DT:Mayhem a Beat em up project

Tashkas
Thu, 25 May 2023 03:16:59 +0000
Game Development

So how’s everyone is doing? Anyway…
Bit time went by, all the excitement fade off after Epic Games MegaJam for me and was a bit in sink hole of what to do and where to go, but never left and decided to get deeper into animations inside UE5, but for a while was fun until decided to put everything into one piece… and make some sort of devlog/showcase here in EU forums, will try to post on regular basis.

And after a while something out of it started to come out, and my brain decided to make a weird. kinda classic Beat Em Up style game.

As per usual kept the Voxel style in mind, and started to put everything in one workable thingy…

https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/7/7/d7718ced565aa24c651683b1f5bf4e42f19f6835.mp4

Very basic game play loop (for now), AI utilizing behavior tree.

At this point trying to put all the game mechanics into place, to make sure hit detection works, proper events are called on proper times, combo move system, etc… just a bare bone functionality without going deep into visual pass.

Main player and AI character utilizes similar control rigs for animations. Control rigs dont have anything fancy at this point.

I use simple rig due the characters are not demanding in animations or controls at this time.

This given time there is basic Test Dummy and main character.
All the assets are made inside Magica Voxel software and moved then to Blender and exported as FBX to UE5. Characters hands are done in double the size compared to main body due them demands more flexibility for animation.

https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/5/b/55be712c0b76dca21dadf8c93c08c51275ac1712.mp4

Here is example of fist combos, animation is done in Level Sequencer and then baked to Anim file.

All the combos are driven through Anim Montage and controlled by notifiers. So like this I can build a attack sequence in one file and control what is playing through BP.

Also I am experimenting with Animation and Physics driven objects, as show case these punching bags.

https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/f/d/9fd2801c400bdb47fa0f482627f0f43c14a0dc06.mp4

At this point there is not much to show in visual style, but there is some of the assets I am working on.

So I imagine bunch of things will change while time goes.
Where is still a lot i didn’t posted here, but maybe next week i will add more, bunch of the things are working but not in the showcase level working

Well take it easy people see you later

4 posts - 2 participants