/u/mozthetiger)\
**Replies:** 0\
**Last updated:** [August 21, 2025, 3:02pm UTC](https://forums.unrealengine.com/t/vd2-maidbot-archive/2649301 "2025-08-21T15:02:55Z")

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Vindictive Drive 2: Maidbot Archive is now available on Epic Games Store! Hey everyone, we just launched our new game on Epic Games Store! It’s a fast-paced bullet hell souls-like with a futuristic twist, you’ll pilo…

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## [The definitive guide on packaging icons for Windows executables](https://forums.unrealengine.com/t/the-definitive-guide-on-packaging-icons-for-windows-executables/1695264)

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**Author:** [@MisterPixel](https://forums.unrealengine.com/u/MisterPixel)\
**Replies:** 8\
**Last updated:** [August 7, 2025, 1:20pm UTC](https://forums.unrealengine.com/t/the-definitive-guide-on-packaging-icons-for-windows-executables/1695264 "2025-08-07T13:20:27Z")

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Here’s the ultimate guide you’ve all been waiting for :stuck\_out\_tongue: See if you can relate: So, I’ve recently spent about 2 days (yes, 2 days…) trying to figure out what was wrong with my packaging process, as whene…

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## [Why application creates two processes?](https://forums.unrealengine.com/t/why-application-creates-two-processes/453925)

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**Author:** [@John\_Tracid](https://forums.unrealengine.com/u/John_Tracid)\
**Replies:** 3\
**Last updated:** [July 24, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/why-application-creates-two-processes/453925 "2025-07-24T13:09:47Z")

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When I run packaged application, it creates one parent process and one child process. How to avoid this and have only one process? Also when I try to kill parent process by PID it does not work and both processes continu…

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## [Paladin's Passage Platformer Game](https://forums.unrealengine.com/t/paladins-passage-platformer-game/561544)

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**Author:** [@Bent\_Vector](https://forums.unrealengine.com/u/Bent_Vector)\
**Replies:** 24\
**Last updated:** [July 22, 2025, 5:34pm UTC](https://forums.unrealengine.com/t/paladins-passage-platformer-game/561544 "2025-07-22T17:34:28Z")

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The ultimate “block-buster” game, Paladin’s Passage is available now in the Windows Store, Xbox Series X|S, PS5 (Pro), Epic Store and Steam. Embark on an epic journey where you create and destroy blocks to…

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## [Black screen after packaging the game](https://forums.unrealengine.com/t/black-screen-after-packaging-the-game/1346650)

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**Author:** [@WolfAlvein](https://forums.unrealengine.com/u/WolfAlvein)\
**Replies:** 4\
**Last updated:** [July 4, 2025, 1:14pm UTC](https://forums.unrealengine.com/t/black-screen-after-packaging-the-game/1346650 "2025-07-04T13:14:10Z")

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Hi everyone. I managed to finally package my game for both Windows and Android, but when I run the game, it start and only shows a black screen and nothing else happens, I think everything is configured correctly but he…

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## [Possessions Demo - Restore a Cozy Space By Viewing It From a New Angle ](https://forums.unrealengine.com/t/possessions-demo-restore-a-cozy-space-by-viewing-it-from-a-new-angle/2585328)

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**Author:** [@chiragc](https://forums.unrealengine.com/u/chiragc)\
**Replies:** 0\
**Last updated:** [June 30, 2025, 1:13pm UTC](https://forums.unrealengine.com/t/possessions-demo-restore-a-cozy-space-by-viewing-it-from-a-new-angle/2585328 "2025-06-30T13:13:11Z")

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Hi, everyone! I’m very excited to share that we just launched the demo for our game Possessions on the Epic Games Store! Try out the demo and let us know what you think! · · · In Possessions, the world appears brok…

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## [Where do Config files get packaged to when they are included with +AllowedConfigFiles=?](https://forums.unrealengine.com/t/where-do-config-files-get-packaged-to-when-they-are-included-with-allowedconfigfiles/2543212)

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**Author:** [@Jordaneast](https://forums.unrealengine.com/u/Jordaneast)\
**Replies:** 0\
**Last updated:** [June 6, 2025, 12:31am UTC](https://forums.unrealengine.com/t/where-do-config-files-get-packaged-to-when-they-are-included-with-allowedconfigfiles/2543212 "2025-06-06T00:31:42Z")

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Hi, I want to be able to edit config files once the game has been packaged, I have included my DefaultCustomsSettings.ini with +AllowedConfigFiles= in DefaultGame.ini, but I am wondering if the config file gets copied /…

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## [BUILD FAILED: PackagingResults: Error: Unknown Error](https://forums.unrealengine.com/t/build-failed-packagingresults-error-unknown-error/2542659)

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**Author:** [@WillMead13](https://forums.unrealengine.com/u/WillMead13)\
**Replies:** 2\
**Last updated:** [June 5, 2025, 7:40pm UTC](https://forums.unrealengine.com/t/build-failed-packagingresults-error-unknown-error/2542659 "2025-06-05T19:40:46Z")

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I keep getting errors trying to package my game project for Windows, I reimported all the assets, downloaded a newer version of Visual Studios but it keeps failing, here’s the output log, I don’t really have any idea how…

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## [Unreal perform double click on touch](https://forums.unrealengine.com/t/unreal-perform-double-click-on-touch/437430)

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**Author:** [@GloryOfNight](https://forums.unrealengine.com/u/GloryOfNight)\
**Replies:** 5\
**Last updated:** [May 10, 2025, 3:40pm UTC](https://forums.unrealengine.com/t/unreal-perform-double-click-on-touch/437430 "2025-05-10T15:40:07Z")

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Hello everyone! I has a problem with using a TouchScreen on Windows platform. When I perform a touch on some UMG item, its double clicking. Any way to fix that? I tried to uncheck in PlayerController any mouse event. A…

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## [UE5.5.4のビルドでのみ下記のエラーでクラッシュする ](https://forums.unrealengine.com/t/ue5-5-4/2491545)

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**Author:** [@macaroni\_777](https://forums.unrealengine.com/u/macaroni_777)\
**Replies:** 1\
**Last updated:** [May 6, 2025, 2:29pm UTC](https://forums.unrealengine.com/t/ue5-5-4/2491545 "2025-05-06T14:29:16Z")

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表題の通り、Unreal Engine 5.5.4のWindows版パッケージにて、 UniversalObjectLocatorFragmentによるエラーでクラッシュしてしまいます。 エディターでは、エラー出力など問題なく実行できています。 2つ質問があります。 おそらくレベルシーケンサーをC++で読み込む実装をしたタイミングで発生している可能性もあるため 呼び出しはこれで問題ないか教えていただきたいです。 // シ…

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