Creating a Damaging Flame-thrower

De Ocean Pirate
Mon, 07 Aug 2017 21:23:35 +0000
Character & Animation

How do I create a Damaging Flamethrower? I can’t find any good tutorials, (in fact barely any) that does so.

I have created a particle system that mimics a Flamethrower, however I wish to use this as a weapon effect once firing an action button, and then damages the enemy per instance/hit/animation/time (ect), I have a basic Damage Interface to receive such inputs but how do I link the action button, to firing the animation, and prolonging the animation to further resulting in damage to an enemy?

I am guessing firing an invisible line trace in the shape of a cone that once hits the enemy can do this,but it still doesn’t fur fill my question and answer.

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