# \#warnings

**URL:** https://forums.unrealengine.com/tag/warnings/6914.md

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## [Warning: Potential Scam Attempt – Be Cautious of Suspicious NFT Purchase Offers](https://forums.unrealengine.com/t/warning-potential-scam-attempt-be-cautious-of-suspicious-nft-purchase-offers/2470802)

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**Author:** [@ludusound](https://forums.unrealengine.com/u/ludusound)\
**Replies:** 0\
**Last updated:** [April 23, 2025, 1:36am UTC](https://forums.unrealengine.com/t/warning-potential-scam-attempt-be-cautious-of-suspicious-nft-purchase-offers/2470802 "2025-04-23T01:36:46Z")

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Hello Fab Sellers, Recently, some artists have reported receiving emails from a person named Kate Kellen, offering to purchase digital artwork as NFTs with a large payment offer (2.5 ETH). However, such offers are often…

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## [Suppress or fix xdg-user-dir: not found](https://forums.unrealengine.com/t/suppress-or-fix-xdg-user-dir-not-found/485870)

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**Author:** [@qhaas](https://forums.unrealengine.com/u/qhaas)\
**Replies:** 2\
**Last updated:** [January 23, 2025, 12:21am UTC](https://forums.unrealengine.com/t/suppress-or-fix-xdg-user-dir-not-found/485870 "2025-01-23T00:21:45Z")

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Since this appears to be a nuance of UnrealEngine, posting a couple of questions related to this carla issue. When one runs the (cooked / packaged / production) UE 4.24 based CARLA simulator headless in Ubuntu 18.04 GNU…

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## [How to stop Error message Pop up?](https://forums.unrealengine.com/t/how-to-stop-error-message-pop-up/477617)

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**Author:** [@PatchsStitch](https://forums.unrealengine.com/u/PatchsStitch)\
**Replies:** 11\
**Last updated:** [September 8, 2024, 7:16pm UTC](https://forums.unrealengine.com/t/how-to-stop-error-message-pop-up/477617 "2024-09-08T19:16:05Z")

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Can you show a picture ( there are many pop up boxes ).

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## [Package error UE4](https://forums.unrealengine.com/t/package-error-ue4/407069)

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**Author:** [@anonymous\_user\_671f06a71](https://forums.unrealengine.com/u/anonymous_user_671f06a71)\
**Replies:** 1\
**Last updated:** [August 10, 2022, 10:20am UTC](https://forums.unrealengine.com/t/package-error-ue4/407069 "2022-08-10T10:20:36Z")

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LogLinker: Warning: Can’t find file ‘/Game/NewLevelSequence’ LogLinker: Warning: Can’t find file ‘/Game/NewLevelSequence’ LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/NewLevelSequence.NewLevelSequenc…

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## [Packaging can't find file that... is there](https://forums.unrealengine.com/t/packaging-cant-find-file-that-is-there/488175)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 2\
**Last updated:** [September 3, 2021, 10:38am UTC](https://forums.unrealengine.com/t/packaging-cant-find-file-that-is-there/488175 "2021-09-03T10:38:46Z")

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I am packaging my game and all goes well, but I get some warnings about a file that Unreal “can’t find”. I have done all the redirectors/delete folders ritual and everything stays the same. The path Unreal says it can’t …

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## [Why all warnings are treated as errors in the UE4 C++ project, and how to suppress all warnings?](https://forums.unrealengine.com/t/why-all-warnings-are-treated-as-errors-in-the-ue4-c-project-and-how-to-suppress-all-warnings/458231)

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**Author:** [@anonymous\_user\_841b3986](https://forums.unrealengine.com/u/anonymous_user_841b3986)\
**Replies:** 0\
**Last updated:** [November 10, 2019, 6:13am UTC](https://forums.unrealengine.com/t/why-all-warnings-are-treated-as-errors-in-the-ue4-c-project-and-how-to-suppress-all-warnings/458231 "2019-11-10T06:13:59Z")

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I’m using UE4.23 with Visual Studio 2017. I try to use a C++ third party library in my UE project. I find that, in the UE visual studio project, all warnings are treated as errors. It’s time-consuming to clean all warni…

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## [Warnings when compile with some plugins](https://forums.unrealengine.com/t/warnings-when-compile-with-some-plugins/455054)

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**Author:** [@fer1977](https://forums.unrealengine.com/u/fer1977)\
**Replies:** 2\
**Last updated:** [September 9, 2019, 6:08pm UTC](https://forums.unrealengine.com/t/warnings-when-compile-with-some-plugins/455054 "2019-09-09T18:08:19Z")

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I´m trying to compile code in unreal 4.21 and i get this warnings, What Do I need to do to get rid of the warnings? CompilerResultsLog: D:\\Proyectos\\Unreal\\wildwest421G\\Plugins\\VictoryPlugin\\Source\\VictoryBPLibrary\\Vict…

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## [PackagingResults: Warning: Warning: SynthComponent failed to start due to failiure in initialization](https://forums.unrealengine.com/t/packagingresults-warning-warning-synthcomponent-failed-to-start-due-to-failiure-in-initialization/443053)

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**Author:** [@anonymous\_user\_d6fd32f1](https://forums.unrealengine.com/u/anonymous_user_d6fd32f1)\
**Replies:** 1\
**Last updated:** [July 4, 2019, 12:05pm UTC](https://forums.unrealengine.com/t/packagingresults-warning-warning-synthcomponent-failed-to-start-due-to-failiure-in-initialization/443053 "2019-07-04T12:05:40Z")

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Hi guys, I see this warning when i package for Windows 64 bit. I have searched online and with no luck finding a solution. Please can you point me to the correct direction? PackagingResults: Warning: Warning: SynthCo…

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## [LogBlueprint:Warning: ExposeOnSpawn](https://forums.unrealengine.com/t/logblueprint-exposeonspawn/386113)

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**Author:** [@sarchasm](https://forums.unrealengine.com/u/sarchasm)\
**Replies:** 3\
**Last updated:** [November 29, 2017, 3:16am UTC](https://forums.unrealengine.com/t/logblueprint-exposeonspawn/386113 "2017-11-29T03:16:49Z")

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When I load my project I get these warnings in the log. It says there is ambiguity among my variables. I looked at the blueprint in question and the only think unique about those variables are that yes, they are both “ed…

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## [Warnings when using PhysicsConstraint in BP](https://forums.unrealengine.com/t/warnings-when-using-physicsconstraint-in-bp/406742)

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**Author:** [@Timur91](https://forums.unrealengine.com/u/Timur91)\
**Replies:** 0\
**Last updated:** [October 11, 2017, 2:53pm UTC](https://forums.unrealengine.com/t/warnings-when-using-physicsconstraint-in-bp/406742 "2017-10-11T14:53:49Z")

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Hello. I added the Static Mesh Component and the Physics Constraint Component using the Blueprint. I started the game in the editor, everything works as intended. But in the log are written warnings "attempting to create…

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## [Lots of Slate warnings in shipped game](https://forums.unrealengine.com/t/lots-of-slate-warnings-in-shipped-game/390142)

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**Author:** [@anonymous\_user\_2709d010](https://forums.unrealengine.com/u/anonymous_user_2709d010)\
**Replies:** 12\
**Last updated:** [April 14, 2017, 9:39am UTC](https://forums.unrealengine.com/t/lots-of-slate-warnings-in-shipped-game/390142 "2017-04-14T09:39:20Z")

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I am getting tons of warnings of the following sort in my packaged game’s logfile. Luckily I turned on loggin in shipping, otherwise I would never had learned that there is obviously a problem. These do not occur in the …

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## [Warnings during load](https://forums.unrealengine.com/t/warnings-during-load/322183)

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**Author:** [@mbaglay](https://forums.unrealengine.com/u/mbaglay)\
**Replies:** 1\
**Last updated:** [November 28, 2016, 12:37am UTC](https://forums.unrealengine.com/t/warnings-during-load/322183 "2016-11-28T00:37:02Z")

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Have few WARNINGs and ERRORs during loading UE on Linux. Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ LogDirectoryWatcher:Warning: Failed to begin reading directory change…

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## [Cooking project fails - warning messages](https://forums.unrealengine.com/t/cooking-project-fails-warning-messages/368930)

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**Author:** [@fancypride](https://forums.unrealengine.com/u/fancypride)\
**Replies:** 7\
**Last updated:** [September 12, 2016, 7:51pm UTC](https://forums.unrealengine.com/t/cooking-project-fails-warning-messages/368930 "2016-09-12T19:51:35Z")

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Hi there I am a bit stumped. I am trying to cook our project and I am receiving numerous warning messages about assets missing in the project. However, those assets have been deleted or moved (and the redirectors were…

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## [Why my package cooking fails?](https://forums.unrealengine.com/t/why-my-package-cooking-fails/369645)

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**Author:** [@anonymous\_user\_60057f9e](https://forums.unrealengine.com/u/anonymous_user_60057f9e)\
**Replies:** 1\
**Last updated:** [September 7, 2016, 10:02am UTC](https://forums.unrealengine.com/t/why-my-package-cooking-fails/369645 "2016-09-07T10:02:04Z")

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After some warnings my project won’t build. I have created a sorter version of my project substracting some elements and I deleted saved etc folders but the problem persist. I include the ouptup file for reference. Plea…

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## [Default Property warnings and errors](https://forums.unrealengine.com/t/default-property-warnings-and-errors/337038)

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**Author:** [@Scontreras](https://forums.unrealengine.com/u/Scontreras)\
**Replies:** 1\
**Last updated:** [August 26, 2016, 11:38am UTC](https://forums.unrealengine.com/t/default-property-warnings-and-errors/337038 "2016-08-26T11:38:32Z")

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All of a sudden getting this warning when starting UE 4.9: Default Property warnings and errors: Error: CDO Constructor (LeapMotionImageComponent): Failed to find /Engine/BasicShapes/Cube Error: CDO Constructor (LeapM…

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## [Treat warning as errors](https://forums.unrealengine.com/t/treat-warning-as-errors/309510)

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**Author:** [@anonymous\_user\_3faab992](https://forums.unrealengine.com/u/anonymous_user_3faab992)\
**Replies:** 3\
**Last updated:** [July 23, 2016, 9:01pm UTC](https://forums.unrealengine.com/t/treat-warning-as-errors/309510 "2016-07-23T21:01:21Z")

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UBT refuses to build my project because one of the headers I have included causes a warning. Is there a way to disable to compiler flag without rebuilding UBT or the engine with vs2013?

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## [4.11.2: Warnings on blank project](https://forums.unrealengine.com/t/4-11-2-warnings-on-blank-project/354758)

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**Author:** [@anonymous\_user\_48f2118e](https://forums.unrealengine.com/u/anonymous_user_48f2118e)\
**Replies:** 3\
**Last updated:** [April 20, 2016, 7:19pm UTC](https://forums.unrealengine.com/t/4-11-2-warnings-on-blank-project/354758 "2016-04-20T19:19:20Z")

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Doing this: Mac, OS X 10.11.4 UE4.11.2 (binary from launcher) New Project \> Blueprint \> Blank \> Desktop/Console \> Maximum Quality \> No Starter Content \> MyProject \> Create Project You get these three warnings: (full l…

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## [Warnings about many meshes having hand painted vertex color not matching original mesh](https://forums.unrealengine.com/t/warnings-about-many-meshes-having-hand-painted-vertex-color-not-matching-original-mesh/352841)

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**Author:** [@kurylo3d](https://forums.unrealengine.com/u/kurylo3d)\
**Replies:** 1\
**Last updated:** [April 4, 2016, 3:46pm UTC](https://forums.unrealengine.com/t/warnings-about-many-meshes-having-hand-painted-vertex-color-not-matching-original-mesh/352841 "2016-04-04T15:46:36Z")

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I am getting tons of warnings about many meshes having hand painted vertex color not matching original mesh. I have never touched them for vertex color… These warnings only showed up in 4.11 after converting over from 4.…

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## [Navigation relevant Actor coudnt link to Navmesh](https://forums.unrealengine.com/t/navigation-relevant-actor-coudnt-link-to-navmesh/340590)

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**Author:** [@anonymous\_user\_457810c9](https://forums.unrealengine.com/u/anonymous_user_457810c9)\
**Replies:** 0\
**Last updated:** [December 5, 2015, 3:43pm UTC](https://forums.unrealengine.com/t/navigation-relevant-actor-coudnt-link-to-navmesh/340590 "2015-12-05T15:43:11Z")

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Hello, everyone, I’m creating a level block-out in the Unreal Tournament Editor and after I put the Pickups and Weapon bases I get a mapcheck flooded with warnings (928 to be exact) everytime I update a BSP or other obj…

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## [Various SM5 Warnings](https://forums.unrealengine.com/t/various-sm5-warnings/339183)

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**Author:** [@Luos](https://forums.unrealengine.com/u/Luos)\
**Replies:** 1\
**Last updated:** [November 20, 2015, 8:59pm UTC](https://forums.unrealengine.com/t/various-sm5-warnings/339183 "2015-11-20T20:59:01Z")

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Related to: Luos’s Modular rock & cave package. (marketplace item) I am currently trying to add support for tesselation on the meshes, but im getting loads of errors that… well… even with google and answerhub are hard t…

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## [Animation Starter pack newer version?](https://forums.unrealengine.com/t/animation-starter-pack-newer-version/322392)

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**Author:** [@anonymous\_user\_2a29f524](https://forums.unrealengine.com/u/anonymous_user_2a29f524)\
**Replies:** 6\
**Last updated:** [June 24, 2015, 12:56pm UTC](https://forums.unrealengine.com/t/animation-starter-pack-newer-version/322392 "2015-06-24T12:56:51Z")

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Basically i downloaded ue 4.8, created a project, imported the animation starter pack and got some “warnings” (equal to errors because the pack is unusable). AnimStarterPack/UE4\_Mannequin/Mesh/SK\_Mannequin.uasset’ has b…

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## [Warnings as errors](https://forums.unrealengine.com/t/warnings-as-errors/307878)

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**Author:** [@my\_polaris](https://forums.unrealengine.com/u/my_polaris)\
**Replies:** 3\
**Last updated:** [February 24, 2015, 5:54pm UTC](https://forums.unrealengine.com/t/warnings-as-errors/307878 "2015-02-24T17:54:07Z")

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I noticed that we cannot set the compiler options to treat warnings as errors (on Windows) while compiling the engine or the game DLL. What is the reason behind this? Thanks,

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## [Warnings for node that doesn't exist in Blueprints](https://forums.unrealengine.com/t/warnings-for-node-that-doesnt-exist-in-blueprints/303910)

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**Author:** [@ReallyGoodPie](https://forums.unrealengine.com/u/ReallyGoodPie)\
**Replies:** 1\
**Last updated:** [January 24, 2015, 12:28pm UTC](https://forums.unrealengine.com/t/warnings-for-node-that-doesnt-exist-in-blueprints/303910 "2015-01-24T12:28:53Z")

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As you can see in the screenshot below, I am getting warnings for no reason. Is this a bug or am I doing something wrong? This node isn’t being accessed anywhere and the “ItemInRange” variable isn’t called anywhere near …

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## [Warning: trying to simulate physics on ... but no physics body](https://forums.unrealengine.com/t/warning-trying-to-simulate-physics-on-but-no-physics-body/299090)

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**Author:** [@anonymous\_user\_fbe5155f](https://forums.unrealengine.com/u/anonymous_user_fbe5155f)\
**Replies:** 1\
**Last updated:** [November 17, 2014, 1:08am UTC](https://forums.unrealengine.com/t/warning-trying-to-simulate-physics-on-but-no-physics-body/299090 "2014-11-17T01:08:30Z")

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To blow up my character once shot by a projectile, I swap a Static Mesh to a destructible mesh, to get a nice destruction. I set and enable physics on the destructible (blank at spawn) and destroy the old mesh. The eff…

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## [Warning spam in VS after spawning an Actor](https://forums.unrealengine.com/t/warning-spam-in-vs-after-spawning-an-actor/293899)

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**Author:** [@ret\_2](https://forums.unrealengine.com/u/ret_2)\
**Replies:** 0\
**Last updated:** [September 16, 2014, 11:29pm UTC](https://forums.unrealengine.com/t/warning-spam-in-vs-after-spawning-an-actor/293899 "2014-09-16T23:29:56Z")

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Hi, I’m getting spammed with warnings in the vs output when a client character walks on an actor I spawned from C++. The warning: \[2014.09.16-22.50.13:121\]\[ 62\]LogNetPackageMap:Warning: UPackageMapClient::InternalLoad…
