Heterogenous Volume Single Pass Rendering

FrostWizard4
Fri, 10 Nov 2023 16:27:59 +0000
XR Development

Hey all!
I am developing a VR game, and I found out that Heterogeneous Volumes do not support Single Pass Stereo rendering. I need them to, so the question is: What do I have to write in the Heterogenous Volume shader to make this work? And, which shader is it? If you go int the Shaders/Private/HeterogenousVolume section, theres about 5 usf files and 10 ush files. The HeightFog shaders are just a pixel and vertex shader, and show how they compute the SPS support.
Thanks!

5 posts - 2 participants