# \#vs2015

**URL:** https://forums.unrealengine.com/tag/vs2015/9621.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Visual Studio 2015: Failed to connect to Build Service](https://forums.unrealengine.com/t/visual-studio-2015-failed-to-connect-to-build-service/349193)

<div class="topic-metadata">

**Author:** [@MrMastermindNL](https://forums.unrealengine.com/u/MrMastermindNL)\
**Replies:** 9\
**Last updated:** [September 11, 2023, 3:29pm UTC](https://forums.unrealengine.com/t/visual-studio-2015-failed-to-connect-to-build-service/349193 "2023-09-11T15:29:30Z")

</div>

After copying my project to 4.11 I get the following error in VS2015: Failed to connect to Build Service (on local machine): Server is not reachable Does anyone know what causes this error?

---

## [Intellisense Frustration (from c# to c++)](https://forums.unrealengine.com/t/intellisense-frustration-from-c-to-c/345319)

<div class="topic-metadata">

**Author:** [@MongooseJV](https://forums.unrealengine.com/u/MongooseJV)\
**Replies:** 3\
**Last updated:** [March 14, 2019, 8:32am UTC](https://forums.unrealengine.com/t/intellisense-frustration-from-c-to-c/345319 "2019-03-14T08:32:43Z")

</div>

Using VS2015. I still cannot find it (if it exists) but in c# whenever you start typing, not only will the intellisense pop up but it will also auto select (but not commit) the best guess. This means that you can hit E…

---

## [Force Generate Visual Studio Project Files to make a Vs2015 sln](https://forums.unrealengine.com/t/force-generate-visual-studio-project-files-to-make-a-vs2015-sln/410719)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d679edd3](https://forums.unrealengine.com/u/anonymous_user_d679edd3)\
**Replies:** 1\
**Last updated:** [July 18, 2018, 5:15pm UTC](https://forums.unrealengine.com/t/force-generate-visual-studio-project-files-to-make-a-vs2015-sln/410719 "2018-07-18T17:15:40Z")

</div>

Hi a few people on our team have VS 2015 and 2017 installed and they have just come to start working with an existing UE4 project but when they generate the VS project files from the context menu while it works the resul…

---

## [How to fix the fbxsdk.h missing, to compile project?](https://forums.unrealengine.com/t/how-to-fix-the-fbxsdk-h-missing-to-compile-project/351622)

<div class="topic-metadata">

**Author:** [@KittyT](https://forums.unrealengine.com/u/KittyT)\
**Replies:** 7\
**Last updated:** [May 9, 2018, 3:20am UTC](https://forums.unrealengine.com/t/how-to-fix-the-fbxsdk-h-missing-to-compile-project/351622 "2018-05-09T03:20:15Z")

</div>

The problem I’m having is that when compiling the project, the fbxsdk.h cannot be found, so it gives error when compiling. I’ve been searching in the forums and answer hub for this issue but none seem to work for me x\_x …

---

## [Can't Open ws2\_32.lib](https://forums.unrealengine.com/t/cant-open-ws2-32-lib/404888)

<div class="topic-metadata">

**Author:** [@Treviisolion](https://forums.unrealengine.com/u/Treviisolion)\
**Replies:** 2\
**Last updated:** [November 10, 2017, 4:48pm UTC](https://forums.unrealengine.com/t/cant-open-ws2-32-lib/404888 "2017-11-10T16:48:24Z")

</div>

I’m having problems getting Unreal to work correctly. I am running Windows 10 and this computer has only run Windows 10. Before I installed Unreal, I had VS Community 2015. Once I installed Unreal 4.17 I saw that it was …

---

## [Unable to declare UPhysicsHandleComponent](https://forums.unrealengine.com/t/unable-to-declare-uphysicshandlecomponent/353336)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_71667b54](https://forums.unrealengine.com/u/anonymous_user_71667b54)\
**Replies:** 6\
**Last updated:** [October 4, 2017, 3:46am UTC](https://forums.unrealengine.com/t/unable-to-declare-uphysicshandlecomponent/353336 "2017-10-04T03:46:58Z")

</div>

Hi I’m unable to declare UPhysicsHandleComponent and ATriggerVolume classes in VS2015. Basically Intellisense doesn’t recognizes them. I create a new Basic Code C++ project in Unreal I create a new C++ Actor Component …

---

## [Unreal linking debug dll on packaged builds](https://forums.unrealengine.com/t/unreal-linking-debug-dll-on-packaged-builds/404892)

<div class="topic-metadata">

**Author:** [@Moddingear](https://forums.unrealengine.com/u/Moddingear)\
**Replies:** 1\
**Last updated:** [September 20, 2017, 3:47pm UTC](https://forums.unrealengine.com/t/unreal-linking-debug-dll-on-packaged-builds/404892 "2017-09-20T15:47:30Z")

</div>

I’m having a bug where, whenever I package a build, my game requires vcruntime140D.dll, msvcp140D.dll, ucrtbaseD.dll and vulkan-1.dll, even though they shouldn’t be here. There are of the debug kind, ending with a D, and…

---

## [UE4.10 fail to create c++ project](https://forums.unrealengine.com/t/ue4-10-fail-to-create-c-project/393483)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3b3a14281](https://forums.unrealengine.com/u/anonymous_user_3b3a14281)\
**Replies:** 0\
**Last updated:** [May 13, 2017, 2:31am UTC](https://forums.unrealengine.com/t/ue4-10-fail-to-create-c-project/393483 "2017-05-13T02:31:53Z")

</div>

The project could not be compiled. Would you like to open it in Visual Studio? Running D:/game engine/U4/Epic Games/UE\_4.14/UE\_4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project=“D:/unr…

---

## [VS 2015 build error - C++ project - UE4 4.14.1](https://forums.unrealengine.com/t/vs-2015-build-error-c-project-ue4-4-14-1/380402)

<div class="topic-metadata">

**Author:** [@Sherbieny](https://forums.unrealengine.com/u/Sherbieny)\
**Replies:** 1\
**Last updated:** [April 12, 2017, 12:59pm UTC](https://forums.unrealengine.com/t/vs-2015-build-error-c-project-ue4-4-14-1/380402 "2017-04-12T12:59:08Z")

</div>

Hello, I started the beginner C++ tutorials on YouTube 2 days ago and created my first project on UE4 with VS 2015 Enterprise. I cannot build, rebuild or clean the project from VS,although it is an empty project still.…

---

## [Getting error C2855: inconsistent with precompiled header during compiling](https://forums.unrealengine.com/t/getting-error-c2855-inconsistent-with-precompiled-header-during-compiling/381522)

<div class="topic-metadata">

**Author:** [@cridia](https://forums.unrealengine.com/u/cridia)\
**Replies:** 3\
**Last updated:** [January 12, 2017, 6:21am UTC](https://forums.unrealengine.com/t/getting-error-c2855-inconsistent-with-precompiled-header-during-compiling/381522 "2017-01-12T06:21:32Z")

</div>

As of this week, my project that was compiling just fine the week before, is now unable to compile with me getting various “inconsistent with precompiled header” errors. I got like 178 of these errors: Error C2855 comma…

---

## [VisualStudio 2015 Community update 3 can not open the project of UE4.13](https://forums.unrealengine.com/t/visualstudio-2015-community-update-3-can-not-open-the-project-of-ue4-13/372953)

<div class="topic-metadata">

**Author:** [@XGONG](https://forums.unrealengine.com/u/XGONG)\
**Replies:** 2\
**Last updated:** [October 18, 2016, 8:37pm UTC](https://forums.unrealengine.com/t/visualstudio-2015-community-update-3-can-not-open-the-project-of-ue4-13/372953 "2016-10-18T20:37:33Z")

</div>

download the UE4.13 from Epic Games Launcher,my VisualStudio is 2015 update3. When I use UE4.13 to create a new c++ project(base code), UE4.13 editor open and also the vs2015 was open. but i got the information from …

---

## [Use another compiler with UE4 without building it from source](https://forums.unrealengine.com/t/use-another-compiler-with-ue4-without-building-it-from-source/370342)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b3d50135](https://forums.unrealengine.com/u/anonymous_user_b3d50135)\
**Replies:** 1\
**Last updated:** [September 14, 2016, 1:47pm UTC](https://forums.unrealengine.com/t/use-another-compiler-with-ue4-without-building-it-from-source/370342 "2016-09-14T13:47:39Z")

</div>

Hello everyone ! I think almost everything is in the title… Maybe it is possible if I only use VS compiler with another IDE ?

---

## [VS2015 intelisense so slow](https://forums.unrealengine.com/t/vs2015-intelisense-so-slow/341499)

<div class="topic-metadata">

**Author:** [@HamsterIsComing](https://forums.unrealengine.com/u/HamsterIsComing)\
**Replies:** 6\
**Last updated:** [August 9, 2016, 5:35pm UTC](https://forums.unrealengine.com/t/vs2015-intelisense-so-slow/341499 "2016-08-09T17:35:08Z")

</div>

hello. I’m using unreal engine4 and c++ when I type any letter, itelisense list is not appear. over 10seconds later , the lists are appear. \[\>please watch my video (youtube link)\]\[1\] it is too slow. Is everyone same …

---

## [Cant build UT shipping w/ VS2015](https://forums.unrealengine.com/t/cant-build-ut-shipping-w-vs2015/360732)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_4b0da650](https://forums.unrealengine.com/u/anonymous_user_4b0da650)\
**Replies:** 4\
**Last updated:** [June 17, 2016, 3:11pm UTC](https://forums.unrealengine.com/t/cant-build-ut-shipping-w-vs2015/360732 "2016-06-17T15:11:10Z")

</div>

The current github UT release branch (from build/change list 2984440) will compile and work using the Development Editor configuration. But will NOT compile using Shipping config. I had this same issue with VS2013 so I …

---

## [Plugin source with c++ actor error during build](https://forums.unrealengine.com/t/plugin-source-with-c-actor-error-during-build/348793)

<div class="topic-metadata">

**Author:** [@Jayae](https://forums.unrealengine.com/u/Jayae)\
**Replies:** 5\
**Last updated:** [June 9, 2016, 9:32am UTC](https://forums.unrealengine.com/t/plugin-source-with-c-actor-error-during-build/348793 "2016-06-09T09:32:10Z")

</div>

Hi I’m trying to create a basic plugin which can spawn an actor into the level on clicking a button in the editor UI. I really can’t get my head around what I’m doing wrong, hopefully it’s just a noob problem? So I’ve…

---

## [Can i generate VS2013 solution files for 4.10?](https://forums.unrealengine.com/t/can-i-generate-vs2013-solution-files-for-4-10/342505)

<div class="topic-metadata">

**Author:** [@ShirtyKezRat](https://forums.unrealengine.com/u/ShirtyKezRat)\
**Replies:** 5\
**Last updated:** [April 10, 2016, 11:06am UTC](https://forums.unrealengine.com/t/can-i-generate-vs2013-solution-files-for-4-10/342505 "2016-04-10T11:06:56Z")

</div>

I have some serious hanging issues with VS2015. I would like to still use VS2013 while I figure this out. I tried creating my own bat file that would run the commands to generate the project files for VS2013 instead of …

---

## [Error Code R-1603](https://forums.unrealengine.com/t/error-code-r-1603/343214)

<div class="topic-metadata">

**Author:** [@Acpowder](https://forums.unrealengine.com/u/Acpowder)\
**Replies:** 4\
**Last updated:** [February 18, 2016, 7:39pm UTC](https://forums.unrealengine.com/t/error-code-r-1603/343214 "2016-02-18T19:39:48Z")

</div>

Okay so I have already look at many of the other answer to this problem to this issue but they don’t work for my situation. They say to uninstall/reinstall VS2015 which I don’t actual have. All I have that is close to th…

---

## [Visual Studio 2015 Issue](https://forums.unrealengine.com/t/visual-studio-2015-issue/347231)

<div class="topic-metadata">

**Author:** [@hiiii5](https://forums.unrealengine.com/u/hiiii5)\
**Replies:** 2\
**Last updated:** [February 13, 2016, 2:04am UTC](https://forums.unrealengine.com/t/visual-studio-2015-issue/347231 "2016-02-13T02:04:56Z")

</div>

As it stands VS2015 has worked a random amount of times, where in other editors such as Unity, and other projects with near equal code base size as UE4 there have not been issues. For example, upon creating a new C++ bas…

---

## [Editor throws an error when I use boost library](https://forums.unrealengine.com/t/editor-throws-an-error-when-i-use-boost-library/344481)

<div class="topic-metadata">

**Author:** [@xermao](https://forums.unrealengine.com/u/xermao)\
**Replies:** 3\
**Last updated:** [February 2, 2016, 6:25pm UTC](https://forums.unrealengine.com/t/editor-throws-an-error-when-i-use-boost-library/344481 "2016-02-02T18:25:40Z")

</div>

It works fine if I compile it in the vs2015,but when I back in to the editor and click the compile button,it failed.

---

## [UE 4.10.2 + VS2015 Update 1 Issue](https://forums.unrealengine.com/t/ue-4-10-2-vs2015-update-1-issue/344301)

<div class="topic-metadata">

**Author:** [@Airuen](https://forums.unrealengine.com/u/Airuen)\
**Replies:** 8\
**Last updated:** [January 26, 2016, 11:23pm UTC](https://forums.unrealengine.com/t/ue-4-10-2-vs2015-update-1-issue/344301 "2016-01-26T23:23:03Z")

</div>

Hi, I’m not sure in which category I should post this issue. I’m using VS 2015 with update 1 and after upgrading from 4.10.1 to 4.10.2, problem has appeared: When I’m trying to add new C++ class form editor or compile…

---

## [Source-Compiled UE4 can't find VS 2015](https://forums.unrealengine.com/t/source-compiled-ue4-cant-find-vs-2015/341308)

<div class="topic-metadata">

**Author:** [@iSpakkio](https://forums.unrealengine.com/u/iSpakkio)\
**Replies:** 5\
**Last updated:** [January 14, 2016, 3:41pm UTC](https://forums.unrealengine.com/t/source-compiled-ue4-cant-find-vs-2015/341308 "2016-01-14T15:41:37Z")

</div>

Good morning everyone, yesterday i built the Github Unreal Engine using the 4.10 branch,zipped and uploaded so my friends could use it. While everyone is able to create and open C++ projects i can’t : the reason is tha…

---

## [VS2015 Debugging exits on UE4Editor.exe has triggered a breakpoint](https://forums.unrealengine.com/t/vs2015-debugging-exits-on-ue4editor-exe-has-triggered-a-breakpoint/343263)

<div class="topic-metadata">

**Author:** [@WolfAlvein](https://forums.unrealengine.com/u/WolfAlvein)\
**Replies:** 21\
**Last updated:** [January 11, 2016, 7:30pm UTC](https://forums.unrealengine.com/t/vs2015-debugging-exits-on-ue4editor-exe-has-triggered-a-breakpoint/343263 "2016-01-11T19:30:09Z")

</div>

Hi everyone I’m having a little bit of trouble with my project, the project compiles completely and without any errors or warning but when I try to launch an instance to debug the game, it suddenly tell me that the “UE4E…

---

## [Packaging gets stuck trying to cook deleted assets](https://forums.unrealengine.com/t/packaging-gets-stuck-trying-to-cook-deleted-assets/343114)

<div class="topic-metadata">

**Author:** [@MACH2Simulations](https://forums.unrealengine.com/u/MACH2Simulations)\
**Replies:** 0\
**Last updated:** [January 4, 2016, 11:32pm UTC](https://forums.unrealengine.com/t/packaging-gets-stuck-trying-to-cook-deleted-assets/343114 "2016-01-04T23:32:40Z")

</div>

hey all i’m trying to package my game for android and it gets stuck during the cooking phase, from what i can see of the log it seems to get stuck trying to cook a file that’s deleted. I have let it run for three hours…

---

## [Wrong Visual Studio 14 version in .sln](https://forums.unrealengine.com/t/wrong-visual-studio-14-version-in-sln/342745)

<div class="topic-metadata">

**Author:** [@Klexik](https://forums.unrealengine.com/u/Klexik)\
**Replies:** 3\
**Last updated:** [December 31, 2015, 2:38pm UTC](https://forums.unrealengine.com/t/wrong-visual-studio-14-version-in-sln/342745 "2015-12-31T14:38:33Z")

</div>

Hello, in .sln file there is set wrong variable VisualStudioVersion thats causing Visual Studio Selector choose wrong visual studio In unreal generated sln file is this line: VisualStudioVersion = 14.0.22310.1 In new…

---

## [Cant generate project files](https://forums.unrealengine.com/t/cant-generate-project-files/341466)

<div class="topic-metadata">

**Author:** [@stunder](https://forums.unrealengine.com/u/stunder)\
**Replies:** 3\
**Last updated:** [December 15, 2015, 5:28pm UTC](https://forums.unrealengine.com/t/cant-generate-project-files/341466 "2015-12-15T17:28:36Z")

</div>

Hey guys, I was working on source-build engine 4.9. So i wanted to update. i downloaded 4.10 source code, removed vs2013, installed vs2015. I ran setup.bat and its goes fine. Then i ran generateprojectfiles.bat and it ju…

---

## [Error:msb3073 for ue4.10+vs2015](https://forums.unrealengine.com/t/error-msb3073-for-ue4-10-vs2015/341438)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_16e271cd](https://forums.unrealengine.com/u/anonymous_user_16e271cd)\
**Replies:** 2\
**Last updated:** [December 15, 2015, 1:08am UTC](https://forums.unrealengine.com/t/error-msb3073-for-ue4-10-vs2015/341438 "2015-12-15T01:08:23Z")

</div>

Hi!! Guys!!! Expecting answer and help importunately TT… I am a college student starting to use the programming part of ue4… My c++ programming experiences can’t help me out of this problem… Once ue4.10 generated codes…

---

## [4.10 binary build not working with VS2015](https://forums.unrealengine.com/t/4-10-binary-build-not-working-with-vs2015/339568)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0757868c](https://forums.unrealengine.com/u/anonymous_user_0757868c)\
**Replies:** 6\
**Last updated:** [December 14, 2015, 5:50pm UTC](https://forums.unrealengine.com/t/4-10-binary-build-not-working-with-vs2015/339568 "2015-12-14T17:50:35Z")

</div>

Basically, I’m getting the same issue as in VS2013 Compiling UE4.10 Preview - Pipeline & Plugins - Epic Developer Community Forums However, I upgraded to VS2015 and I’m still getting the error, how come?

---

## [GenerateProjectFiles.bat VS2015 error](https://forums.unrealengine.com/t/generateprojectfiles-bat-vs2015-error/340707)

<div class="topic-metadata">

**Author:** [@jankcat](https://forums.unrealengine.com/u/jankcat)\
**Replies:** 4\
**Last updated:** [December 11, 2015, 6:41pm UTC](https://forums.unrealengine.com/t/generateprojectfiles-bat-vs2015-error/340707 "2015-12-11T18:41:00Z")

</div>

Hello! First time builder of Unreal here. I have VS2015 installed, and just cloned 4.10 to my D Drive. Ran Setup, no issues. Running GenerateProjectFiles.bat and: GenerateProjectFiles ERROR: We couldn't find a valid i…

---

## [UE4.10＋VS2015 Express Update1 の組み合わせについて](https://forums.unrealengine.com/t/ue4-10-vs2015-express-update1/340935)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_7ca06df5](https://forums.unrealengine.com/u/anonymous_user_7ca06df5)\
**Replies:** 1\
**Last updated:** [December 10, 2015, 1:03am UTC](https://forums.unrealengine.com/t/ue4-10-vs2015-express-update1/340935 "2015-12-10T01:03:06Z")

</div>

一応の仮対処もできているため以下、ほとんど報告になるのですが、、 VS2015 Community版は開発都合上使用できませんのでExpress版が使用できるか検証をしていました。 Community版で発生するかは未確認です。 Professional版では発生しません。 Windws7 + VS2015 Express(Update1)の環境にてUE4.10で新規プロジェクトや4.9等の既存プロジェクトをSwitchすると下…

---

## [Assertion failed: !bSrcDepthWrite || bDstDepthWrite UE 4.11](https://forums.unrealengine.com/t/assertion-failed-bsrcdepthwrite-bdstdepthwrite-ue-4-11/340584)

<div class="topic-metadata">

**Author:** [@xFresh](https://forums.unrealengine.com/u/xFresh)\
**Replies:** 1\
**Last updated:** [December 5, 2015, 5:59pm UTC](https://forums.unrealengine.com/t/assertion-failed-bsrcdepthwrite-bdstdepthwrite-ue-4-11/340584 "2015-12-05T17:59:14Z")

</div>

Hi guys, Having troubles running UE4. I created Vehicle C++ project, but when it starts i receive a message, saying “UE4Editor.exe has triggered a breakpoint.” In VS (2015) output window i see the following info. \[2015…

[Next page](https://forums.unrealengine.com/tag/vs2015/9621.md?match_all_tags=true&page=1&tags%5B%5D=vs2015)
