Adding a post process volume to a blueprint

anon12961559
Fri, 17 Jul 2015 01:07:04 +0000
Rendering

I have a post process volume in my scene (underwater effect) that works great in my third person game. I want to add it to a blueprint, however the only post process I can add to a blueprint does not have a bounding box. I need this bounding box as it detects when the camera (not player) enters the water. I tried creating a separate collision box and detecting on overlap begin/end to enable and disable the post process, however it would turn on post process when the player entered the water even if the camera was out of the water.

Do I need to detect when the camera enters the volume? What about multiplayer… I don’t want the global water post process turning on for other players!

Is there a way to do this elegantly?

If I could just add a post process volume straight into the blueprint that would be the best solution!

9 posts - 6 participants