# \#volumetric-fog

**URL:** https://forums.unrealengine.com/tag/volumetric-fog/10343.md

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## [Local Fog Volumes render nothing on macOS (Metal SM6, Apple M3 Max) in -game and Movie Render Queue ](https://forums.unrealengine.com/t/local-fog-volumes-render-nothing-on-macos-metal-sm6-apple-m3-max-in-game-and-movie-render-queue/2853052)

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**Author:** [@Mozhna\_Liza](https://forums.unrealengine.com/u/Mozhna_Liza)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 9:13pm UTC](https://forums.unrealengine.com/t/local-fog-volumes-render-nothing-on-macos-metal-sm6-apple-m3-max-in-game-and-movie-render-queue/2853052 "2026-11-09T21:13:57Z")

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Summary On macOS, Local Fog Volumes have no visible effect at all in a -game run or a Movie Render Queue render. The volume is registered with the scene: the debug overlay text reports its start distance. But nothing is …

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## [Echoes of the Lost - solo-developed survival horror in UE 5.8](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8/2794440)

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**Author:** [@SLM\_CryNet](https://forums.unrealengine.com/u/SLM_CryNet)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 7:36am UTC](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8/2794440 "2026-09-17T07:36:34Z")

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Hi everyone! I’d like to share Echoes of the Lost, a single-player cinematic survival horror I’m developing solo, part-time, in Unreal Engine 5.8. The Steam page is now live, and I’ve put together an announcement teaser…

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## [After upgrade from 5.6 to 5.7 Volumetric Light is leaking through Instanced Meshes (HISM). Why?? (GIFs inside)](https://forums.unrealengine.com/t/after-upgrade-from-5-6-to-5-7-volumetric-light-is-leaking-through-instanced-meshes-hism-why-gifs-inside/2701167)

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**Author:** [@julschau](https://forums.unrealengine.com/u/julschau)\
**Replies:** 2\
**Last updated:** [February 21, 2026, 10:55am UTC](https://forums.unrealengine.com/t/after-upgrade-from-5-6-to-5-7-volumetric-light-is-leaking-through-instanced-meshes-hism-why-gifs-inside/2701167 "2026-02-21T10:55:51Z")

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Hey there, hopefully someone can help. After going from 5.6 to 5.7 my directional light “shines” through my HISMs when using volumetric fog. This only happens when the directional light is moving (UDS animating day/nigh…

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## [Volumetric Fog issues with Flashlight (SpotLight) ](https://forums.unrealengine.com/t/volumetric-fog-issues-with-flashlight-spotlight/2698778)

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**Author:** [@edman\_laid](https://forums.unrealengine.com/u/edman_laid)\
**Replies:** 1\
**Last updated:** [February 10, 2026, 4:37pm UTC](https://forums.unrealengine.com/t/volumetric-fog-issues-with-flashlight-spotlight/2698778 "2026-02-10T16:37:01Z")

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I’m having trouble setting up a realistic flashlight I am having quality issues with the Volumetric Fog beam from a SpotLight in Unreal Engine 5.5. I added Exponential Height Fog with Volumetric Fog enabled, but the …

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## [Path Tracer not rendering emissive fog](https://forums.unrealengine.com/t/path-tracer-not-rendering-emissive-fog/2696777)

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**Author:** [@otabek\_eg](https://forums.unrealengine.com/u/otabek_eg)\
**Replies:** 0\
**Last updated:** [February 3, 2026, 8:20am UTC](https://forums.unrealengine.com/t/path-tracer-not-rendering-emissive-fog/2696777 "2026-02-03T08:20:47Z")

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I have a scene where ExponentialHeightFog is added, volumetric fog and Emissive is also enabled. Everything works fine with Lumen but when I turn on the Path Tracer, the scene gets dark because fog emissive doesnt seem t…

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## [Volumetric Fog not visible in Lumen Reflections](https://forums.unrealengine.com/t/volumetric-fog-not-visible-in-lumen-reflections/2637138)

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**Author:** [@EnDrX](https://forums.unrealengine.com/u/EnDrX)\
**Replies:** 2\
**Last updated:** [January 15, 2026, 5:10pm UTC](https://forums.unrealengine.com/t/volumetric-fog-not-visible-in-lumen-reflections/2637138 "2026-01-15T17:10:36Z")

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Hello everyone! Question for you! I dont now what im missing here and why i didnt notice it before. But i cant get the volumetric fog to be rendered in the lumen reflections. Here is an exemple of a scene in UE 5.6. …

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## [Exponential Height Fog Intensity Changes with Camera Tilt and Rotation in Interior Scenes Facing the Sun](https://forums.unrealengine.com/t/exponential-height-fog-intensity-changes-with-camera-tilt-and-rotation-in-interior-scenes-facing-the-sun/1221262)

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**Author:** [@Elkite-1](https://forums.unrealengine.com/u/Elkite-1)\
**Replies:** 3\
**Last updated:** [December 13, 2025, 1:48pm UTC](https://forums.unrealengine.com/t/exponential-height-fog-intensity-changes-with-camera-tilt-and-rotation-in-interior-scenes-facing-the-sun/1221262 "2025-12-13T13:48:57Z")

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Hello everyone, I’m encountering an issue with the Exponential Height Fog in my Unreal Engine project, specifically in certain interior scenes when looking towards the sun. I’ve noticed that the fog intensity changes wh…

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## [SkyScape — Ultra Realistic Weather & Dynamic Sky (UE5) | Q&A / Support Thread](https://forums.unrealengine.com/t/skyscape-ultra-realistic-weather-dynamic-sky-ue5-q-a-support-thread/2662475)

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**Author:** [@alejocapo04](https://forums.unrealengine.com/u/alejocapo04)\
**Replies:** 5\
**Last updated:** [October 20, 2025, 8:20am UTC](https://forums.unrealengine.com/t/skyscape-ultra-realistic-weather-dynamic-sky-ue5-q-a-support-thread/2662475 "2025-10-20T08:20:27Z")

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Official Q&A / Support — SkyScape (UE5) Use this thread for questions, tips, bug reports, and feature requests. Links Docs + main thread: SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5 \[Docs + AI Assistant…

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## [Volumetric light ghost trail issue (still no fix for it?)](https://forums.unrealengine.com/t/volumetric-light-ghost-trail-issue-still-no-fix-for-it/492710)

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**Author:** [@grossimatte](https://forums.unrealengine.com/u/grossimatte)\
**Replies:** 7\
**Last updated:** [August 4, 2025, 6:55am UTC](https://forums.unrealengine.com/t/volumetric-light-ghost-trail-issue-still-no-fix-for-it/492710 "2025-08-04T06:55:08Z")

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Hello, I have a character walking in a foggy scene with a flashlight. Both the character (hence the flashlight) and the camera are moving independently. The scene is using volumetric fog and the light emitted by the f…

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## [Volumetric lighting not working properly in forward rendering](https://forums.unrealengine.com/t/volumetric-lighting-not-working-properly-in-forward-rendering/416062)

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**Author:** [@indigosm](https://forums.unrealengine.com/u/indigosm)\
**Replies:** 7\
**Last updated:** [July 31, 2025, 8:52am UTC](https://forums.unrealengine.com/t/volumetric-lighting-not-working-properly-in-forward-rendering/416062 "2025-07-31T08:52:57Z")

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build 4.18.3 i have a test map which only has one static mesh in it about the size of a small office building. if i use the deferred renderer, the volumetric lighting works properly. When i change the renderer over to …

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## [Height fog weird "infinite glow" issue with baked lights](https://forums.unrealengine.com/t/height-fog-weird-infinite-glow-issue-with-baked-lights/2594856)

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**Author:** [@Stefan\_9911](https://forums.unrealengine.com/u/Stefan_9911)\
**Replies:** 1\
**Last updated:** [July 8, 2025, 8:39am UTC](https://forums.unrealengine.com/t/height-fog-weird-infinite-glow-issue-with-baked-lights/2594856 "2025-07-08T08:39:05Z")

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Hi I have stumbled on a weird issue with exponential height fog when I baked the lights for a 5th or so time. Only 4 static lights and one stationary light are making this weird problem where the fog is lit up on the opp…

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## [artifacts in the sky from the volumetric fog plugin ultra dynamic sky ](https://forums.unrealengine.com/t/artifacts-in-the-sky-from-the-volumetric-fog-plugin-ultra-dynamic-sky/2595197)

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**Author:** [@Vlodslow](https://forums.unrealengine.com/u/Vlodslow)\
**Replies:** 0\
**Last updated:** [July 7, 2025, 1:07pm UTC](https://forums.unrealengine.com/t/artifacts-in-the-sky-from-the-volumetric-fog-plugin-ultra-dynamic-sky/2595197 "2025-07-07T13:07:49Z")

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How to fix artifacts in the sky from the ultra dynamic sky ua5 plugin.They appear in the sky when the player moves or rotates the camera. These artifacts disappear if i turn away from them and turn back.The artifact area…

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## [How to get spherical extinction for volumetric fog](https://forums.unrealengine.com/t/how-to-get-spherical-extinction-for-volumetric-fog/2501295)

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**Author:** [@Dorkishdude](https://forums.unrealengine.com/u/Dorkishdude)\
**Replies:** 0\
**Last updated:** [May 10, 2025, 7:20pm UTC](https://forums.unrealengine.com/t/how-to-get-spherical-extinction-for-volumetric-fog/2501295 "2025-05-10T19:20:51Z")

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Problem: Spherical extinction of volumetric fog is not working, even though I have copied my blueprint exactly from the feature highlight. Feature Highlight: My material I have setup: What is rendered…

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## [Volumetrics (or Volumetric Clouds) blurred by DOF and ignore after DOF option](https://forums.unrealengine.com/t/volumetrics-or-volumetric-clouds-blurred-by-dof-and-ignore-after-dof-option/2351647)

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**Author:** [@Andrej730](https://forums.unrealengine.com/u/Andrej730)\
**Replies:** 0\
**Last updated:** [February 23, 2025, 6:27am UTC](https://forums.unrealengine.com/t/volumetrics-or-volumetric-clouds-blurred-by-dof-and-ignore-after-dof-option/2351647 "2025-02-23T06:27:36Z")

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I’ve met a problem working in UE5.1 with volumetric materials (but tested it on 5.5 too, problem is also present). Originally I’ve met it with volumetric clouds but it seems to be a general volumetrics problem. See exam…

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## [DMX Pixel Bar Volumetric Light Source Problem ](https://forums.unrealengine.com/t/dmx-pixel-bar-volumetric-light-source-problem/2316078)

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**Author:** [@Sandrinoo0](https://forums.unrealengine.com/u/Sandrinoo0)\
**Replies:** 0\
**Last updated:** [February 3, 2025, 3:19pm UTC](https://forums.unrealengine.com/t/dmx-pixel-bar-volumetric-light-source-problem/2316078 "2025-02-03T15:19:07Z")

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Hello Everyone! I made a DMX Pixelbar fixture using the BP\_StaticMatrix in the DMX template to make a previs installation, and since i want it to be an hiogh quality one, i added the exponential fog with volumetrics ena…

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## [Render Flickering in Fog Where Objects in Near and Far Distance Meet.](https://forums.unrealengine.com/t/render-flickering-in-fog-where-objects-in-near-and-far-distance-meet/2304715)

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**Author:** [@g.rockwell](https://forums.unrealengine.com/u/g.rockwell)\
**Replies:** 0\
**Last updated:** [January 26, 2025, 8:10pm UTC](https://forums.unrealengine.com/t/render-flickering-in-fog-where-objects-in-near-and-far-distance-meet/2304715 "2025-01-26T20:10:25Z")

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Hello all! I am working in Unreal 5.3. I am encountering an issue where dark flickering spots appear in the fog around the border of the house (seen by the chimney and roof area) as the camera rotates. It seems to be an…

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## [Volumetric Fog in lights getting odd artifacts](https://forums.unrealengine.com/t/volumetric-fog-in-lights-getting-odd-artifacts/2282267)

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**Author:** [@lindkvast](https://forums.unrealengine.com/u/lindkvast)\
**Replies:** 1\
**Last updated:** [January 17, 2025, 3:10pm UTC](https://forums.unrealengine.com/t/volumetric-fog-in-lights-getting-odd-artifacts/2282267 "2025-01-17T15:10:47Z")

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Hello! I get odd artifacts in my volumetric fog coming out of my spotlights. They are inside a blueprint. There are “spots” where the volume isn’t visible. See screenshot (never mind the different colors of the lights): …

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## [Volumetric Lighting and Spotlight Help](https://forums.unrealengine.com/t/volumetric-lighting-and-spotlight-help/448642)

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**Author:** [@MattEBV](https://forums.unrealengine.com/u/MattEBV)\
**Replies:** 2\
**Last updated:** [January 10, 2025, 3:03pm UTC](https://forums.unrealengine.com/t/volumetric-lighting-and-spotlight-help/448642 "2025-01-10T15:03:54Z")

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The Short Story I would like to create a volumetric spotlight with clipping control of the visible beam The Long Story I am able to create spotlights with volumetrics, however, lighting and optics in the real world do…

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## [Why does my spot light + volume fog always have something like a Mosaic](https://forums.unrealengine.com/t/why-does-my-spot-light-volume-fog-always-have-something-like-a-mosaic/462754)

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**Author:** [@41LAB](https://forums.unrealengine.com/u/41LAB)\
**Replies:** 3\
**Last updated:** [January 3, 2025, 2:07pm UTC](https://forums.unrealengine.com/t/why-does-my-spot-light-volume-fog-always-have-something-like-a-mosaic/462754 "2025-01-03T14:07:19Z")

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Why does my spot light + volume fog always have something like a Mosaic and motion blur when changing position

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## [Volumetric Fog not working in Forward Rendering](https://forums.unrealengine.com/t/volumetric-fog-not-working-in-forward-rendering/2208190)

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**Author:** [@Great\_Elector1](https://forums.unrealengine.com/u/Great_Elector1)\
**Replies:** 2\
**Last updated:** [December 12, 2024, 2:38pm UTC](https://forums.unrealengine.com/t/volumetric-fog-not-working-in-forward-rendering/2208190 "2024-12-12T14:38:57Z")

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After switching over to forward rendering (testing MSAA and performance) my volumetric fog no longer works. I looked around a bit and couldn’t find anything that could tell me why. Does volumetric fog even work with forw…

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## [My Selection mode fog and in game fog are vastly different. Picture attached](https://forums.unrealengine.com/t/my-selection-mode-fog-and-in-game-fog-are-vastly-different-picture-attached/2156879)

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**Author:** [@Vukgamer](https://forums.unrealengine.com/u/Vukgamer)\
**Replies:** 0\
**Last updated:** [November 28, 2024, 7:25pm UTC](https://forums.unrealengine.com/t/my-selection-mode-fog-and-in-game-fog-are-vastly-different-picture-attached/2156879 "2024-11-28T19:25:46Z")

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How can I make my in game fog look like it is when I’m previewing the level, why are they so different?

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## [God rays not appearing when using Path Tracer](https://forums.unrealengine.com/t/god-rays-not-appearing-when-using-path-tracer/2100843)

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**Author:** [@DragonSlayer981](https://forums.unrealengine.com/u/DragonSlayer981)\
**Replies:** 0\
**Last updated:** [November 2, 2024, 2:22pm UTC](https://forums.unrealengine.com/t/god-rays-not-appearing-when-using-path-tracer/2100843 "2024-11-02T14:22:54Z")

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I am trying to get God rays/light shafts in my scene. I can see them just fine when using real time rendering (Lumen) but when I switch to path tracing they are barely visible. I cannot get it to look like it does in the…

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## [Mask fog to only be vissible above surface](https://forums.unrealengine.com/t/mask-fog-to-only-be-vissible-above-surface/2091256)

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**Author:** [@Ic3fiire](https://forums.unrealengine.com/u/Ic3fiire)\
**Replies:** 0\
**Last updated:** [October 27, 2024, 7:37pm UTC](https://forums.unrealengine.com/t/mask-fog-to-only-be-vissible-above-surface/2091256 "2024-10-27T19:37:26Z")

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I am creating a fog of war material, using a volumetric fog material in a cube. In order for the actuall fog of war to work, the mesh needs to lay on the map. But if the fog is for the first floor for example, you dont w…

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## [Smooth blending of post process depth fog](https://forums.unrealengine.com/t/smooth-blending-of-post-process-depth-fog/468774)

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**Author:** [@Aelliixx](https://forums.unrealengine.com/u/Aelliixx)\
**Replies:** 1\
**Last updated:** [October 22, 2024, 12:15pm UTC](https://forums.unrealengine.com/t/smooth-blending-of-post-process-depth-fog/468774 "2024-10-22T12:15:31Z")

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Hey there. I’m working on a marshland location of an open-world game. I needed to add some localised fog, as the exponential height and atmospheric fogs are seemingly global. So I went the post processing route. I got t…

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## [Flickering Volumetric Fog](https://forums.unrealengine.com/t/flickering-volumetric-fog/474734)

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**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 3\
**Last updated:** [October 5, 2024, 2:11pm UTC](https://forums.unrealengine.com/t/flickering-volumetric-fog/474734 "2024-10-05T14:11:36Z")

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Searched but not really a solid answer. I am using Volumetric Fog in a Exponential height Fog Component. If I set Viewport Type to Cinematic Viewport and view thru a placed camera, the result is flickering volumetric f…

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## [Camera cuts out FOG (Exponential Height Fog and Local Fog Volumes)](https://forums.unrealengine.com/t/camera-cuts-out-fog-exponential-height-fog-and-local-fog-volumes/2040735)

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**Author:** [@MikelKram](https://forums.unrealengine.com/u/MikelKram)\
**Replies:** 3\
**Last updated:** [September 28, 2024, 6:00pm UTC](https://forums.unrealengine.com/t/camera-cuts-out-fog-exponential-height-fog-and-local-fog-volumes/2040735 "2024-09-28T18:00:03Z")

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How to fix this bag. Video shows what is happening:

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## [Heart of Darkness](https://forums.unrealengine.com/t/heart-of-darkness/1906660)

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**Author:** [@SLM\_CryNet](https://forums.unrealengine.com/u/SLM_CryNet)\
**Replies:** 9\
**Last updated:** [July 14, 2024, 11:12pm UTC](https://forums.unrealengine.com/t/heart-of-darkness/1906660 "2024-07-14T23:12:34Z")

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Hello eveyone! This is my new cinematic project created on UE 5.4 version. I’ve been wanting to create a Metahuman cinematic for a long time, but sometimes something got in my way. So after a month I finally did it! I…

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## [UE5.3 Raytracing Transluceny with Volumetric Fog](https://forums.unrealengine.com/t/ue5-3-raytracing-transluceny-with-volumetric-fog/1457089)

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**Author:** [@exwalt](https://forums.unrealengine.com/u/exwalt)\
**Replies:** 3\
**Last updated:** [July 5, 2024, 12:49pm UTC](https://forums.unrealengine.com/t/ue5-3-raytracing-transluceny-with-volumetric-fog/1457089 "2024-07-05T12:49:31Z")

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Hi everyone! I am developing a lighting system and it includes elements such as day and night cycle and volumetric fog. I use ray tracing for translucent objects in my scene, but when volumetric fog covers the scene, e…

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## [Light though wall when using volumetric fog ?](https://forums.unrealengine.com/t/light-though-wall-when-using-volumetric-fog/1913429)

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**Author:** [@tang\_yw](https://forums.unrealengine.com/u/tang_yw)\
**Replies:** 4\
**Last updated:** [June 24, 2024, 8:07am UTC](https://forums.unrealengine.com/t/light-though-wall-when-using-volumetric-fog/1913429 "2024-06-24T08:07:21Z")

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Hi, I have this issue in my project when using volumetric fog to create god rays/ searchligh beam, the light volume go through walls. I was having hardware raytracing on and now turned off, but still have the issue. I…

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## [Is Height Fog bugged?](https://forums.unrealengine.com/t/is-height-fog-bugged/1896710)

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**Author:** [@Pouyad](https://forums.unrealengine.com/u/Pouyad)\
**Replies:** 1\
**Last updated:** [June 10, 2024, 4:23am UTC](https://forums.unrealengine.com/t/is-height-fog-bugged/1896710 "2024-06-10T04:23:57Z")

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Hi I’m not sure if I’m missing a simple tick or if this is an actual issue after inserting height fog, my bottom half of environment is still black, even after turning all the scattering colors way up. never encountere…

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