How to get the VRPawn to properly work from a copy or migration

sushichris
Tue, 19 Mar 2019 15:37:06 +0000
XR Development

I created a project using the VR template and customized the VR pawn by making the default class character class. I also adding simple locomotion to the character. Everything works fine, I can walk around in VR grabbing the blocks and can look with HMD and turn with the right motion controller stick using yaw. I have not customized any game modes or changed anything else but when I copy the character in a separate project or even the same project but different map when the level starts the character just hangs there, cant move and is separated from the motion controller hands. However, when I use the touch controllers (move and push the grip buttons) I can see the hands working. What am I missing?

4 posts - 3 participants