More than one single Water Brush Manager in Scene?

herb64
Mon, 04 Jan 2021 07:10:48 +0000
World Creation

In this excellent presentation by Sjoerd de Jong we can see, that WaterBrushManager and WaterMeshActor automatically get added to the Scene when the first Water Body actor is placed.

Follow on Water Bodies just reuse these resources.

My Question: I tried to add a second Landscape (to be used as ground for a cave, using holes in the first landscape). This second landscape should have a separate WaterBodyLake just inside that cave. From the video, it makes sense to me, that there’s one and only one Brush Manager, but I did get onto my “Weird Path” because I found, that it is possible to manually add WaterBrushManagers and WaterMeshActors to the scene.

I thought, there must be a reason for this, but adding that second BrushManager and naming it according to the convention landscapename_brushmanager… it simply does not work and my lake is connected to the original landscape.

Anyone tried similar things? Or is this something for future? At least, the option to add those WaterBrushManagers and MeshActors otherwise does not make sense…

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