Voxel type terrain without any plugins

ryanjon2040
Tue, 25 Feb 2020 22:10:13 +0000
World Creation

So I was playing around with in built Perlin Noise (FMath::PerlineNoise2D and 3D) and created voxel type chunks. Here are some results. For now these are Instanced Static Meshes but for better performance requires procedural mesh component.

Inside Caves

Side view (sliced)

Entrance to cave

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