How to solve [Warning Imported bone transform is different from original] error?

ShellyTjang
Wed, 08 Oct 2014 09:29:02 +0000
Character & Animation

Hi,

I’ve been trying to fix this problem. I use maya for rigging and animation. The problem is when I import the skeletal mesh it’s ok, then when I import the animation ‘Warning Imported bone transform is different from original. Please check Output Log to see detail of error.’ will always pop out.

From the information I gathered, it usually the roots problem, but I’m already make the root at 0,0,0 position and there is value on the rotation too.

Could someone help me, please?

22 posts - 17 participants