How to view gameplay changes in the editor viewport when in VR Preview (PIE)?

CodyBrownCAE
Wed, 18 Oct 2023 13:43:58 +0000
Platform & Builds

I’ve recently switched from Unity to learning Unreal Engine and have been using version 5.3. I’m using the VRTemplate sample project with an HP Reverb G2 headset and everything is configured already for proper testing in the VR Preview. My issue with how this ends up working is that after playing in the VR Preview, there is no way (that I know of) to view the game scene changes that are happening.

This was an incredibly basic and useful feature in Unity where I could switch between the Game and Scene views for debugging/testing. It doesn’t make sense to me why Unreal Engine would not have this kind of feature.

Options that I have tried so far:

Disable “Should Minimize Editor on VRPIE”

Enable “Viewport Gets HMDControl” and try VRPIE, Play in Selected Viewport, and SIE

Try any function keybinds for ejecting from the player or detaching from the PIE

Desired outcome:

1. Click on the Play button for the VR Preview

2. Make some kind of change in the game like moving a box

3. Press Shift+F1 to change focus back to the Editor

4. View the change in the editor Viewport

10 posts - 4 participants