Shadow and VR View Misalignment in Android (Vulkan) Preview – UE5 VR Template

Chamod_Priyasad
Tue, 28 Jan 2025 03:53:21 +0000
Rendering

Hi everyone,

I’m currently working on a project using the VR template in Unreal Engine 5.2.1, targeting Android with Vulkan. I’ve encountered a couple of issues that I’m struggling to resolve:

1. Shadow Misalignment:

In the Windows preview, shadows display perfectly fine.

However, in the Android Vulkan preview, shadows are misaligned and appear in completely different positions.

Strangely, shadows only render when I look upward from the Landscape.

2. VR Standard View Misalignment:

While using a VR headset (Meta Quest 3), the VR Standard View seems to fall out of place when tested in the Android Vulkan preview.

Additionally, when I run the APK on my Meta Quest 3, there are no shadows visible in the build at all.

I’ve double-checked my project settings and confirmed that Spotlight shadows are not enabled. I’ve also tried experimenting with various lighting setups, but the issue persists.

Has anyone else faced similar problems or found a workaround for shadow alignment and VR view issues in Android Vulkan?

I have attached an Image Below,

Any insights or suggestions would be greatly appreciated!
Thanks in advance!

1 post - 1 participant