How to use buoyancy angular rotation in river water plugin?

Eugene
Wed, 19 Nov 2025 08:26:26 +0000
Blueprint

Hello. Please help. I want to use Buoyancy component from Water Plugin for actor angular rotation.

My actor is boat about 2x4 meters long, can float on water and goes downstream by river, but rotation doesn’t change.
I’ve tried different values, AI assistent, UE 5.6.1, 5.7.0

Sure it works if use AddTorque in Actor tick with river spline USplineComponent::GetDirectionAtDistanceAlongSpline but I want to use Water Plugin physics simulation as it intended

Also I’ve tried Water Advanced with ShallowWaterRiver with DefaultBuoyancyPhysicalMaterial material but rotation is very slow no matter of settings

Would be grateful for any help or direction. Thank you

Level

Actor

Static mesh

Bouyancy component settings

About “Apply Downstream Angular Rotation”

Plugins enabled

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