Why does a grabbed cube in the VRTemplate still collides with the other cubes?

WSwinks
Fri, 14 Jun 2024 12:36:05 +0000
Programming & Scripting

I don’t understand why a grabbed cube in the VRTemplate still collides with the other cubes? The cubes simulate physics but once you grab a cube then the GrabComponent disables the physics. I would assume that this cube then no longer collides with other objects that are still simulating physics but it does. Why is this the case?

5 posts - 3 participants