How to make buoyancy work?

Rvx28
Thu, 16 Mar 2023 21:10:08 +0000
Blueprint

Hi, I’ve been trying to make buoyancy work, but I haven’t been successful.

I’m using UE5.1

I have my static mesh set to:

Movable

Mass: 100KG

Collision: PhysicsActor

Simulate Physics Enabled

Pontoons are set up.

For the water, I’m using the Epic Games Water Plugin.
Ocean body is set to:

Collision: WaterBodyCollision

When I press play, the boat always sinks. I added some nodes to debug, it seems that the “boat” doesn’t recognize the water, or vice versa.

10 posts - 6 participants