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Which Voxel Terrain Tool?
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0
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472
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June 12, 2019
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Optimize lots of instanced meshes for a voxel game
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9
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1904
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May 21, 2019
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[Feature Request] uvless baking system
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1
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460
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February 19, 2019
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World painter to UE4?
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1
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1241
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December 20, 2018
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Need advice about voxels please
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2
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837
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November 10, 2018
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[Voxel]C++ ProceduralMeshComponent Memory Leak after being destroyed
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1
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878
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October 13, 2018
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How would you go about making a multi-level tile based voxel terrain, similar to Starcraft 1/2?
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0
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824
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August 9, 2018
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Low Poly: Is it possible to make constantly growing, trim-able hair? (Voxels? Foliage?)
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3
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715
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June 17, 2018
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Procedural voxel terrain generation
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0
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763
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April 22, 2018
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How to get a certain render effect
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0
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456
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April 2, 2018
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Cubic Voxel world with different block types
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2
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794
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March 31, 2018
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Why the Voxel Grass only appear in a Certain Radius?
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1
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712
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March 16, 2018
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Voxel rendering in UE4
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1
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1476
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February 11, 2018
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MagicaVoxel to UE4 Lighting Bug
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0
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580
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February 6, 2018
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Minecraft Random Voxel style generation
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1
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1034
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December 14, 2017
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Glitchy shadows on model
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3
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955
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November 8, 2017
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Voxel support and procedurally generated terrain
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6
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7521
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September 3, 2017
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Is It Inefficient To Build A Level Out Of Cubes?
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4
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516
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July 14, 2017
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Hiding actors that cannot be seen
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0
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236
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July 6, 2017
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A free Voxel terrain system?
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2
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2004
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June 15, 2017
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Visual Quality Voxel Farm + Unreal
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3
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1437
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June 17, 2017
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Replicating lots of data: Replication, RPC, or custom sockets?
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7
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3830
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May 3, 2017
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Voxels using AActor cause fps drop. How else to do this in c++?
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1
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650
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February 24, 2017
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Is Voxel Cone Tracing gone?
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7
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3006
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February 3, 2017
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Generate Random Terrain at Runtime
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0
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1229
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January 6, 2017
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Farming game in 3D. Do I need to divide the world into voxels/cubes?
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0
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770
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October 13, 2016
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Can you create a static mesh dynamically, from a set of squares and their locations?
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1
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1060
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September 29, 2016
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Adding a beveled grid / cube effect to a model
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1
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614
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September 15, 2016
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Realtime editable smooth cube-based terrain.
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0
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955
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July 23, 2016
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Voxel Terrain has Artifacts
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5
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1957
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July 3, 2016
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