# \#walk

**URL:** https://forums.unrealengine.com/tag/walk/2195.md

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## [How can I get a character to walk normally on a physics actor?](https://forums.unrealengine.com/t/how-can-i-get-a-character-to-walk-normally-on-a-physics-actor/324821)

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**Author:** [@anonymous\_user\_a0f72899](https://forums.unrealengine.com/u/anonymous_user_a0f72899)\
**Replies:** 3\
**Last updated:** [April 21, 2024, 5:17pm UTC](https://forums.unrealengine.com/t/how-can-i-get-a-character-to-walk-normally-on-a-physics-actor/324821 "2024-04-21T17:17:10Z")

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I thought this would be an easy Google job, but I can’t find anything. I need my player character to be able to use see-saws, stand on stacked boxes and walk on top of other physics actors. Surely its possible to be ab…

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## [Make AI move in a certain direction](https://forums.unrealengine.com/t/make-ai-move-in-a-certain-direction/472614)

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**Author:** [@Pseudocorpus](https://forums.unrealengine.com/u/Pseudocorpus)\
**Replies:** 6\
**Last updated:** [December 21, 2023, 10:26pm UTC](https://forums.unrealengine.com/t/make-ai-move-in-a-certain-direction/472614 "2023-12-21T22:26:41Z")

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I know that I can make an AI Character move to a certain location with the “AI MoveTo”-Node but is there a way to just say “move to direction”, maybe with a vector input for the direction the character should move, to ma…

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## [Procedural Walk Animation in UE5 causing strange Error](https://forums.unrealengine.com/t/procedural-walk-animation-in-ue5-causing-strange-error/823958)

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**Author:** [@MattLikens](https://forums.unrealengine.com/u/MattLikens)\
**Replies:** 2\
**Last updated:** [November 8, 2023, 3:14pm UTC](https://forums.unrealengine.com/t/procedural-walk-animation-in-ue5-causing-strange-error/823958 "2023-11-08T15:14:38Z")

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I am attempting to implement a procedural walk animation in UE5, similar to the one demonstrated in this video: Full Body IK: Procedural Dragon Animations https://www.youtube.com/watch?v=Z8eqaFG7lZQ. The video by Andreas…

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## [Event Tick VS Axis Mapping - Walking Speed Issue](https://forums.unrealengine.com/t/event-tick-vs-axis-mapping-walking-speed-issue/794138)

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**Author:** [@BakuryuReitoken](https://forums.unrealengine.com/u/BakuryuReitoken)\
**Replies:** 6\
**Last updated:** [March 19, 2023, 6:03pm UTC](https://forums.unrealengine.com/t/event-tick-vs-axis-mapping-walking-speed-issue/794138 "2023-03-19T18:03:52Z")

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Hello, I try to make a simple game where an actor (player or not) move automatically from a point A to a point B. For that i was using the Axis Mapping Event like that But this Axis Mapping Event works only on acto…

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## [Character doesn't shoot while walking](https://forums.unrealengine.com/t/character-doesnt-shoot-while-walking/471987)

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**Author:** [@DRFasFalc](https://forums.unrealengine.com/u/DRFasFalc)\
**Replies:** 3\
**Last updated:** [February 12, 2023, 5:46am UTC](https://forums.unrealengine.com/t/character-doesnt-shoot-while-walking/471987 "2023-02-12T05:46:21Z")

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So I’m working on a third person shooter and I have added a gun, but when I walk it doesn’t let me shoot. I can shoot while crouching idle, crouching walking and idle, but for some reason when walking/running, It won’t l…

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## [Why can't I change the default walk speed for character?](https://forums.unrealengine.com/t/why-cant-i-change-the-default-walk-speed-for-character/397843)

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**Author:** [@vanessayunling](https://forums.unrealengine.com/u/vanessayunling)\
**Replies:** 2\
**Last updated:** [June 24, 2022, 7:38am UTC](https://forums.unrealengine.com/t/why-cant-i-change-the-default-walk-speed-for-character/397843 "2022-06-24T07:38:40Z")

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I’ve been trying to change the max walk speed for the third person character, but under the variable ‘max walk speed’, it is 600. I’ve already changed it under ‘character movement’ as 1050, but still no change with th…

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## [How do I make my AI walk not run](https://forums.unrealengine.com/t/how-do-i-make-my-ai-walk-not-run/426774)

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**Author:** [@Ma9net](https://forums.unrealengine.com/u/Ma9net)\
**Replies:** 4\
**Last updated:** [February 18, 2022, 2:24am UTC](https://forums.unrealengine.com/t/how-do-i-make-my-ai-walk-not-run/426774 "2022-02-18T02:24:29Z")

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Hi Team! before I get started id like to note that I did do a fair bit of searching around before I came here to ask this question so if it’s something super simple, please, be gentle. I have my AI doing pretty much e…

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## [Character can sprint while crouched](https://forums.unrealengine.com/t/character-can-sprint-while-crouched/491406)

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**Author:** [@D.O.R.I.N](https://forums.unrealengine.com/u/D.O.R.I.N)\
**Replies:** 2\
**Last updated:** [December 7, 2021, 2:30pm UTC](https://forums.unrealengine.com/t/character-can-sprint-while-crouched/491406 "2021-12-07T14:30:05Z")

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hello to all friends, I’m new to this field, I have a problem how to make it so that when pressing CTRL, the character can’t run, only walk. for example, I have 300 walks, I run at a speed of 600, press Ctrl and go at a…

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## [Climable/Declimable mountain](https://forums.unrealengine.com/t/climable-declimable-mountain/378636)

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**Author:** [@ZelodaN](https://forums.unrealengine.com/u/ZelodaN)\
**Replies:** 3\
**Last updated:** [July 14, 2021, 6:05am UTC](https://forums.unrealengine.com/t/climable-declimable-mountain/378636 "2021-07-14T06:05:24Z")

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Hello guys ! First post here for me :slight\_smile: What I would like to do is, I think, pretty simple. I would like my character to be able to climb the face of a mountain, and toggling an anim. I’m not sure how to exp…

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## [Skeletal Mesh "walk" over another Skeletal Mesh](https://forums.unrealengine.com/t/skeletal-mesh-walk-over-another-skeletal-mesh/316157)

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**Author:** [@anonymous\_user\_ba3f4c9e](https://forums.unrealengine.com/u/anonymous_user_ba3f4c9e)\
**Replies:** 1\
**Last updated:** [March 15, 2021, 2:51am UTC](https://forums.unrealengine.com/t/skeletal-mesh-walk-over-another-skeletal-mesh/316157 "2021-03-15T02:51:47Z")

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Skeletal Mesh “walk” over another Skeletal Mesh I’m making a terror cinematic. I want to make a cockroach walk over the main character. The cockroach has to be a skeletal mesh, because it will be a close view, so it wil…

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## [Turn in place rotation point & walk backward flickers](https://forums.unrealengine.com/t/turn-in-place-rotation-point-walk-backward-flickers/479156)

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**Author:** [@Philigane1](https://forums.unrealengine.com/u/Philigane1)\
**Replies:** 3\
**Last updated:** [February 25, 2021, 12:37pm UTC](https://forums.unrealengine.com/t/turn-in-place-rotation-point-walk-backward-flickers/479156 "2021-02-25T12:37:09Z")

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Hello, I have a blueprint where the rotation point in on its tail. So when i turn it turns around it. I use ZQSD and not the mouse for turning so i activate “Orient Rotation to Movement” and deactivate “Use controller D…

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## [Help with enemy NPC turning](https://forums.unrealengine.com/t/help-with-enemy-npc-turning/478042)

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**Author:** [@yfrio](https://forums.unrealengine.com/u/yfrio)\
**Replies:** 1\
**Last updated:** [January 31, 2021, 11:09am UTC](https://forums.unrealengine.com/t/help-with-enemy-npc-turning/478042 "2021-01-31T11:09:36Z")

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I need help with turning enemy NPCs, they can roam randomly around in a navboundmesh with animation, but when changing direction they use side run animation. I want them to turn and face the direction, and then walk forw…

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## [Draw line in distance](https://forums.unrealengine.com/t/draw-line-in-distance/476506)

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**Author:** [@Soleniah](https://forums.unrealengine.com/u/Soleniah)\
**Replies:** 3\
**Last updated:** [December 29, 2020, 12:42pm UTC](https://forums.unrealengine.com/t/draw-line-in-distance/476506 "2020-12-29T12:42:15Z")

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Hello guys. I was wondering if there 's a way to draw a line or anything in the place you 've walked. For example, for a maze so you don 't have to walk the same path again.

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## [How do i change the basic running third person animation to the walking animation?](https://forums.unrealengine.com/t/how-do-i-change-the-basic-running-third-person-animation-to-the-walking-animation/440865)

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**Author:** [@bradhrad](https://forums.unrealengine.com/u/bradhrad)\
**Replies:** 4\
**Last updated:** [November 2, 2020, 8:43pm UTC](https://forums.unrealengine.com/t/how-do-i-change-the-basic-running-third-person-animation-to-the-walking-animation/440865 "2020-11-02T20:43:12Z")

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I just realized that ue4 has a walk animation and i would like to put the walking animation as a main and maybe put the running behind a specific button or remove it all together

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## [How do i make my character walk](https://forums.unrealengine.com/t/how-do-i-make-my-character-walk/470097)

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**Author:** [@Allen\_AnimatorYT](https://forums.unrealengine.com/u/Allen_AnimatorYT)\
**Replies:** 2\
**Last updated:** [August 21, 2020, 5:45am UTC](https://forums.unrealengine.com/t/how-do-i-make-my-character-walk/470097 "2020-08-21T05:45:59Z")

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I am very Awfully Hard Working on my Game.But This Walk Problem Has Stopped me.i was using a Tutorial for it but it led to A point where it tells to add Calculate Direction Node to Cast as Character/Third Person Charact…

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## [How do I make my characters use the animation at the set speed?](https://forums.unrealengine.com/t/how-do-i-make-my-characters-use-the-animation-at-the-set-speed/469428)

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**Author:** [@Seekerentertain](https://forums.unrealengine.com/u/Seekerentertain)\
**Replies:** 7\
**Last updated:** [August 11, 2020, 8:56am UTC](https://forums.unrealengine.com/t/how-do-i-make-my-characters-use-the-animation-at-the-set-speed/469428 "2020-08-11T08:56:36Z")

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So I setup my animation blend space for my character’s movement, it has an idle, walk, and run animation with the speed set from 0 to 600 (idle is zero, walk is 300, and run is 600). When the character is running it will…

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## [Making an enemy look the right way when walking](https://forums.unrealengine.com/t/making-an-enemy-look-the-right-way-when-walking/467059)

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**Author:** [@anonymous\_user\_86f4b4551](https://forums.unrealengine.com/u/anonymous_user_86f4b4551)\
**Replies:** 11\
**Last updated:** [June 21, 2020, 3:24pm UTC](https://forums.unrealengine.com/t/making-an-enemy-look-the-right-way-when-walking/467059 "2020-06-21T15:24:42Z")

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Hello everyone i need some help how do i make my model look the right way when moving this is not the character i am playing as it’s an enemy i want him to look/point straight ahead don’t mind the bad animation this is m…

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## [Cannot walk and Jump simultaneously Android](https://forums.unrealengine.com/t/cannot-walk-and-jump-simultaneously-android/465137)

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**Author:** [@im1ofd2](https://forums.unrealengine.com/u/im1ofd2)\
**Replies:** 2\
**Last updated:** [May 15, 2020, 8:52am UTC](https://forums.unrealengine.com/t/cannot-walk-and-jump-simultaneously-android/465137 "2020-05-15T08:52:39Z")

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Ok…I’m doing a Android project…i have even packaged it … And SO i have setup my character and i have a button on screen…which u have to tap if u wanna jump… The problem is whenever i move with my touch interface and clic…

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## [Animation wobbling in the interpolation of the blend space](https://forums.unrealengine.com/t/animation-wobbling-in-the-interpolation-of-the-blend-space/426371)

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**Author:** [@joaopdante](https://forums.unrealengine.com/u/joaopdante)\
**Replies:** 1\
**Last updated:** [August 10, 2019, 10:09pm UTC](https://forums.unrealengine.com/t/animation-wobbling-in-the-interpolation-of-the-blend-space/426371 "2019-08-10T22:09:12Z")

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I’m having some problems with my study in the unreal engine, the animation starts wobbling when inventing the axes of the direction to negative or positive (+180 or - 180). I researched this on a topic that seems a bit …

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## [Seeking clarity about root motion](https://forums.unrealengine.com/t/seeking-clarity-about-root-motion/449526)

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**Author:** [@Niku-zan](https://forums.unrealengine.com/u/Niku-zan)\
**Replies:** 0\
**Last updated:** [May 24, 2019, 4:00pm UTC](https://forums.unrealengine.com/t/seeking-clarity-about-root-motion/449526 "2019-05-24T16:00:32Z")

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Hello good people, i am having some trouble wrapping my head around using root motion with a custom character! I am working on a custom character with a custom rig, both created in 3DS Max. Now i have seen so many metho…

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## [Walk/Run to Idle via a stop animation](https://forums.unrealengine.com/t/walk-run-to-idle-via-a-stop-animation/446507)

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**Author:** [@Haturn\_Phoenix](https://forums.unrealengine.com/u/Haturn_Phoenix)\
**Replies:** 2\
**Last updated:** [April 3, 2019, 11:04am UTC](https://forums.unrealengine.com/t/walk-run-to-idle-via-a-stop-animation/446507 "2019-04-03T11:04:06Z")

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Hey Everyone I would like to know how would you set up a system where the player when he is walking/running and stops there would be a transition animation that plays that goes to the idle pose(Marketplace asset that ha…

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## [Disabling walk on character not working](https://forums.unrealengine.com/t/disabling-walk-on-character-not-working/443514)

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**Author:** [@JerichoBLT](https://forums.unrealengine.com/u/JerichoBLT)\
**Replies:** 1\
**Last updated:** [February 16, 2019, 7:44am UTC](https://forums.unrealengine.com/t/disabling-walk-on-character-not-working/443514 "2019-02-16T07:44:34Z")

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I only want my character to use the “flying” movement mode. So in the options for the character, I unticked all movement capabilities besides fly. But the character still uses walking controls when “on ground” as if no…

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## [Walk on the wall in BP](https://forums.unrealengine.com/t/walk-on-the-wall-in-bp/309997)

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**Author:** [@Quercinculo](https://forums.unrealengine.com/u/Quercinculo)\
**Replies:** 3\
**Last updated:** [December 24, 2018, 2:24pm UTC](https://forums.unrealengine.com/t/walk-on-the-wall-in-bp/309997 "2018-12-24T14:24:13Z")

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hello guys, i have a problem, I would like to implement the walk on walls in fps template like this: I tried to ignore the physic and i change the GravityScale on my CharacterMovementComponent but it did no…

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## [\[Animation\] Transition / Start and Stop Walking](https://forums.unrealengine.com/t/animation-transition-start-and-stop-walking/423000)

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**Author:** [@anonymous\_user\_626044db](https://forums.unrealengine.com/u/anonymous_user_626044db)\
**Replies:** 2\
**Last updated:** [December 19, 2018, 12:25am UTC](https://forums.unrealengine.com/t/animation-transition-start-and-stop-walking/423000 "2018-12-19T00:25:28Z")

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Hello everyone ! I am in the process of learning animations with Unreal. For that I’m working with the 3D sidescroller template. ( I also got the animation pack “AnimsetPro” in order to practice.) I am currently work…

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## [How do I make my character walk backwards if input is 180 degrees from current facing angle?](https://forums.unrealengine.com/t/how-do-i-make-my-character-walk-backwards-if-input-is-180-degrees-from-current-facing-angle/282034)

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**Author:** [@RobertRamsay](https://forums.unrealengine.com/u/RobertRamsay)\
**Replies:** 3\
**Last updated:** [November 20, 2018, 1:30pm UTC](https://forums.unrealengine.com/t/how-do-i-make-my-character-walk-backwards-if-input-is-180-degrees-from-current-facing-angle/282034 "2018-11-20T13:30:17Z")

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In Blueprint, I am using Add Movement Input for moving the character, left, right and forwards. My question is really… how do I limit those movements if I am facing North East and want to make him walk backwards, my inpu…

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## [How can I use another blendspace (for running) when a button is pressed?](https://forums.unrealengine.com/t/how-can-i-use-another-blendspace-for-running-when-a-button-is-pressed/431769)

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**Author:** [@Defelozedd94](https://forums.unrealengine.com/u/Defelozedd94)\
**Replies:** 0\
**Last updated:** [August 16, 2018, 4:01pm UTC](https://forums.unrealengine.com/t/how-can-i-use-another-blendspace-for-running-when-a-button-is-pressed/431769 "2018-08-16T16:01:55Z")

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Hello, I want to change the blendspace of my character and use the one for running when the touch Caps Lock is pressed (and released) and then use again the blendspace to walk when this button is pressed again. How can…

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## [VR where is the BP for the camera ?](https://forums.unrealengine.com/t/vr-where-is-the-bp-for-the-camera/423140)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 7\
**Last updated:** [July 27, 2018, 3:15pm UTC](https://forums.unrealengine.com/t/vr-where-is-the-bp-for-the-camera/423140 "2018-07-27T15:15:59Z")

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Hello, I have done a VR project. I would like to know where is the blueprint where I can change the height of the camera because the head of my character is in ceiling. Can you help me ? Sorry for mistake, I am not en…

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## [Why is my default movement animation running?](https://forums.unrealengine.com/t/why-is-my-default-movement-animation-running/428260)

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**Author:** [@Ma9net](https://forums.unrealengine.com/u/Ma9net)\
**Replies:** 7\
**Last updated:** [June 30, 2018, 5:42pm UTC](https://forums.unrealengine.com/t/why-is-my-default-movement-animation-running/428260 "2018-06-30T17:42:30Z")

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So, when I push W or up on the gamepad stick my character moves forward as intended, however, he plays the run animation. I have set the walk state as a walking animation in the Animgraph and adjusted the default walk sp…

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## [Cant walk trough object](https://forums.unrealengine.com/t/cant-walk-trough-object/427654)

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**Author:** [@Xenovia13](https://forums.unrealengine.com/u/Xenovia13)\
**Replies:** 1\
**Last updated:** [June 18, 2018, 9:41pm UTC](https://forums.unrealengine.com/t/cant-walk-trough-object/427654 "2018-06-18T21:41:23Z")

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Hello, my problem is I cant walk trough an object or on this objekt. Is there any option I need to click or import the model with other options. I cant walk trough the object or nearby because there is something invisib…

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## [How do I temporarily change my enemy character's walk animation and speed?](https://forums.unrealengine.com/t/how-do-i-temporarily-change-my-enemy-characters-walk-animation-and-speed/414663)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 1\
**Last updated:** [January 16, 2018, 3:14am UTC](https://forums.unrealengine.com/t/how-do-i-temporarily-change-my-enemy-characters-walk-animation-and-speed/414663 "2018-01-16T03:14:56Z")

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The player has a weapon that impales an enemy in the chest and then he pulls it out. In between those two events I’d like to have the enemy walk with a limp and hold his chest for 10 seconds or so. I have a walk animatio…

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