Install and Build Voxel Plugin on Linux

anonymous_user_dbfba97d
Thu, 05 Nov 2020 04:13:04 +0000
Plugins

I am trying to develop on Linux platform and I understand there is no way to install plugins from the Marketplace directly on Linux. So I had a friend download the files on his Windows machine and then send them to me over the Internet manually as a zipped package.

I extracted the plugin package to the Engine/Plugins/Other sub-folder, deleted the Binaries and Intermediaries folders, then started the Unreal Editor. The Unreal Editor picked-up the plug-in and it appeared in the plugins UI. I enabled the plug-in and the Unreal Editor restarted to start rebuilding the plugin natively here. Unfortunately the Editor was not able to build the plugin with the following error message:

The following modules are missing or built with a different engine version:

Voxel
VoxelGraph
VoxelHelpers
VoxelNiagara
VoxelEditor
VoxelGraphEditor
VoxelEditorDefault
VoxelExamples

Engine modules cannot be compiled at runtime. Please build through your IDE.

I don’t really understand what the engine is expecting, perhaps there are Binaries and Intermediaries folders within those sub-modules that are confusing the engine as well.

Is there a clear path for building modules on Linux? where is the documentation for this?

7 posts - 5 participants