# \#vr-use-focus

**URL:** https://forums.unrealengine.com/tag/vr-use-focus/9938.md

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## [Keep focus or set focus to a widget using the widget interaction component](https://forums.unrealengine.com/t/keep-focus-or-set-focus-to-a-widget-using-the-widget-interaction-component/458375)

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**Author:** [@Quentindefou](https://forums.unrealengine.com/u/Quentindefou)\
**Replies:** 4\
**Last updated:** [March 10, 2025, 10:39pm UTC](https://forums.unrealengine.com/t/keep-focus-or-set-focus-to-a-widget-using-the-widget-interaction-component/458375 "2025-03-10T22:39:32Z")

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I am working on a VR project and I use the widget interaction component to interact with widgets in the world. As I am trying to fill en editable text box inside a widget and pass characters from another widget which sim…

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## [How to use Nvidia Flex to create Cake Cream?](https://forums.unrealengine.com/t/how-to-use-nvidia-flex-to-create-cake-cream/387485)

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**Author:** [@anonymous\_user\_30f6d3f7](https://forums.unrealengine.com/u/anonymous_user_30f6d3f7)\
**Replies:** 1\
**Last updated:** [June 17, 2017, 8:51am UTC](https://forums.unrealengine.com/t/how-to-use-nvidia-flex-to-create-cake-cream/387485 "2017-06-17T08:51:08Z")

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I spent whole week just successfuly install Nvidia Flex with UE 4.14.3, due to many problem such as Github register and Visual Studio. But nevertheless I can finally get it to work. How ever the problem is I am new to U…

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## [The VR Editor won't open on Quest 2 20220423](https://forums.unrealengine.com/t/the-vr-editor-wont-open-on-quest-2-20220423/537115)

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**Author:** [@tlagarde](https://forums.unrealengine.com/u/tlagarde)\
**Replies:** 13\
**Last updated:** [September 29, 2023, 11:44pm UTC](https://forums.unrealengine.com/t/the-vr-editor-wont-open-on-quest-2-20220423/537115 "2023-09-29T23:44:11Z")

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Hello all System : Windows 10 64 bit, Amd Cpu, Nvidia Gpu (latest models), Oculus Quest 2 Bug: On Unreal 5.0, the Vr Editor won’t open and will get stuck on the loading screen See picture attached Am I the only one ? …

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## [Tips for testing/iterating in VR?](https://forums.unrealengine.com/t/tips-for-testing-iterating-in-vr/1183895)

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**Author:** [@mjiggidy](https://forums.unrealengine.com/u/mjiggidy)\
**Replies:** 1\
**Last updated:** [September 9, 2023, 12:02am UTC](https://forums.unrealengine.com/t/tips-for-testing-iterating-in-vr/1183895 "2023-09-09T00:02:48Z")

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Does anyone have any good tips or tricks for speeding up the process of fiddling with parameters and testing them (then repeat forever) in OpenXR projects? Just FYI, I’m on an HP Reverb G2, but I imagine this a more gene…

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## [How to use UMG navigation with world space widget?](https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533)

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**Author:** [@Haoris](https://forums.unrealengine.com/u/Haoris)\
**Replies:** 3\
**Last updated:** [September 8, 2023, 2:19am UTC](https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533 "2023-09-08T02:19:28Z")

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Hi, First, I know how to use UMG navigation with “normal” widget. I usualy do this and it works fine: Now, I need my UI to be rendered in world space because i’m working on a VR game, so I’ve set up my pawn like thi…

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## [Meta-XR plugin: Passthrough only works once, and runtime changes to passthrough settings don't work](https://forums.unrealengine.com/t/meta-xr-plugin-passthrough-only-works-once-and-runtime-changes-to-passthrough-settings-dont-work/1140065)

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**Author:** [@Alighieri2000](https://forums.unrealengine.com/u/Alighieri2000)\
**Replies:** 2\
**Last updated:** [May 10, 2023, 10:22pm UTC](https://forums.unrealengine.com/t/meta-xr-plugin-passthrough-only-works-once-and-runtime-changes-to-passthrough-settings-dont-work/1140065 "2023-05-10T22:22:12Z")

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Hello! I’m working in ue5.1.1 with the goal of creating an EXE with an interactive mixed reality experience. I installed the meta-xr plugin and set up my project per Meta’s instructions. I’ve made sure to carefully enabl…

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## [Animation Blueprint with IK has latency of 1 frame compared to rest of scene](https://forums.unrealengine.com/t/animation-blueprint-with-ik-has-latency-of-1-frame-compared-to-rest-of-scene/374764)

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**Author:** [@anonymous\_user\_1d9a0ed5](https://forums.unrealengine.com/u/anonymous_user_1d9a0ed5)\
**Replies:** 18\
**Last updated:** [April 19, 2023, 6:31pm UTC](https://forums.unrealengine.com/t/animation-blueprint-with-ik-has-latency-of-1-frame-compared-to-rest-of-scene/374764 "2023-04-19T18:31:24Z")

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I’m using the mannequin skeletal mesh for a VR Body mesh, to be controlled with the head and arms from HMD transform and motioncontroller transform. Everything works out well, and the IK works well, but consistently the…

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## [Meta XR plugin replacing Oculus VR. Differences?](https://forums.unrealengine.com/t/meta-xr-plugin-replacing-oculus-vr-differences/851353)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 1\
**Last updated:** [April 5, 2023, 5:43pm UTC](https://forums.unrealengine.com/t/meta-xr-plugin-replacing-oculus-vr-differences/851353 "2023-04-05T17:43:47Z")

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I noticed when setting up a VR project in UE 5.1.1 that Oculus VR is going to be discontinued. Anyone have any info on how this is going to impact VR development for the Oculus Quest? I can’t seem to find much info on wh…

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## [Oculus Hand Component not working in VR Pawn](https://forums.unrealengine.com/t/oculus-hand-component-not-working-in-vr-pawn/757453)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 0\
**Last updated:** [January 26, 2023, 4:11pm UTC](https://forums.unrealengine.com/t/oculus-hand-component-not-working-in-vr-pawn/757453 "2023-01-26T16:11:25Z")

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Working on UE 4.27 on projects set up by a colleague, presumably following THIS TUTORIAL I can’t seem to find a way to fetch the Oculus Hands Mesh and Skeleton, thus making the blueprints I currently have unusable. Any …

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## [Building a mechanical assembly in UE4](https://forums.unrealengine.com/t/building-a-mechanical-assembly-in-ue4/388154)

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**Author:** [@anonymous\_user\_63cb4d1f](https://forums.unrealengine.com/u/anonymous_user_63cb4d1f)\
**Replies:** 3\
**Last updated:** [January 3, 2023, 7:24pm UTC](https://forums.unrealengine.com/t/building-a-mechanical-assembly-in-ue4/388154 "2023-01-03T19:24:58Z")

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I have been searching all over and apparently I am the only one trying to do this. I am creating a training “game” in which a user would put together an assembly in VR. We build very large/heavy products with 100’s of p…

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## [FINAL DELIVERY ; screenshots of a prototype we are currently working on. It's a hover car based procedural world game](https://forums.unrealengine.com/t/final-delivery-screenshots-of-a-prototype-we-are-currently-working-on-its-a-hover-car-based-procedural-world-game/514280)

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**Author:** [@Koribian](https://forums.unrealengine.com/u/Koribian)\
**Replies:** 1\
**Last updated:** [April 5, 2022, 11:10pm UTC](https://forums.unrealengine.com/t/final-delivery-screenshots-of-a-prototype-we-are-currently-working-on-its-a-hover-car-based-procedural-world-game/514280 "2022-04-05T23:10:26Z")

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Hopefully someday we can post a playable demo. the car is called HARRIER you will be able to repair / upgrade it throughout the game. You are trying to flee the planet after an AI has taken over and deconstruct…

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## [Unreal Remote 2 not tracking devices movement](https://forums.unrealengine.com/t/unreal-remote-2-not-tracking-devices-movement/487820)

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**Author:** [@Horror\_DJ](https://forums.unrealengine.com/u/Horror_DJ)\
**Replies:** 0\
**Last updated:** [August 22, 2021, 3:16pm UTC](https://forums.unrealengine.com/t/unreal-remote-2-not-tracking-devices-movement/487820 "2021-08-22T15:16:36Z")

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I am using Virtual Camera 2.0 in UE 2.26 and connected my ipad pro 2018 succesfully and am able to control by using the joysticks on the ipad which work fine. However i am facing a problem, that the camera is not reactin…

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## [Is there any way to drive a physical camera's focus, zoom, and other settings from unreal engine UI?](https://forums.unrealengine.com/t/is-there-any-way-to-drive-a-physical-cameras-focus-zoom-and-other-settings-from-unreal-engine-ui/474825)

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**Author:** [@anonymous\_user\_22b039421](https://forums.unrealengine.com/u/anonymous_user_22b039421)\
**Replies:** 0\
**Last updated:** [November 22, 2020, 8:23pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-drive-a-physical-cameras-focus-zoom-and-other-settings-from-unreal-engine-ui/474825 "2020-11-22T20:23:56Z")

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Is there any way to drive a physical camera’s focus, zoom, and other settings from unreal engine UI using something like the Teradek RT wireless FIZ systems to receive the commands from unreal? Link to the teradek produ…

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## [Sequencer is Unreal Engine 4 multiCam VR](https://forums.unrealengine.com/t/sequencer-is-unreal-engine-4-multicam-vr/468832)

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**Author:** [@TruMadd01](https://forums.unrealengine.com/u/TruMadd01)\
**Replies:** 0\
**Last updated:** [July 29, 2020, 1:31am UTC](https://forums.unrealengine.com/t/sequencer-is-unreal-engine-4-multicam-vr/468832 "2020-07-29T01:31:30Z")

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Hello, I’m exploring story telling in VR, but I cant find any info on how to use Sequencer is Unreal Engine 4 to create multi cams or pawns in VR. Does any one have in insight or any ideas? Thanks

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## [Best VR Goggle for Twinmotion](https://forums.unrealengine.com/t/best-vr-goggle-for-twinmotion/462008)

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**Author:** [@anonymous\_user\_0fcb2ce2](https://forums.unrealengine.com/u/anonymous_user_0fcb2ce2)\
**Replies:** 0\
**Last updated:** [March 2, 2020, 12:20pm UTC](https://forums.unrealengine.com/t/best-vr-goggle-for-twinmotion/462008 "2020-03-02T12:20:54Z")

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Hello everyone, we as an architecture office are currently planning on buying vr-goggles for the purpose of using them in combination with Twinmotion. Are there any tipps as to which goggles to buy? Are there any issues…

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## [How To: Use a trigger box button to trigger a level sequence?](https://forums.unrealengine.com/t/how-to-use-a-trigger-box-button-to-trigger-a-level-sequence/457231)

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**Author:** [@Mendez5721](https://forums.unrealengine.com/u/Mendez5721)\
**Replies:** 2\
**Last updated:** [October 21, 2019, 8:05pm UTC](https://forums.unrealengine.com/t/how-to-use-a-trigger-box-button-to-trigger-a-level-sequence/457231 "2019-10-21T20:05:02Z")

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Hello! I am trying to figure out how to use a trigger box button in VR, to make it so it triggers a simple door animation (sliding down slowly to open) I have a Blueprint for buttons where when im in range they will glow…

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## [About Vive Focus,can only play once](https://forums.unrealengine.com/t/about-vive-focus-can-only-play-once/451295)

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**Author:** [@\_X\_43](https://forums.unrealengine.com/u/_X_43)\
**Replies:** 0\
**Last updated:** [June 26, 2019, 10:55am UTC](https://forums.unrealengine.com/t/about-vive-focus-can-only-play-once/451295 "2019-06-26T10:55:00Z")

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My project install to Vive Focus,but can only play it on first time, when i played again,the system break down.I tried other app they ran well ,so it must be my project have some problem,please help me,i gonne break down…

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## [VR template not grabbing or teleporting even in the preview mode.. only HMD is working fine?](https://forums.unrealengine.com/t/vr-template-not-grabbing-or-teleporting-even-in-the-preview-mode-only-hmd-is-working-fine/408299)

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**Author:** [@anonymous\_user\_992a2af2](https://forums.unrealengine.com/u/anonymous_user_992a2af2)\
**Replies:** 12\
**Last updated:** [May 10, 2019, 11:35am UTC](https://forums.unrealengine.com/t/vr-template-not-grabbing-or-teleporting-even-in-the-preview-mode-only-hmd-is-working-fine/408299 "2019-05-10T11:35:59Z")

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Hi, im trying out VR template the grabbing or teleporting is not coming in preview mode only HMD is working fine. Please someone help me out to fix this problem

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## [HTC vive Focus Packing problems，](https://forums.unrealengine.com/t/htc-vive-focus-packing-problems/445616)

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**Author:** [@Anonymous\_a2bfb33a660325d29c259bc0984e4e9c](https://forums.unrealengine.com/u/Anonymous_a2bfb33a660325d29c259bc0984e4e9c)\
**Replies:** 0\
**Last updated:** [March 20, 2019, 2:11am UTC](https://forums.unrealengine.com/t/htc-vive-focus-packing-problems/445616 "2019-03-20T02:11:53Z")

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Can not pack the project,I can’t find the problem.I hope someone calink textn help me. Here is the log of packing failure.

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## [UI does't work on packaged VR game](https://forums.unrealengine.com/t/ui-doest-work-on-packaged-vr-game/445243)

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**Author:** [@MRazoDisplay](https://forums.unrealengine.com/u/MRazoDisplay)\
**Replies:** 0\
**Last updated:** [March 13, 2019, 10:15pm UTC](https://forums.unrealengine.com/t/ui-doest-work-on-packaged-vr-game/445243 "2019-03-13T22:15:39Z")

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Hi everyone, I got a problem, when I using the VR Preview the game runs fine, I use an xbox controller gamepad and I can control the menus, click on a start button with the set input mode ui only and I can move my charac…

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## [Emissive Bloom have delay in motion on VIVE Focus](https://forums.unrealengine.com/t/emissive-bloom-have-delay-in-motion-on-vive-focus/443822)

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**Author:** [@NagFoV](https://forums.unrealengine.com/u/NagFoV)\
**Replies:** 0\
**Last updated:** [February 21, 2019, 10:44am UTC](https://forums.unrealengine.com/t/emissive-bloom-have-delay-in-motion-on-vive-focus/443822 "2019-02-21T10:44:35Z")

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I’m using a VIVE Focus, and have a strange rendering with bloom. When I’m static this is fine, but as soon as I made a slightly movement, emissive bloom is like detached of the geometry, and floow it with delay. So I ha…

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## [How to detect if player wearing Vive headset](https://forums.unrealengine.com/t/how-to-detect-if-player-wearing-vive-headset/413411)

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**Author:** [@darinsmyth](https://forums.unrealengine.com/u/darinsmyth)\
**Replies:** 2\
**Last updated:** [February 5, 2019, 9:27am UTC](https://forums.unrealengine.com/t/how-to-detect-if-player-wearing-vive-headset/413411 "2019-02-05T09:27:34Z")

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Hi all, I am trying to put a pause game in place when player removes their Vive headet and the game to resume when they put it back on. I have got the Rift version working fine with the Has Input Focus node, how does/sh…

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## [VR Subsurface scattering skin shader](https://forums.unrealengine.com/t/vr-subsurface-scattering-skin-shader/442721)

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**Author:** [@anonymous\_user\_13e2d1241](https://forums.unrealengine.com/u/anonymous_user_13e2d1241)\
**Replies:** 0\
**Last updated:** [February 4, 2019, 7:17pm UTC](https://forums.unrealengine.com/t/vr-subsurface-scattering-skin-shader/442721 "2019-02-04T19:17:33Z")

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Hi new here, being looking around for a good Subsurface scattering skin shader which will run in VR! Is it possible? could UE do SSS in VR mode or do I need to find or write a plugin solution? Any help on this topic wo…

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## [Optimizing VR landscape](https://forums.unrealengine.com/t/optimizing-vr-landscape/437800)

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**Author:** [@anonymous\_user\_a935f6e2](https://forums.unrealengine.com/u/anonymous_user_a935f6e2)\
**Replies:** 1\
**Last updated:** [November 20, 2018, 4:19am UTC](https://forums.unrealengine.com/t/optimizing-vr-landscape/437800 "2018-11-20T04:19:09Z")

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Hello people, I am a beginner at unreal and I am planning to create a landscape of 5000sq mtr, which i plan to by using a height map. But the problem is the majority of the area is forest that i have to fill up with tree…

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## [VR image not consistent](https://forums.unrealengine.com/t/vr-image-not-consistent/432362)

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**Author:** [@anonymous\_user\_e621d48e](https://forums.unrealengine.com/u/anonymous_user_e621d48e)\
**Replies:** 4\
**Last updated:** [September 4, 2018, 10:08am UTC](https://forums.unrealengine.com/t/vr-image-not-consistent/432362 "2018-09-04T10:08:17Z")

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I’m developing a simulation using VR. I’ve set up a HTC Vive and my code seems to integrate well with it. However, when I put the headset on, the right lens shows the objects within the simulation to be quite far away wh…

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## [VR Preview crosseyed](https://forums.unrealengine.com/t/vr-preview-crosseyed/433089)

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**Author:** [@anonymous\_user\_e621d48e](https://forums.unrealengine.com/u/anonymous_user_e621d48e)\
**Replies:** 1\
**Last updated:** [September 4, 2018, 10:06am UTC](https://forums.unrealengine.com/t/vr-preview-crosseyed/433089 "2018-09-04T10:06:32Z")

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I’m using the HTC Vive and Unreal Engine 4.19. Whenever I use VR Preview for games/demos I’m building/have built, the images from the right and left lenses of the Vive are overlayed making it seem as if the user is cross…

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## [ForEach Loop losing data in array](https://forums.unrealengine.com/t/foreach-loop-losing-data-in-array/432247)

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**Author:** [@anonymous\_user\_5ff40c3e](https://forums.unrealengine.com/u/anonymous_user_5ff40c3e)\
**Replies:** 13\
**Last updated:** [August 23, 2018, 3:35pm UTC](https://forums.unrealengine.com/t/foreach-loop-losing-data-in-array/432247 "2018-08-23T15:35:34Z")

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I have an issue where when I try to use a for each loop, the information in the array I call the loop on, disappears. I have checked that the data is in the array. See GIF for example. (The values turn to null as soon as…

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## [Launch photo taken with cardboard camera in cardboard app](https://forums.unrealengine.com/t/launch-photo-taken-with-cardboard-camera-in-cardboard-app/430052)

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**Author:** [@anonymous\_user\_df1c3801](https://forums.unrealengine.com/u/anonymous_user_df1c3801)\
**Replies:** 0\
**Last updated:** [July 23, 2018, 12:54pm UTC](https://forums.unrealengine.com/t/launch-photo-taken-with-cardboard-camera-in-cardboard-app/430052 "2018-07-23T12:54:36Z")

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Hi I have got some photos that I took with Google cardboard camera that I can view using my cardboard headset. Now I want to use those same assets in a VR demo. So from my entry level i want to be able to embed the ph…

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## [How to make game direct2rift compatible](https://forums.unrealengine.com/t/how-to-make-game-direct2rift-compatible/422684)

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**Author:** [@bstreetfighter](https://forums.unrealengine.com/u/bstreetfighter)\
**Replies:** 0\
**Last updated:** [April 15, 2018, 9:35am UTC](https://forums.unrealengine.com/t/how-to-make-game-direct2rift-compatible/422684 "2018-04-15T09:35:11Z")

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Hi, I’m working on a game for a mall VR kiosk and they seem to be using some sort of old hacked up version of rift software running in extended desktop mode, and all their experiences are built in unity that launch from …

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## [How to add a delay/trail to Collision?](https://forums.unrealengine.com/t/how-to-add-a-delay-trail-to-collision/418033)

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**Author:** [@Delos-X](https://forums.unrealengine.com/u/Delos-X)\
**Replies:** 5\
**Last updated:** [February 23, 2018, 6:16pm UTC](https://forums.unrealengine.com/t/how-to-add-a-delay-trail-to-collision/418033 "2018-02-23T18:16:47Z")

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Heya, So, I’m making a VR thing for fun - involving swords (well, lightsabers). I’ve added in projectile reflection but I’d like to make it easier to accomplish, since the collision for the saber itself is rather small.…

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